--- /dev/null
+using Robust.Shared.GameStates;
+
+namespace Content.Shared.Trigger.Components.Triggers;
+
+/// <summary>
+/// Component put on the hitscan entity.
+/// Triggers when a hitscan raycast is fired.
+/// The user is the player shooting it.
+/// </summary>
+[RegisterComponent, NetworkedComponent, AutoGenerateComponentState]
+public sealed partial class TriggerOnHitscanFiredComponent : BaseTriggerOnXComponent;
--- /dev/null
+using Robust.Shared.GameStates;
+
+namespace Content.Shared.Trigger.Components.Triggers;
+
+/// <summary>
+/// Component put on the hitscan entity.
+/// Triggers when a hitscan raycast is fired, but only if an entity got hit.
+/// The user is the entity that got hit.
+/// </summary>
+[RegisterComponent, NetworkedComponent, AutoGenerateComponentState]
+public sealed partial class TriggerOnHitscanHitComponent : BaseTriggerOnXComponent;
--- /dev/null
+using Content.Shared.Trigger.Components.Triggers;
+using Content.Shared.Weapons.Hitscan.Events;
+
+namespace Content.Shared.Trigger.Systems;
+
+public sealed class TriggerOnHitscanSystem : EntitySystem
+{
+ [Dependency] private readonly TriggerSystem _trigger = default!;
+
+ public override void Initialize()
+ {
+ base.Initialize();
+
+ SubscribeLocalEvent<TriggerOnHitscanHitComponent, HitscanRaycastFiredEvent>(OnHit);
+ SubscribeLocalEvent<TriggerOnHitscanFiredComponent, HitscanRaycastFiredEvent>(OnFired);
+ }
+
+ private void OnHit(Entity<TriggerOnHitscanHitComponent> ent, ref HitscanRaycastFiredEvent args)
+ {
+ if (args.Data.HitEntity == null)
+ return;
+
+ _trigger.Trigger(ent.Owner, args.Data.HitEntity, ent.Comp.KeyOut);
+ }
+
+ private void OnFired(Entity<TriggerOnHitscanFiredComponent> ent, ref HitscanRaycastFiredEvent args)
+ {
+ _trigger.Trigger(ent.Owner, args.Data.Shooter, ent.Comp.KeyOut);
+ }
+}