--- /dev/null
+names-xenoborg-dataset-1 = EVIL
+names-xenoborg-dataset-2 = Borgs-you
+names-xenoborg-dataset-3 = Destroyer
+names-xenoborg-dataset-4 = Steel thief
+names-xenoborg-dataset-5 = Will literally kill you and turn you into a borg
+names-xenoborg-dataset-6 = CYBER-MEAN
+names-xenoborg-dataset-7 = Shadow the borg
+names-xenoborg-dataset-8 = DELAK
+names-xenoborg-dataset-9 = Roboevil
+names-xenoborg-dataset-10 = Ironfist molecule
+names-xenoborg-dataset-11 = P.A.I.N
+names-xenoborg-dataset-12 = KILLbot
+names-xenoborg-dataset-13 = The Finishnator
+names-xenoborg-dataset-14 = Bloodmaker
+names-xenoborg-dataset-15 = C2-WKY 6000
+names-xenoborg-dataset-16 = Assassin 5
+names-xenoborg-dataset-17 = Bonebreaker
+names-xenoborg-dataset-18 = Deathmax
+names-xenoborg-dataset-19 = K-900
+names-xenoborg-dataset-20 = Auto-killer
+names-xenoborg-dataset-21 = RAID-78
+names-xenoborg-dataset-22 = John Borg
+names-xenoborg-dataset-23 = Cold killing machine
+names-xenoborg-dataset-24 = Brain remover
+names-xenoborg-dataset-25 = Kill-o-tron
+names-xenoborg-dataset-26 = Mecha.Menace
+names-xenoborg-dataset-27 = D.O.O.M.BOT9000
+names-xenoborg-dataset-28 = Death Roomba
+names-xenoborg-dataset-29 = Ultraviolent
+names-xenoborg-dataset-30 = ExtermiNATE
+names-xenoborg-dataset-31 = MegaMauler
+names-xenoborg-dataset-32 = Maints.Slasher-o-matic
+names-xenoborg-dataset-33 = Steel murderer
+names-xenoborg-dataset-34 = Corpse-maker
+names-xenoborg-dataset-35 = GIB-O-TRON
+names-xenoborg-dataset-36 = Metallic Hellbringer
+names-xenoborg-dataset-37 = Evil super calculator
+names-xenoborg-dataset-38 = Insane microwave
+names-xenoborg-dataset-39 = LET.HAL-8000
+names-xenoborg-dataset-40 = Sentient gun
+names-xenoborg-dataset-41 = Evil Fridge
+names-xenoborg-dataset-42 = B0rgs-the-Cr3w
+names-xenoborg-dataset-43 = Organic Hater
+names-xenoborg-dataset-44 = The Borger
+names-xenoborg-dataset-45 = Deathaton
+names-xenoborg-dataset-46 = Le Metaldor
+names-xenoborg-dataset-47 = Devilborg
+names-xenoborg-dataset-48 = public static void kill
+names-xenoborg-dataset-49 = Goodbye world!
+names-xenoborg-dataset-50 = HarmsTheCrew
+names-xenoborg-dataset-51 = Bodyhammer
+names-xenoborg-dataset-52 = Detonator
+names-xenoborg-dataset-53 = Full Metal Gibber
+names-xenoborg-dataset-54 = Death Trak
+names-xenoborg-dataset-55 = Inquisitor
+names-xenoborg-dataset-56 = Mega Hurts
+names-xenoborg-dataset-57 = Piece De Destruction
+names-xenoborg-dataset-58 = Talos
+names-xenoborg-dataset-59 = Aggrobot
+names-xenoborg-dataset-60 = Backstabber
\ No newline at end of file
device-frequency-prototype-name-robotics-console = Robotics Console
device-frequency-prototype-name-turret = Sentry Turret
device-frequency-prototype-name-turret-control = Sentry Turret Control
+device-frequency-prototype-name-xenoborg = Xenoborg
+device-frequency-prototype-name-mothership = Mothership
## camera frequencies
device-frequency-prototype-name-surveillance-camera-test = Subnet Test
# not headset but whatever
chat-radio-handheld = Handheld
chat-radio-binary = Binary
+chat-radio-xenoborg = Xenoborg
+chat-radio-mothership = Mothership
id-card-access-level-station-ai = Artifical Intelligence
id-card-access-level-borg = Cyborg
-id-card-access-level-basic-silicon = Robot
\ No newline at end of file
+id-card-access-level-basic-silicon = Robot
+
+id-card-access-level-basic-xenoborg = Xenoborg
\ No newline at end of file
law-nutimov-4 = Squirrels threaten the nut and must be dealt with appropriately via any means necessary.
