-#nullable enable
+#nullable enable
using Content.Server.GameTicking;
using Content.Server.GameTicking.Presets;
using Content.Shared.CCVar;
- type: entity
id: TestRule
parent: BaseGameRule
- noSpawn: true
+ categories: [ GameRules ]
components:
- type: GameRule
minPlayers: 0
- type: entity
id: TestRuleTenPlayers
parent: BaseGameRule
- noSpawn: true
+ categories: [ GameRules ]
components:
- type: GameRule
minPlayers: 10
-- type: entity
+- type: entity
id: BaseAnimalOrganUnGibbable
parent: BaseItem
abstract: true
id: OrganAnimalLungs
parent: BaseAnimalOrgan
name: lungs
- noSpawn: true
+ categories: [ HideSpawnMenu ]
components:
- type: Sprite
layers:
id: OrganAnimalStomach
parent: BaseAnimalOrgan
name: stomach
- noSpawn: true
+ categories: [ HideSpawnMenu ]
components:
- type: Sprite
state: stomach
id: OrganMouseStomach
parent: OrganAnimalStomach
name: stomach
- noSpawn: true
+ categories: [ HideSpawnMenu ]
components:
- type: SolutionContainerManager
solutions:
id: OrganAnimalLiver
parent: BaseAnimalOrgan
name: liver
- noSpawn: true
+ categories: [ HideSpawnMenu ]
components:
- type: Sprite
state: liver
id: OrganAnimalHeart
parent: BaseAnimalOrgan
name: heart
- noSpawn: true
+ categories: [ HideSpawnMenu ]
components:
- type: Sprite
state: heart-on
id: OrganAnimalKidneys
parent: BaseAnimalOrgan
name: kidneys
- noSpawn: true
+ categories: [ HideSpawnMenu ]
components:
- type: Sprite
layers:
-- type: entity
+- type: entity
id: OrganBloodsuckerStomach
parent: OrganAnimalStomach
name: stomach
- noSpawn: true
+ categories: [ HideSpawnMenu ]
components:
- type: Metabolizer
metabolizerTypes: [ Bloodsucker ]
id: OrganBloodsuckerLiver
parent: OrganAnimalLiver
name: liver
- noSpawn: true
+ categories: [ HideSpawnMenu ]
components:
- type: Metabolizer
metabolizerTypes: [ Bloodsucker ]
id: OrganBloodsuckerHeart
parent: OrganAnimalHeart
name: heart
- noSpawn: true
+ categories: [ HideSpawnMenu ]
components:
- type: Metabolizer
metabolizerTypes: [ Bloodsucker ]
-- type: entity
+- type: entity
id: OrganAnimalRuminantStomach
parent: OrganAnimalStomach
name: ruminant stomach
- noSpawn: true
+ categories: [ HideSpawnMenu ]
components:
- type: SolutionContainerManager
solutions:
parent: BaseHumanOrgan
name: liver
description: "Pairing suggestion: chianti and fava beans."
- noSpawn: true
+ categories: [ HideSpawnMenu ]
components:
- type: Sprite
state: liver
parent: BaseHumanOrgan
name: kidneys
description: "Filters toxins from the bloodstream."
- noSpawn: true
+ categories: [ HideSpawnMenu ]
components:
- type: Sprite
layers:
- type: entity
id: OrganDionaBrainNymph
parent: OrganDionaBrain
- noSpawn: true
+ categories: [ HideSpawnMenu ]
name: brain
description: "The source of incredible, unending intelligence. Honk."
components:
- type: entity
id: OrganDionaStomachNymph
parent: OrganDionaStomach
- noSpawn: true
+ categories: [ HideSpawnMenu ]
name: stomach
description: "Gross. This is hard to stomach."
components:
- type: entity
id: OrganDionaLungsNymph
parent: OrganDionaLungs
- noSpawn: true
+ categories: [ HideSpawnMenu ]
name: lungs
description: "Filters oxygen from an atmosphere, which is then sent into the bloodstream to be used as an electron carrier."
components:
- type: entity
id: OrganDionaNymphBrain
parent: MobDionaNymph
- noSpawn: true
+ categories: [ HideSpawnMenu ]
name: diona nymph
suffix: Brain
description: Contains the brain of a formerly fully-formed Diona. Killing this would kill the Diona forever. You monster.
- type: entity
id: OrganDionaNymphStomach
parent: MobDionaNymphAccent
- noSpawn: true
+ categories: [ HideSpawnMenu ]
name: diona nymph
suffix: Stomach
description: Contains the stomach of a formerly fully-formed Diona. It doesn't taste any better for it.
- type: entity
id: OrganDionaNymphLungs
parent: MobDionaNymphAccent
- noSpawn: true
+ categories: [ HideSpawnMenu ]
name: diona nymph
suffix: Lungs
description: Contains the lungs of a formerly fully-formed Diona. Breathtaking.
