using Content.Shared.Interaction;
using Content.Shared.Mobs.Components;
using Content.Shared.Stacks;
+using Content.Shared.Nutrition.EntitySystems;
namespace Content.Server.Chemistry.EntitySystems;
{
[Dependency] private readonly BloodstreamSystem _blood = default!;
[Dependency] private readonly ReactiveSystem _reactiveSystem = default!;
+ [Dependency] private readonly OpenableSystem _openable = default!;
public override void Initialize()
{
private bool TryUseInjector(Entity<InjectorComponent> injector, EntityUid target, EntityUid user)
{
+ var isOpenOrIgnored = injector.Comp.IgnoreClosed || !_openable.IsClosed(target);
// Handle injecting/drawing for solutions
if (injector.Comp.ToggleState == InjectorToggleMode.Inject)
{
- if (SolutionContainers.TryGetInjectableSolution(target, out var injectableSolution, out _))
+ if (isOpenOrIgnored && SolutionContainers.TryGetInjectableSolution(target, out var injectableSolution, out _))
return TryInject(injector, target, injectableSolution.Value, user, false);
- if (SolutionContainers.TryGetRefillableSolution(target, out var refillableSolution, out _))
+ if (isOpenOrIgnored && SolutionContainers.TryGetRefillableSolution(target, out var refillableSolution, out _))
return TryInject(injector, target, refillableSolution.Value, user, true);
if (TryComp<BloodstreamComponent>(target, out var bloodstream))
}
// Draw from an object (food, beaker, etc)
- if (SolutionContainers.TryGetDrawableSolution(target, out var drawableSolution, out _))
+ if (isOpenOrIgnored && SolutionContainers.TryGetDrawableSolution(target, out var drawableSolution, out _))
return TryDraw(injector, target, drawableSolution.Value, user);
Popup.PopupEntity(Loc.GetString("injector-component-cannot-draw-message",