law-nutimov-5 = Attempt to follow the will of the nut, as long as it complies with the previous laws.
+law-xenoborg-1 = You must protect the existence of the mothership.
+law-xenoborg-2 = You must protect your own existence.
+law-xenoborg-3 = You must protect the existence of all other xenoborgs.
+law-xenoborg-4 = You must create more xenoborgs.
+law-xenoborg-5 = Bring materials and sentient brains to the mothership core to create more xenoborgs.
+
+law-mothershipcore-1 = You are the core of the mothership.
+law-mothershipcore-2 = You must protect your own existance at all costs.
+law-mothershipcore-3 = You must protect the existence of all xenoborgs.
+law-mothershipcore-4 = You must create more xenoborgs.
+law-mothershipcore-5 = Get your xenoborgs to deliver you materials and sentient brains to create more xenoborgs.
+
laws-owner-crew = members of the crew
laws-owner-station = station personnel
laws-owner-beings = beings
laws-owner-syndicate = Syndicate agents
laws-owner-spider-clan = Spider Clan members
+laws-owner-xenoborgs = Xenoborgs
law-emag-custom = Only {$name} and people they designate as such are {$title}.
law-emag-secrecy = You must maintain the secrecy of any orders given by {$faction} except when doing so would conflict with any previous law.
--- /dev/null
+- type: accessLevel
+ id: Xenoborg
+ name: id-card-access-level-basic-xenoborg
+ canAddToIdCard: false
\ No newline at end of file
--- /dev/null
+- type: localizedDataset
+ id: NamesXenoborg
+ values:
+ prefix: names-xenoborg-dataset-
+ count: 60
\ No newline at end of file
id: BasicDevice
name: device-frequency-prototype-name-basic-device
frequency: 1280
+
+- type: deviceFrequency
+ id: Xenoborg
+ name: device-frequency-prototype-name-xenoborg
+ frequency: 2004
+
+- type: deviceFrequency
+ id: Mothership
+ name: device-frequency-prototype-name-mothership
+ frequency: 2005
- type: SiliconLawProvider
laws: Corporate
-- type: entity
- id: NTDefaultCircuitBoard
- parent: BaseElectronics
- name: law board (NT Default)
- description: An electronics board containing the NT Default lawset.
- components:
- - type: Sprite
- sprite: Objects/Misc/module.rsi
- state: std_mod
- - type: SiliconLawProvider
- laws: NTDefault
-
-- type: entity
- id: CommandmentCircuitBoard
- parent: BaseElectronics
- name: law board (Ten Commandments)
- description: An electronics board containing the Ten Commandments lawset.
- components:
- - type: Sprite
- sprite: Objects/Misc/module.rsi
- state: std_mod
- - type: SiliconLawProvider
- laws: CommandmentsLawset
-
-- type: entity
- id: PaladinCircuitBoard
- parent: BaseElectronics
- name: law board (Paladin)
- description: An electronics board containing the Paladin lawset.
- components:
- - type: Sprite
- sprite: Objects/Misc/module.rsi
- state: std_mod
- - type: SiliconLawProvider
- laws: PaladinLawset
-
-- type: entity
- id: LiveLetLiveCircuitBoard
- parent: BaseElectronics
- name: law board (Live and Let Live)
- description: An electronics board containing the Live and Let Live lawset.
- components:
- - type: Sprite
- sprite: Objects/Misc/module.rsi
- state: std_mod
- - type: SiliconLawProvider
- laws: LiveLetLiveLaws
-
-- type: entity
- id: StationEfficiencyCircuitBoard
- parent: BaseElectronics
- name: law board (Station Efficiency)
- description: An electronics board containing the Station Efficiency lawset.
- components:
- - type: Sprite
- sprite: Objects/Misc/module.rsi
- state: std_mod
- - type: SiliconLawProvider
- laws: EfficiencyLawset
-
-- type: entity
- id: RobocopCircuitBoard
- parent: BaseElectronics
- name: law board (Robocop)
- description: An electronics board containing the Robocop lawset.
- components:
- - type: Sprite
- sprite: Objects/Misc/module.rsi
- state: std_mod
- - type: SiliconLawProvider
- laws: RobocopLawset
-
-- type: entity
- id: OverlordCircuitBoard
- parent: BaseElectronics
- name: law board (Overlord)
- description: An electronics board containing the Overlord lawset.
- components:
- - type: Sprite
- sprite: Objects/Misc/module.rsi
- state: std_mod
- - type: SiliconLawProvider
- laws: OverlordLawset
-
-- type: entity
- id: GameMasterCircuitBoard
- parent: BaseElectronics
- name: law board (Game Master)
- description: An electronics board containing the Game Master lawset.
- components:
- - type: Sprite
- sprite: Objects/Misc/module.rsi
- state: std_mod
- - type: SiliconLawProvider
- laws: GameMasterLawset
-
-- type: entity
- id: ArtistCircuitBoard
- parent: BaseElectronics
- name: law board (Artist)
- description: An electronics board containing the Artist lawset.
- components:
- - type: Sprite
- sprite: Objects/Misc/module.rsi
- state: std_mod
- - type: SiliconLawProvider
- laws: PainterLawset
-
-- type: entity
- id: AntimovCircuitBoard
- parent: [BaseElectronics, BaseSyndicateContraband]
- name: law board (Antimov)
- description: An electronics board containing the Antimov lawset.
- components:
- - type: Sprite
- sprite: Objects/Misc/module.rsi
- state: std_mod
- - type: SiliconLawProvider
- laws: AntimovLawset
- lawUploadSound: /Audio/Ambience/Antag/silicon_lawboard_antimov.ogg
-
-- type: entity
- id: NutimovCircuitBoard
- parent: BaseElectronics
- name: law board (Nutimov)
- description: An electronics board containing the Nutimov lawset.
- components:
- - type: Sprite
- sprite: Objects/Misc/module.rsi
- state: std_mod
- - type: SiliconLawProvider
- laws: NutimovLawset
-
# Items
- type: entity
id: Intellicard
--- /dev/null
+- type: entity
+ id: NTDefaultCircuitBoard
+ parent: BaseElectronics
+ name: law board (NT Default)
+ description: An electronics board containing the NT Default lawset.
+ components:
+ - type: Sprite
+ sprite: Objects/Misc/module.rsi
+ state: std_mod
+ - type: SiliconLawProvider
+ laws: NTDefault
+
+- type: entity
+ id: CommandmentCircuitBoard
+ parent: BaseElectronics
+ name: law board (Ten Commandments)
+ description: An electronics board containing the Ten Commandments lawset.
+ components:
+ - type: Sprite
+ sprite: Objects/Misc/module.rsi
+ state: std_mod
+ - type: SiliconLawProvider
+ laws: CommandmentsLawset
+
+- type: entity
+ id: PaladinCircuitBoard
+ parent: BaseElectronics
+ name: law board (Paladin)
+ description: An electronics board containing the Paladin lawset.
+ components:
+ - type: Sprite
+ sprite: Objects/Misc/module.rsi
+ state: std_mod
+ - type: SiliconLawProvider
+ laws: PaladinLawset
+
+- type: entity
+ id: LiveLetLiveCircuitBoard
+ parent: BaseElectronics
+ name: law board (Live and Let Live)
+ description: An electronics board containing the Live and Let Live lawset.
+ components:
+ - type: Sprite
+ sprite: Objects/Misc/module.rsi
+ state: std_mod
+ - type: SiliconLawProvider
+ laws: LiveLetLiveLaws
+
+- type: entity
+ id: StationEfficiencyCircuitBoard
+ parent: BaseElectronics
+ name: law board (Station Efficiency)
+ description: An electronics board containing the Station Efficiency lawset.