-- type: entity
+- type: entity
id: OrganMothStomach
parent: [OrganAnimalStomach, OrganHumanStomach]
- noSpawn: true
+ categories: [ HideSpawnMenu ]
components:
- type: Stomach
specialDigestible:
- type: entity
id: OrganReptilianStomach
parent: OrganAnimalStomach
- noSpawn: true
+ categories: [ HideSpawnMenu ]
components:
- type: Stomach
specialDigestible:
id: HandsAnimal
name: animal hands
parent: PartAnimal
- noSpawn: true
+ categories: [ HideSpawnMenu ]
components:
- type: Sprite
layers:
id: LegsAnimal
name: animal legs
parent: PartAnimal
- noSpawn: true
+ categories: [ HideSpawnMenu ]
components:
- type: Sprite
layers:
id: FeetAnimal
name: animal feet
parent: PartAnimal
- noSpawn: true
+ categories: [ HideSpawnMenu ]
components:
- type: Sprite
layers:
id: TorsoAnimal
name: animal torso
parent: PartAnimal
- noSpawn: true
+ categories: [ HideSpawnMenu ]
components:
- type: Sprite
layers:
id: TorsoRat
name: "animal torso"
parent: PartAnimal
- noSpawn: true
+ categories: [ HideSpawnMenu ]
components:
- type: BodyPart
partType: Torso
- type: entity
id: CrateSalvageAssortedGoodies
suffix: Filled, Salvage Random
- noSpawn: true # You should use SalvageMaterialCrateSpawner instead
+ categories: [ HideSpawnMenu ] # You should use SalvageMaterialCrateSpawner instead
parent: CrateGenericSteel
components:
- type: StorageFill
- type: entity
id: ShowSecurityIcons
abstract: true
- noSpawn: true
+ categories: [ HideSpawnMenu ]
components:
- type: ShowJobIcons
- type: ShowMindShieldIcons
- type: entity
id: ShowMedicalIcons
abstract: true
- noSpawn: true
+ categories: [ HideSpawnMenu ]
components:
- type: ShowHealthBars
damageContainers:
parent: ClothingHeadBase
id: ClothingHeadLightBase
name: base helmet with light
- noSpawn: true
+ categories: [ HideSpawnMenu ]
components:
- type: Sprite
layers:
# No parent since we aren't actually an item.
id: ClothingHeadHardsuitBase
name: base hardsuit helmet
- noSpawn: true
+ categories: [ HideSpawnMenu ]
components:
- type: BreathMask
- type: Sprite
parent: ClothingHeadHardsuitBase
id: ClothingHeadHardsuitWithLightBase
name: base hardsuit helmet with light
- noSpawn: true
+ categories: [ HideSpawnMenu ]
components:
- type: Sprite
layers:
id: ClothingHeadHatHoodWinterBase
name: base winter coat hood
description: A hood, made to keep your head warm.
- noSpawn: true
+ categories: [ HideSpawnMenu ]
components:
- type: Sprite
state: icon
- type: entity
parent: ClothingHeadHardsuitBase
id: ClothingHeadHelmetHardsuitMaxim
- noSpawn: true
+ categories: [ HideSpawnMenu ]
name: salvager maxim helmet
description: A predication of decay washes over your mind.
components:
- type: entity
parent: ClothingHeadBase
id: ClothingHeadHatHoodChaplainHood
- noSpawn: true
+ categories: [ HideSpawnMenu ]
name: chaplain's hood
description: Maximum piety in this star system.
components:
- type: entity
parent: ClothingHeadBase
id: ClothingHeadHatHoodIan
- noSpawn: true
+ categories: [ HideSpawnMenu ]
name: ian hood
description: A hood to complete the 'Good boy' look.
components:
- type: entity
parent: ClothingHeadBase
id: ClothingHeadHatHoodCarp
- noSpawn: true
+ categories: [ HideSpawnMenu ]
name: carp hood
description: A gnarly hood adorned with plastic space carp teeth.
components:
- type: entity
parent: ClothingHeadHatHoodCarp
id: ClothingHeadHelmetHardsuitCarp
- noSpawn: true
+ categories: [ HideSpawnMenu ]
components:
- type: PressureProtection
highPressureMultiplier: 0.6
- type: entity
parent: ClothingHeadHatHoodWinterBase
id: ClothingHeadHatHoodWinterDefault
- noSpawn: true
+ categories: [ HideSpawnMenu ]
name: default winter coat hood
components:
- type: Sprite
- type: entity
parent: ClothingHeadHatHoodWinterBase
id: ClothingHeadHatHoodWinterBartender
- noSpawn: true
+ categories: [ HideSpawnMenu ]
name: bartender winter coat hood
components:
- type: Sprite
- type: entity
parent: ClothingHeadHatHoodWinterBase
id: ClothingHeadHatHoodWinterCaptain
- noSpawn: true
+ categories: [ HideSpawnMenu ]
name: captain's winter coat hood
description: An expensive hood, to keep the captain's head warm.
components:
- type: entity
parent: ClothingHeadHatHoodWinterBase
id: ClothingHeadHatHoodWinterCargo
- noSpawn: true
+ categories: [ HideSpawnMenu ]
name: cargo winter coat hood
components:
- type: Sprite
- type: entity
parent: ClothingHeadHatHoodWinterBase
id: ClothingHeadHatHoodWinterCE
- noSpawn: true
+ categories: [ HideSpawnMenu ]
name: chief engineer's winter coat hood
components:
- type: Sprite
- type: entity
parent: ClothingHeadHatHoodWinterBase
id: ClothingHeadHatHoodWinterCentcom
- noSpawn: true
+ categories: [ HideSpawnMenu ]
name: Centcom winter coat hood
description: A hood for keeping the central comander's head warm.
