count: 10
- type: TimedDespawn
lifetime: 0.25
+
+- type: entity
+ id: PelletClusterLessLethal
+ name: pellet (ball, less lethal)
+ categories: [ HideSpawnMenu ]
+ parent: BaseBullet
+ components:
+ - type: Sprite
+ sprite: Objects/Weapons/Guns/Projectiles/projectiles2.rsi
+ state: buckshot
+ - type: Projectile
+ deleteOnCollide: false
+ damage:
+ types:
+ Piercing: 5
+ - type: TimedDespawn
+ lifetime: 0.25
totalIntensity: 150 # a ~2 tile radius
intensitySlope: 5
maxIntensity: 10
+ canCreateVacuum: false
- type: entity
id: BulletGrenadeFlash
timeRemaining: 0.3
- type: DeleteOnTrigger
-# This is supposed to spawn shrapnel and stuff so uhh... TODO?
- type: entity
id: BulletGrenadeFrag
name: frag grenade
- type: ExplodeOnTrigger
- type: Explosive
explosionType: Default
- totalIntensity: 175 # about a ~6 tile radius
+ totalIntensity: 50
intensitySlope: 1
- maxIntensity: 10
+ maxIntensity: 5
+ canCreateVacuum: false
+ - type: ContainerContainer
+ containers:
+ cluster-payload: !type:Container
+ - type: ProjectileGrenade
+ fillPrototype: PelletClusterLessLethal
+ capacity: 30
- type: entity
parent: BaseBulletTrigger