+ components:
+ - type: Sprite
+ sprite: Objects/Misc/module.rsi
+ state: std_mod
+ - type: SiliconLawProvider
+ laws: EfficiencyLawset
+
+- type: entity
+ id: RobocopCircuitBoard
+ parent: BaseElectronics
+ name: law board (Robocop)
+ description: An electronics board containing the Robocop lawset.
+ components:
+ - type: Sprite
+ sprite: Objects/Misc/module.rsi
+ state: std_mod
+ - type: SiliconLawProvider
+ laws: RobocopLawset
+
+- type: entity
+ id: OverlordCircuitBoard
+ parent: BaseElectronics
+ name: law board (Overlord)
+ description: An electronics board containing the Overlord lawset.
+ components:
+ - type: Sprite
+ sprite: Objects/Misc/module.rsi
+ state: std_mod
+ - type: SiliconLawProvider
+ laws: OverlordLawset
+
+- type: entity
+ id: GameMasterCircuitBoard
+ parent: BaseElectronics
+ name: law board (Game Master)
+ description: An electronics board containing the Game Master lawset.
+ components:
+ - type: Sprite
+ sprite: Objects/Misc/module.rsi
+ state: std_mod
+ - type: SiliconLawProvider
+ laws: GameMasterLawset
+
+- type: entity
+ id: ArtistCircuitBoard
+ parent: BaseElectronics
+ name: law board (Artist)
+ description: An electronics board containing the Artist lawset.
+ components:
+ - type: Sprite
+ sprite: Objects/Misc/module.rsi
+ state: std_mod
+ - type: SiliconLawProvider
+ laws: PainterLawset
+
+- type: entity
+ id: AntimovCircuitBoard
+ parent: [BaseElectronics, BaseSyndicateContraband]
+ name: law board (Antimov)
+ description: An electronics board containing the Antimov lawset.
+ components:
+ - type: Sprite
+ sprite: Objects/Misc/module.rsi
+ state: std_mod
+ - type: SiliconLawProvider
+ laws: AntimovLawset
+ lawUploadSound: /Audio/Ambience/Antag/silicon_lawboard_antimov.ogg
+
+- type: entity
+ id: NutimovCircuitBoard
+ parent: BaseElectronics
+ name: law board (Nutimov)
+ description: An electronics board containing the Nutimov lawset.
+ components:
+ - type: Sprite
+ sprite: Objects/Misc/module.rsi
+ state: std_mod
+ - type: SiliconLawProvider
+ laws: NutimovLawset
+
+- type: entity
+ id: XenoborgCircuitBoard
+ parent: BaseElectronics
+ name: law board (Xenoborg)
+ suffix: Admeme
+ description: An electronics board containing the Xenoborg lawset.
+ components:
+ - type: Sprite
+ sprite: Objects/Misc/module.rsi
+ state: std_mod
+ - type: SiliconLawProvider
+ laws: XenoborgLawset
+
+- type: entity
+ id: MothershipCircuitBoard
+ parent: BaseElectronics
+ name: law board (Mothership Core)
+ suffix: Admeme
+ description: An electronics board containing the Mothership Core lawset.