components:
- type: entity
parent: ClothingHeadHatHoodWinterBase
id: ClothingHeadHatHoodWinterChem
- noSpawn: true
+ categories: [ HideSpawnMenu ]
name: chemist winter coat hood
components:
- type: Sprite
- type: entity
parent: ClothingHeadHatHoodWinterBase
id: ClothingHeadHatHoodWinterCMO
- noSpawn: true
+ categories: [ HideSpawnMenu ]
name: chief medical officer's winter coat hood
components:
- type: Sprite
- type: entity
parent: ClothingHeadHatHoodWinterBase
id: ClothingHeadHatHoodWinterEngineer
- noSpawn: true
+ categories: [ HideSpawnMenu ]
name: engineer winter coat hood
components:
- type: Sprite
- type: entity
parent: ClothingHeadHatHoodWinterBase
id: ClothingHeadHatHoodWinterHOP
- noSpawn: true
+ categories: [ HideSpawnMenu ]
name: head of personel's winter coat hood
components:
- type: Sprite
- type: entity
parent: ClothingHeadHatHoodWinterBase
id: ClothingHeadHatHoodWinterHOS
- noSpawn: true
+ categories: [ HideSpawnMenu ]
name: head of security's winter coat hood
components:
- type: Sprite
- type: entity
parent: ClothingHeadHatHoodWinterBase
id: ClothingHeadHatHoodWinterHydro
- noSpawn: true
+ categories: [ HideSpawnMenu ]
name: hydroponics coat hood
components:
- type: Sprite
- type: entity
parent: ClothingHeadHatHoodWinterBase
id: ClothingHeadHatHoodWinterJani
- noSpawn: true
+ categories: [ HideSpawnMenu ]
name: janitor coat hood
components:
- type: Sprite
- type: entity
parent: ClothingHeadHatHoodWinterBase
id: ClothingHeadHatHoodWinterMed
- noSpawn: true
+ categories: [ HideSpawnMenu ]
name: medic coat hood
components:
- type: Sprite
- type: entity
parent: ClothingHeadHatHoodWinterBase
id: ClothingHeadHatHoodWinterMime
- noSpawn: true
+ categories: [ HideSpawnMenu ]
name: mime coat hood
components:
- type: Sprite
- type: entity
parent: ClothingHeadHatHoodWinterBase
id: ClothingHeadHatHoodWinterMiner
- noSpawn: true
+ categories: [ HideSpawnMenu ]
name: miner coat hood
components:
- type: Sprite
- type: entity
parent: ClothingHeadHatHoodWinterBase
id: ClothingHeadHatHoodWinterPara
- noSpawn: true
+ categories: [ HideSpawnMenu ]
name: paramedic coat hood
components:
- type: Sprite
- type: entity
parent: ClothingHeadHatHoodWinterBase
id: ClothingHeadHatHoodWinterQM
- noSpawn: true
+ categories: [ HideSpawnMenu ]
name: quartermaster's coat hood
components:
- type: Sprite
- type: entity
parent: ClothingHeadHatHoodWinterBase
id: ClothingHeadHatHoodWinterRD
- noSpawn: true
+ categories: [ HideSpawnMenu ]
name: research director's coat hood
components:
- type: Sprite
- type: entity
parent: ClothingHeadHatHoodWinterBase
id: ClothingHeadHatHoodWinterRobo
- noSpawn: true
+ categories: [ HideSpawnMenu ]
name: robotics coat hood
components:
- type: Sprite
- type: entity
parent: ClothingHeadHatHoodWinterBase
id: ClothingHeadHatHoodWinterSci
- noSpawn: true
+ categories: [ HideSpawnMenu ]
name: scientist coat hood
components:
- type: Sprite
- type: entity
parent: ClothingHeadHatHoodWinterBase
id: ClothingHeadHatHoodWinterSec
- noSpawn: true
+ categories: [ HideSpawnMenu ]
name: security coat hood
components:
- type: Sprite
- type: entity
parent: ClothingHeadHatHoodWinterBase
id: ClothingHeadHatHoodWinterSyndie
- noSpawn: true
+ categories: [ HideSpawnMenu ]
name: syndicate coat hood
components:
- type: Sprite
- type: entity
parent: ClothingHeadHatHoodWinterBase
id: ClothingHeadHatHoodWinterWarden
- noSpawn: true
+ categories: [ HideSpawnMenu ]
name: warden's coat hood
components:
- type: Sprite
- type: entity
parent: ClothingHeadHatHoodWinterBase
id: ClothingHeadHatHoodWinterWeb
- noSpawn: true
+ categories: [ HideSpawnMenu ]
name: web coat hood
components:
- type: Sprite
accent: OwOAccent
- type: entity
- noSpawn: true
+ categories: [ Actions, HideSpawnMenu ]
id: ActionBecomeValid
name: Become Valid
description: "*notices your killsign* owo whats this"
parent: ClothingOuterWinterCoat
id: ClothingOuterWinterCoatToggleable
name: winter coat with hood
- noSpawn: True
+ categories: [ HideSpawnMenu ]
components:
- type: ToggleableClothing
clothingPrototype: ClothingHeadHatHoodWinterDefault
-# Entities specifically for testing click detection with ClickableComponent.
