Heat: 0.9
Radiation: 0.8
- type: ClothingSpeedModifier
- walkModifier: 0.7
+ walkModifier: 0.65
sprintModifier: 0.65
- type: HeldSpeedModifier
- type: ExplosionResistance
Piercing: 0.4
- type: ClothingSpeedModifier
walkModifier: 0.8
+ sprintModifier: 0.8
- type: HeldSpeedModifier
- type: ExplosionResistance
damageCoefficient: 0.4
heatingCoefficient: 0.01
coolingCoefficient: 0.01
- type: ClothingSpeedModifier
- walkModifier: 0.4
+ walkModifier: 0.6
sprintModifier: 0.6
- type: HeldSpeedModifier
- type: Item
zombificationResistanceCoefficient: 0.35
- type: GroupExamine
- type: ClothingSpeedModifier
- walkModifier: 1
+ walkModifier: 0.95
sprintModifier: 0.95
- type: entity
Radiation: 0.3 #salv is supposed to have radiation hazards in the future
Caustic: 0.8
- type: ClothingSpeedModifier
- walkModifier: 0.9
+ walkModifier: 0.8
sprintModifier: 0.8
- type: HeldSpeedModifier
- type: ToggleableClothing
Radiation: 0.0
Caustic: 0.7
- type: ClothingSpeedModifier
- walkModifier: 0.75
+ walkModifier: 0.8
sprintModifier: 0.8
- type: HeldSpeedModifier
- type: ToggleableClothing
- type: ZombificationResistance
zombificationResistanceCoefficient: 0.4
- type: ClothingSpeedModifier
- walkModifier: 0.9
+ walkModifier: 0.95
sprintModifier: 0.95
- type: HeldSpeedModifier
- type: ToggleableClothing
Radiation: 0.5
Caustic: 0.8
- type: ClothingSpeedModifier
- walkModifier: 0.85
+ walkModifier: 0.9
sprintModifier: 0.9
- type: HeldSpeedModifier
- type: ToggleableClothing
- type: Item
size: Huge
- type: ClothingSpeedModifier
- walkModifier: 1.0
+ walkModifier: 0.9
sprintModifier: 0.9
- type: HeldSpeedModifier
- type: ToggleableClothing
Radiation: 0.2
Caustic: 0.2
- type: ClothingSpeedModifier
- walkModifier: 0.9
+ walkModifier: 0.65
sprintModifier: 0.65
- type: HeldSpeedModifier
- type: ToggleableClothing
Heat: 0.8
Cold: 0.8
- type: ClothingSpeedModifier
- walkModifier: 0.8
+ walkModifier: 0.7
sprintModifier: 0.7
- type: HeldSpeedModifier
- type: GroupExamine
prefixOn: on
- type: Magboots
- type: ClothingSpeedModifier
- walkModifier: 0.85
+ walkModifier: 0.8
sprintModifier: 0.8
- type: Appearance
- type: GenericVisualizer
description: These would look fetching on a fetcher like you.
components:
- type: ClothingSpeedModifier
- walkModifier: 1.10 #PVS isn't too much of an issue when you are blind...
- sprintModifier: 1.10
+ walkModifier: 1.1 #PVS isn't too much of an issue when you are blind...
+ sprintModifier: 1.1
- type: StaticPrice
price: 3000
- type: Clothing
sprite: Clothing/Shoes/Boots/magboots-syndicate.rsi
- type: ClothingSpeedModifier
- walkModifier: 0.95
+ walkModifier: 0.9
sprintModifier: 0.9
- type: GasTank
outputPressure: 42.6
- type: Magboots # always have gravity because le suction cups
- type: ClothingSpeedModifier
# ninja are masters of sneaking around relatively quickly, won't break cloak
- walkModifier: 1.1
+ walkModifier: 1.3
sprintModifier: 1.3
- type: FootstepModifier
footstepSoundCollection: null
size: Small
sprite: Clothing/Shoes/Specific/large_clown.rsi
- type: ClothingSpeedModifier
- walkModifier: 0.85
+ walkModifier: 0.8
sprintModifier: 0.8
- type: entity
size: Huge
- type: MultiHandedItem
- type: HeldSpeedModifier #verrryy heavy
- walkModifier: 0.60
- sprintModifier: 0.60
+ walkModifier: 0.6
+ sprintModifier: 0.6
- type: NodeContainer
examinable: true
nodes: