sprite: Objects/Weapons/Melee/bone_spear.rsi
- type: Construction
graph: SpearBone
+ - type: Destructible
+ thresholds:
+ - trigger:
+ !type:DamageTrigger
+ damage: 30 #excess damage avoids cost of spawning entities.
+ behaviors:
+ - !type:DoActsBehavior
+ acts: [ "Destruction" ]
+ - trigger:
+ !type:DamageTrigger
+ damage: 20
+ behaviors:
+ - !type:PlaySoundBehavior
+ sound:
+ collection: GlassBreak
+ params:
+ volume: -4
+ - !type:SpawnEntitiesBehavior
+ spawn:
+ MaterialBones1:
+ min: 1
+ max: 2
+ - !type:DoActsBehavior
+ acts: [ "Destruction" ]