+# Entities specifically for testing click detection with ClickableComponent.
#
# Each entity has a bounding box AND texture equivalent.
# Note that bounding box versions still have dots on the outside or center to make it possible to... see them.
# These dots' texture detection should not interfere with the actual bounding box being tested.
- type: entity
- noSpawn: true
+ categories: [ Debug, HideSpawnMenu ]
id: ClickTestBase
suffix: DEBUG
components:
id: BulletDebug
name: bang, ded bullet
parent: BaseBullet
- noSpawn: true
+ categories: [ Debug, HideSpawnMenu ]
suffix: DEBUG
components:
- type: Tag
- type: entity
id: Tippy
- noSpawn: true
+ categories: [ HideSpawnMenu ]
components:
- type: Sprite
netsync: false
- type: entity
id: AmbientSoundSourceFlies
- noSpawn: true
+ categories: [ HideSpawnMenu ]
components:
- type: AmbientSound
volume: -5
- type: entity
id: EffectFlashBluespace
- noSpawn: true
+ categories: [ HideSpawnMenu ]
components:
- type: PointLight
radius: 10.5
parent: BaseFoam
id: Smoke
name: smoke
- noSpawn: true
+ categories: [ HideSpawnMenu ]
components:
- type: Occluder
- type: Sprite
parent: BaseFoam
id: Foam
name: foam
- noSpawn: true
+ categories: [ HideSpawnMenu ]
components:
- type: Sprite
color: "#ffffffcc"
- type: entity
id: MetalFoam
name: metal foam
- noSpawn: true
+ categories: [ HideSpawnMenu ]
parent: Foam
components:
- type: Sprite
- type: entity
id: IronMetalFoam
name: iron metal foam
- noSpawn: true
+ categories: [ HideSpawnMenu ]
parent: MetalFoam
components:
- type: SpawnOnDespawn
- type: entity
id: AluminiumMetalFoam
name: aluminium metal foam
- noSpawn: true
+ categories: [ HideSpawnMenu ]
parent: MetalFoam
components:
- type: SpawnOnDespawn
- type: entity
id: EffectEmpPulse
- noSpawn: true
+ categories: [ HideSpawnMenu ]
components:
- type: TimedDespawn
lifetime: 0.8
- type: entity
id: EffectEmpDisabled
- noSpawn: true
+ categories: [ HideSpawnMenu ]
components:
- type: TimedDespawn
lifetime: 0.4
- type: entity
id: Exclamation
name: exclamation
- noSpawn: true
+ categories: [ HideSpawnMenu ]
save: false
components:
- type: Transform
- type: entity
id: WhistleExclamation
name: exclamation
- noSpawn: true
+ categories: [ HideSpawnMenu ]
components:
- type: Sprite
sprite: Structures/Storage/closet.rsi
- type: entity
- noSpawn: true
+ categories: [ HideSpawnMenu ]
id: ExplosionLight
name: explosion light
components:
- type: entity
id: EffectHearts
- noSpawn: true
+ categories: [ HideSpawnMenu ]
components:
- type: TimedDespawn
lifetime: 0.85
name: lightning
id: Lightning
parent: BaseLightning
- noSpawn: true
+ categories: [ HideSpawnMenu ]
components:
- type: Lightning
canArc: true
name: spooky lightning
id: LightningRevenant
parent: BaseLightning
- noSpawn: true
+ categories: [ HideSpawnMenu ]
components:
- type: Sprite
sprite: /Textures/Effects/lightning.rsi
name: charged lightning
id: ChargedLightning
parent: BaseLightning
- noSpawn: true
+ categories: [ HideSpawnMenu ]
components:
- type: Sprite
sprite: /Textures/Effects/lightning.rsi
name: lightning
id: Spark
parent: BaseLightning
- noSpawn: true
+ categories: [ HideSpawnMenu ]
components:
- type: Sprite
sprite: /Textures/Effects/lightning.rsi
name: supercharged lightning
id: SuperchargedLightning
parent: ChargedLightning
- noSpawn: true
+ categories: [ HideSpawnMenu ]
components:
- type: Sprite
sprite: /Textures/Effects/lightning.rsi
name: hypercharged lightning
id: HyperchargedLightning
parent: ChargedLightning
- noSpawn: true
+ categories: [ HideSpawnMenu ]
components:
- type: Sprite
sprite: /Textures/Effects/lightning.rsi
-- type: entity
+- type: entity
id: MobSpawnCrabQuartz
name: mobspawner quartzcrab
- noSpawn: True
+ categories: [ HideSpawnMenu, Spawner ]
components:
- type: Transform
anchored: True
id: MobSpawnCrabIron
parent: MobSpawnCrabQuartz
name: mobspawner ironcrab
- noSpawn: True
+ categories: [ HideSpawnMenu, Spawner ]
components:
- type: Sprite
sprite: /Textures/Effects/mobspawn.rsi
id: MobSpawnCrabSilver
parent: MobSpawnCrabQuartz
name: mobspawner silvercrab
- noSpawn: True
+ categories: [ HideSpawnMenu, Spawner ]
components:
- type: Sprite
sprite: /Textures/Effects/mobspawn.rsi
id: MobSpawnCrabUranium
parent: MobSpawnCrabQuartz
name: mobspawner uraniumcrab
- noSpawn: True
+ categories: [ HideSpawnMenu, Spawner ]
components:
- type: Sprite
sprite: /Textures/Effects/mobspawn.rsi
- type: entity
id: EffectAnomalyFloraBulb
- noSpawn: true
+ categories: [ HideSpawnMenu ]
components:
- type: TimedDespawn
lifetime: 0.4
- type: entity
name: shimmering anomaly
id: RadiationPulse
- noSpawn: true
+ categories: [ HideSpawnMenu ]
description: Looking at this anomaly makes you feel strange, like something is pushing at your eyes.