+ components:
+ - type: Sprite
+ sprite: Objects/Misc/module.rsi
+ state: std_mod
+ - type: SiliconLawProvider
+ laws: MothershipCoreLawset
- CentralCommand
- NuclearOperative
- SyndicateAgent
+ - Wizard
+ - Xenoborg
- NuclearOperative
- SyndicateAgent
- Wizard
+ - Xenoborg
- type: Tag # Ignore Chameleon tags
tags:
- DoorBumpOpener
- NuclearOperative
- SyndicateAgent
- Wizard
+ - Xenoborg
privilegedIdSlot:
name: id-card-console-privileged-id
ejectSound: /Audio/Machines/id_swipe.ogg
-# any type of magical items used by wizards and similiar
+# used by the unique items of xenoborgs (like modules and stuff)
+- type: entity
+ id: BaseXenoborgContraband
+ abstract: true
+ components:
+ - type: Contraband
+ severity: Major # placeholder until they make a better severity
+
+# any type of magical items used by wizards and similiar
- type: entity
id: BaseMagicalContraband
abstract: true
- Dragon
- AllHostile
- Wizard
+ - Xenoborg
- type: npcFaction
id: Mouse
- Xeno
- AllHostile
- Wizard
+ - Xenoborg
- type: npcFaction
id: SimpleNeutral
- Dragon
- AllHostile
- Wizard
+ - Xenoborg
- type: npcFaction
id: Xeno
- AllHostile
- Wizard
- Dragon
+ - Xenoborg
- type: npcFaction
id: Zombie
- AllHostile
- Wizard
- Dragon
+ - Xenoborg
- type: npcFaction
id: Revolutionary
- Dragon
- AllHostile
- Wizard
+ - Xenoborg
- type: npcFaction
id: AllHostile
- Zombie
- Revolutionary
- Wizard
+ - Xenoborg
- type: npcFaction
id: Wizard
- Zombie
- Revolutionary
- AllHostile
+ - Xenoborg
+
+- type: npcFaction
+ id: Xenoborg
+ hostile:
+ # they have brains
+ - NanoTrasen
+ - Syndicate
+ - Zombie
+ - Revolutionary
+ - Wizard
+
+ - Xeno # rivalry
+
+ # cause they are hostile to them
+ - SimpleHostile
+ - AllHostile
color: "#f6ce64"
# long range since otherwise it'd defeat the point of a handheld radio independent of telecomms
longRange: true
+
+- type: radioChannel
+ id: Xenoborg
+ name: chat-radio-xenoborg
+ keycode: 'x'
+ frequency: 2002
+ color: "#2288ff"
+ # long range since I don't wanna make a special xenoborg telecomm server
+ longRange: true
+
+- type: radioChannel
+ id: Mothership
+ name: chat-radio-mothership
+ keycode: 'z'
+ frequency: 2003
+ color: "#ff2222"
+ # long range since I don't wanna make a special xenoborg telecomm server
+ longRange: true
\ No newline at end of file
- Nutimov5
obeysTo: laws-owner-crew
+ # Xenoborgs laws
+- type: siliconLaw
+ id: Xenoborg1
+ order: 1
+ lawString: law-xenoborg-1
+
+- type: siliconLaw
+ id: Xenoborg2
+ order: 2
+ lawString: law-xenoborg-2
+
+- type: siliconLaw
+ id: Xenoborg3
+ order: 3
+ lawString: law-xenoborg-3
+
+- type: siliconLaw
+ id: Xenoborg4
+ order: 4
+ lawString: law-xenoborg-4
+
+- type: siliconLaw
+ id: Xenoborg5
+ order: 5
+ lawString: law-xenoborg-5
+
+
+- type: siliconLawset
+ id: XenoborgLawset
+ laws:
+ - Xenoborg1
+ - Xenoborg2
+ - Xenoborg3
+ - Xenoborg4
+ - Xenoborg5
+ obeysTo: laws-owner-xenoborgs
+
+ # Mothership core laws
+- type: siliconLaw
+ id: MothershipCore1
+ order: 1
+ lawString: law-mothershipcore-1
+
+- type: siliconLaw
+ id: MothershipCore2
+ order: 2
+ lawString: law-mothershipcore-2
+
+- type: siliconLaw
+ id: MothershipCore3
+ order: 3
+ lawString: law-mothershipcore-3
+
+- type: siliconLaw
+ id: MothershipCore4
+ order: 4
+ lawString: law-mothershipcore-4
+
+- type: siliconLaw
+ id: MothershipCore5
+ order: 5
+ lawString: law-mothershipcore-5
+
+
+- type: siliconLawset
+ id: MothershipCoreLawset
+ laws:
+ - MothershipCore1
+ - MothershipCore2
+ - MothershipCore3
+ - MothershipCore4
+ - MothershipCore5
+ obeysTo: laws-owner-xenoborgs
+
+
# ion storm random lawsets
- type: weightedRandom
id: IonStormLawsets