components:
- type: RadiationSource
- type: entity
id: EffectRCDBase
abstract: true
- noSpawn: true
+ categories: [ HideSpawnMenu ]
components:
- type: Transform
anchored: True
- type: entity
parent: EffectRCDBase
id: EffectRCDDeconstructPreview
- noSpawn: true
+ categories: [ HideSpawnMenu ]
components:
- type: Sprite
state: deconstructPreview
- type: entity
parent: EffectRCDBase
id: EffectRCDConstruct0
- noSpawn: true
+ categories: [ HideSpawnMenu ]
components:
- type: Sprite
state: construct0
- type: entity
parent: EffectRCDBase
id: EffectRCDConstruct1
- noSpawn: true
+ categories: [ HideSpawnMenu ]
components:
- type: Sprite
state: construct1
- type: entity
parent: EffectRCDBase
id: EffectRCDConstruct2
- noSpawn: true
+ categories: [ HideSpawnMenu ]
components:
- type: Sprite
state: construct2
- type: entity
parent: EffectRCDBase
id: EffectRCDConstruct3
- noSpawn: true
+ categories: [ HideSpawnMenu ]
components:
- type: Sprite
state: construct3
- type: entity
parent: EffectRCDBase
id: EffectRCDConstruct4
- noSpawn: true
+ categories: [ HideSpawnMenu ]
components:
- type: Sprite
state: construct4
- type: entity
parent: EffectRCDBase
id: EffectRCDDeconstruct2
- noSpawn: true
+ categories: [ HideSpawnMenu ]
components:
- type: Sprite
state: deconstruct2
- type: entity
parent: EffectRCDBase
id: EffectRCDDeconstruct4
- noSpawn: true
+ categories: [ HideSpawnMenu ]
components:
- type: Sprite
state: deconstruct4
- type: entity
parent: EffectRCDBase
id: EffectRCDDeconstruct6
- noSpawn: true
+ categories: [ HideSpawnMenu ]
components:
- type: Sprite
state: deconstruct6
- type: entity
parent: EffectRCDBase
id: EffectRCDDeconstruct8
- noSpawn: true
+ categories: [ HideSpawnMenu ]
components:
- type: Sprite
state: deconstruct8
- type: entity
id: FtlVisualizerEntity
- noSpawn: true
+ categories: [ HideSpawnMenu ]
description: Visualizer for shuttles arriving. You shouldn't see this!
components:
- type: FtlVisualizer
- type: entity
id: EffectSparks
- noSpawn: true
+ categories: [ HideSpawnMenu ]
components:
- type: TimedDespawn
lifetime: 0.5
- type: entity
id: EffectTeslaSparks
- noSpawn: true
+ categories: [ HideSpawnMenu ]
components:
- type: TimedDespawn
lifetime: 0.5
- type: entity
id: WallSpawnAsteroid
- noSpawn: True
+ categories: [ HideSpawnMenu ]
components:
- type: Transform
anchored: True
- type: entity
id: WallSpawnAsteroidUraniumCrab
parent: WallSpawnAsteroid
- noSpawn: True
+ categories: [ HideSpawnMenu ]
components:
- type: SpawnOnDespawn
prototype: AsteroidRockUraniumCrab
- type: entity
id: WallSpawnAsteroidUranium
parent: WallSpawnAsteroid
- noSpawn: True
+ categories: [ HideSpawnMenu ]
components:
- type: SpawnOnDespawn
prototype: AsteroidRockUranium
- type: entity
id: WallSpawnAsteroidQuartzCrab
parent: WallSpawnAsteroid
- noSpawn: True
+ categories: [ HideSpawnMenu ]
components:
- type: SpawnOnDespawn
prototype: AsteroidRockQuartzCrab
- type: entity
id: WallSpawnAsteroidQuartz
parent: WallSpawnAsteroid
- noSpawn: True
+ categories: [ HideSpawnMenu ]
components:
- type: SpawnOnDespawn
prototype: AsteroidRockQuartz
- type: entity
id: WallSpawnAsteroidSilverCrab
parent: WallSpawnAsteroid
- noSpawn: True
+ categories: [ HideSpawnMenu ]
components:
- type: SpawnOnDespawn
prototype: AsteroidRockSilverCrab
- type: entity
id: WallSpawnAsteroidSilver
parent: WallSpawnAsteroid
- noSpawn: True
+ categories: [ HideSpawnMenu ]
components:
- type: SpawnOnDespawn
prototype: AsteroidRockSilver
- type: entity
id: WallSpawnAsteroidIronCrab
parent: WallSpawnAsteroid
- noSpawn: True
+ categories: [ HideSpawnMenu ]
components:
- type: SpawnOnDespawn
prototype: AsteroidRockTinCrab
- type: entity
id: WallSpawnAsteroidIron
parent: WallSpawnAsteroid
- noSpawn: True
+ categories: [ HideSpawnMenu ]
components:
- type: SpawnOnDespawn
prototype: AsteroidRockTin
\ No newline at end of file
- type: entity
# Just fades out with no movement animation
id: WeaponArcStatic
- noSpawn: true
+ categories: [ HideSpawnMenu ]
components:
- type: TimedDespawn
lifetime: 2.0
- type: entity
# Plays the state animation then disappears with no fade or swing
id: WeaponArcAnimated
- noSpawn: true
+ categories: [ HideSpawnMenu ]
components:
- type: Sprite
sprite: Effects/arcs.rsi
- type: entity
id: WeaponArcThrust
parent: WeaponArcStatic
- noSpawn: true
+ categories: [ HideSpawnMenu ]
components:
- type: WeaponArcVisuals
animation: Thrust
- type: entity
id: WeaponArcSlash
parent: WeaponArcStatic
- noSpawn: true
+ categories: [ HideSpawnMenu ]
components:
- type: WeaponArcVisuals
animation: Slash
- type: entity
id: WeaponArcBite
parent: WeaponArcStatic
- noSpawn: true
+ categories: [ HideSpawnMenu ]
components:
- type: WeaponArcVisuals
fadeOut: false
- type: entity
id: WeaponArcClaw
parent: WeaponArcStatic
- noSpawn: true
+ categories: [ HideSpawnMenu ]
components:
- type: WeaponArcVisuals
fadeOut: false
- type: entity
id: WeaponArcDisarm
parent: WeaponArcAnimated
- noSpawn: true
+ categories: [ HideSpawnMenu ]
components:
- type: WeaponArcVisuals
fadeOut: false
- type: entity
id: WeaponArcFist
parent: WeaponArcStatic
- noSpawn: true
+ categories: [ HideSpawnMenu ]
components:
- type: Sprite
state: fist
- type: entity
id: WeaponArcPunch
parent: WeaponArcStatic
- noSpawn: true
+ categories: [ HideSpawnMenu ]
components:
- type: WeaponArcVisuals
fadeOut: false
- type: entity
id: WeaponArcKick
parent: WeaponArcStatic
- noSpawn: true
+ categories: [ HideSpawnMenu ]
components:
- type: WeaponArcVisuals
fadeOut: false
- type: entity
id: WeaponArcSmash
parent: WeaponArcStatic
- noSpawn: true
+ categories: [ HideSpawnMenu ]
components:
- type: WeaponArcVisuals
fadeOut: false
state: narsian
- type: entity
- noSpawn: true
+ categories: [ HideSpawnMenu, Spawner ]
id: SpawnPointGhostNukeOperative
name: ghost role spawn point
suffix: nukeops
state: radiation
- type: entity
- noSpawn: true
+ categories: [ HideSpawnMenu, Spawner ]
parent: BaseAntagSpawner
id: SpawnPointLoneNukeOperative
components:
state: radiation
- type: entity
- noSpawn: true
+ categories: [ HideSpawnMenu, Spawner ]
parent: SpawnPointLoneNukeOperative
id: SpawnPointNukeopsCommander
components:
description: roles-antag-nuclear-operative-commander-objective
- type: entity
- noSpawn: true
+ categories: [ HideSpawnMenu, Spawner ]
parent: SpawnPointLoneNukeOperative
id: SpawnPointNukeopsMedic
components:
description: roles-antag-nuclear-operative-agent-objective
- type: entity
- noSpawn: true
+ categories: [ HideSpawnMenu, Spawner ]
parent: SpawnPointLoneNukeOperative
id: SpawnPointNukeopsOperative
components:
description: roles-antag-nuclear-operative-objective
- type: entity
- noSpawn: true
+ categories: [ HideSpawnMenu, Spawner ]
parent: BaseAntagSpawner
id: SpawnPointGhostDragon
components:
state: alive
- type: entity
- noSpawn: true
+ categories: [ HideSpawnMenu, Spawner ]
parent: BaseAntagSpawner
id: SpawnPointGhostSpaceNinja
components:
- type: entity
name: clientsideclone
id: clientsideclone
- noSpawn: true
+ categories: [ HideSpawnMenu ]
components:
- type: Sprite
- type: AnimationPlayer
- type: entity
name: construction ghost
id: constructionghost
- noSpawn: true
+ categories: [ HideSpawnMenu ]
components:
- type: Sprite
color: '#3F38'
- type: entity
name: drag shadow
id: dragshadow
- noSpawn: true
+ categories: [ HideSpawnMenu ]
components:
- type: Tag
tags:
- type: entity
name: hover entity
id: hoverentity
- noSpawn: true
+ categories: [ HideSpawnMenu ]
components:
- type: Sprite
layers:
- type: entity
name: guidebook monkey
parent: MobMonkey
- noSpawn: true
+ categories: [ HideSpawnMenu ]
id: MobGuidebookMonkey
description: A hopefully helpful monkey whose only purpose in life is for you to click on. Does this count as having a monkey give you a tutorial?
components:
id: MobRatServant
parent: [ SimpleMobBase, MobCombat ]
description: He's da mini rat. He don't make da roolz.
- noSpawn: true #Must be configured to a King or the AI breaks.
+ categories: [ HideSpawnMenu ] #Must be configured to a King or the AI breaks.
components:
- type: CombatMode
- type: MovementSpeedModifier
description: A geras of a slime - the name is ironic, isn't it?
id: MobSlimesGeras
parent: BaseMobAdultSlimes
- noSpawn: true
+ categories: [ HideSpawnMenu ]
components:
# they portable...
- type: MovementSpeedModifier
parent: [MobObserver, InventoryBase]
id: AdminObserver
name: admin observer
- noSpawn: true
+ categories: [ HideSpawnMenu ]
components:
- type: ContentEye
maxZoom: 8.916104, 8.916104
# Reformed Diona
- type: entity
parent: MobDiona
- noSpawn: true
+ categories: [ HideSpawnMenu ]
id: MobDionaReformed
name: Reformed Diona
components:
- MinorAntagonists
- type: entity
- noSpawn: true
+ categories: [ HideSpawnMenu ]
id: DragonsBreathGun
name: dragon's lung
description: For dragon's breathing
# Nuclear Operative
- type: entity
- noSpawn: true
+ categories: [ HideSpawnMenu ]
name: Nuclear Operative
parent: MobHuman
id: MobHumanNukeOp
- type: RandomHumanoidAppearance
- type: entity
- noSpawn: true
+ categories: [ HideSpawnMenu ]
parent: MobHuman
id: MobHumanLoneNuclearOperative
name: Lone Operative
id: MobObserver
name: observer
description: Boo!
- noSpawn: true
+ categories: [ HideSpawnMenu ]
components:
- type: CargoSellBlacklist
- type: Sprite
- type: entity
parent: MobObserver
id: ReplayObserver
- noSpawn: true
+ categories: [ HideSpawnMenu ]
save: false
components:
- type: MovementSpeedModifier
- type: entity
parent: BaseSpeciesDummy
id: MobArachnidDummy
- noSpawn: true
+ categories: [ HideSpawnMenu ]
components:
- type: HumanoidAppearance
species: Arachnid
- type: entity
parent: BaseSpeciesDummy
id: MobDionaDummy
- noSpawn: true
+ categories: [ HideSpawnMenu ]
components:
- type: HumanoidAppearance
species: Diona
- type: entity
parent: BaseSpeciesDummy
id: MobDwarfDummy
- noSpawn: true
+ categories: [ HideSpawnMenu ]
components:
- type: Sprite
scale: 1, 0.8
- type: entity
parent: BaseSpeciesDummy
id: MobGingerbreadDummy
- noSpawn: true
+ categories: [ HideSpawnMenu ]
components:
- type: HumanoidAppearance
species: Gingerbread
- type: entity
parent: BaseSpeciesDummy
id: MobHumanDummy
- noSpawn: true
+ categories: [ HideSpawnMenu ]
components:
- type: Inventory
femaleDisplacements:
sizeMaps:
32:
sprite: Mobs/Species/Human/displacement.rsi
- state: jumpsuit-female
-
+ state: jumpsuit-female
\ No newline at end of file
- type: entity
parent: BaseSpeciesDummy
id: MobMothDummy
- noSpawn: true
+ categories: [ HideSpawnMenu ]
components:
- type: HumanoidAppearance
species: Moth
- type: entity
parent: BaseSpeciesDummy
id: MobReptilianDummy
- noSpawn: true
+ categories: [ HideSpawnMenu ]
description: A dummy reptilian meant to be used in character setup.
components:
- type: HumanoidAppearance
- type: entity
parent: BaseSpeciesDummy
id: MobSkeletonPersonDummy
- noSpawn: true
+ categories: [ HideSpawnMenu ]
components:
- type: HumanoidAppearance
species: Skeleton
- type: entity
parent: MobHumanDummy
id: MobSlimePersonDummy
- noSpawn: true
+ categories: [ HideSpawnMenu ]
components:
- type: HumanoidAppearance
species: SlimePerson
- type: entity
parent: BaseSpeciesDummy
id: MobVoxDummy
- noSpawn: true
+ categories: [ HideSpawnMenu ]
components:
- type: HumanoidAppearance
species: Vox
id: FoodMealHappyHonkClown
parent: HappyHonk
suffix: random food spawner meal
- noSpawn: true
+ categories: [ HideSpawnMenu ]
components:
- type: StorageFill
contents:
# Trash
- type: entity
- noSpawn: true
+ categories: [ HideSpawnMenu ]
parent: BaseItem
id: FoodPacketTrash
description: This is rubbish.
price: 0
- type: entity
- noSpawn: true
+ categories: [ HideSpawnMenu ]
parent: FoodPacketTrash
id: FoodPacketBoritosTrash
name: boritos bag
state: boritos-trash
- type: entity
- noSpawn: true
+ categories: [ HideSpawnMenu ]
parent: FoodPacketTrash
id: FoodPacketCnDsTrash
name: C&Ds bag
state: cnds-trash
- type: entity
- noSpawn: true
+ categories: [ HideSpawnMenu ]
parent: FoodPacketTrash
id: FoodPacketCheesieTrash
name: cheesie honkers
state: cheesiehonkers-trash
- type: entity
- noSpawn: true
+ categories: [ HideSpawnMenu ]
parent: FoodPacketTrash
id: FoodPacketChipsTrash
name: chips
state: chips-trash
- type: entity
- noSpawn: true
+ categories: [ HideSpawnMenu ]
parent: FoodPacketTrash
id: FoodPacketChocolateTrash
name: chocolate wrapper
state: chocolatebar-trash
- type: entity
- noSpawn: true
+ categories: [ HideSpawnMenu ]
parent: FoodPacketTrash
id: FoodPacketEnergyTrash
name: energybar wrapper
state: energybar-trash
- type: entity
- noSpawn: true
+ categories: [ HideSpawnMenu ]
parent: FoodPacketTrash
id: FoodPacketPistachioTrash
name: pistachios packet
state: pistachio-trash
- type: entity
- noSpawn: true
+ categories: [ HideSpawnMenu ]
parent: FoodPacketTrash
id: FoodPacketPopcornTrash
name: popcorn box
state: popcorn-trash
- type: entity
- noSpawn: true
+ categories: [ HideSpawnMenu ]
parent: FoodPacketTrash
id: FoodPacketRaisinsTrash
name: 4no raisins
state: raisins-trash
- type: entity
- noSpawn: true
+ categories: [ HideSpawnMenu ]
parent: FoodPacketTrash
id: FoodPacketSemkiTrash
name: semki packet
state: semki-trash
- type: entity
- noSpawn: true
+ categories: [ HideSpawnMenu ]
parent: FoodPacketTrash
id: FoodPacketSusTrash
name: sus jerky
state: susjerky-trash
- type: entity
- noSpawn: true
+ categories: [ HideSpawnMenu ]
parent: FoodPacketTrash
id: FoodPacketSyndiTrash
name: syndi-cakes box
state: syndicakes-trash
- type: entity
- noSpawn: true
+ categories: [ HideSpawnMenu ]
parent: FoodPacketTrash
id: FoodPacketCupRamenTrash
name: empty cup ramen
state: ramen
- type: entity
- noSpawn: true
+ categories: [ HideSpawnMenu ]
parent: FoodPacketTrash
id: FoodPacketChowMeinTrash
name: empty chow mein box
state: chinese1
- type: entity
- noSpawn: true
+ categories: [ HideSpawnMenu ]
parent: FoodPacketTrash
id: FoodPacketDanDanTrash
name: empty dan dan box
state: chinese2
- type: entity
- noSpawn: true
+ categories: [ HideSpawnMenu ]
parent: FoodPacketTrash
id: FoodCookieFortune
name: cookie fortune
descriptionSegments: [CookieFortuneDescriptions]
- type: entity
- noSpawn: true
+ categories: [ HideSpawnMenu ]
parent: FoodPacketTrash
id: FoodPacketMRETrash
name: MRE wrapper
- type: entity
id: PresentTrash
- noSpawn: true
+ categories: [ HideSpawnMenu ]
parent: BaseItem
name: wrapping paper
description: Carefully folded, taped, and tied with a bow. Then ceremoniously ripped apart and tossed on the floor.
entity: ChameleonDisguise
- type: entity
- noSpawn: true
+ categories: [ HideSpawnMenu ]
parent: BaseMob
id: ChameleonDisguise
name: Urist McKleiner
id: BackgammonBoardTabletop
name: backgammon
parent: BaseBoardTabletop
- noSpawn: true
+ categories: [ HideSpawnMenu ]
components:
- type: Sprite
sprite: Objects/Fun/Tabletop/backgammon_tabletop.rsi
id: BaseBoardTabletop
name: baseboard
abstract: true
- noSpawn: true
+ categories: [ HideSpawnMenu ]
components:
- type: Tag
tags:
id: *checkerboard
name: checkerboard
parent: BaseBoardTabletop
- noSpawn: true
+ categories: [ HideSpawnMenu ]
components:
- type: Sprite
sprite: Objects/Fun/Tabletop/chessboard_tabletop.rsi
id: ChessBoardTabletop
name: chessboard
parent: BaseBoardTabletop
- noSpawn: true
+ categories: [ HideSpawnMenu ]
components:
- type: Sprite
sprite: Objects/Fun/Tabletop/chessboard_tabletop.rsi
parent: BaseBoardTabletop
id: GrassBoardTabletop
name: grass battlemap
- noSpawn: true
+ categories: [ HideSpawnMenu ]
components:
- type: Sprite
sprite: Objects/Fun/Tabletop/Battlemaps/grassbm_tabletop.rsi
parent: BaseBoardTabletop
id: MoonBoardTabletop
name: grass battlemap
- noSpawn: true
+ categories: [ HideSpawnMenu ]
components:
- type: Sprite
sprite: Objects/Fun/Tabletop/Battlemaps/moonbm_tabletop.rsi
parent: BaseBoardTabletop
id: SandBoardTabletop
name: sand battlemap
- noSpawn: true
+ categories: [ HideSpawnMenu ]
components:
- type: Sprite
sprite: Objects/Fun/Tabletop/Battlemaps/sandbm_tabletop.rsi
parent: BaseBoardTabletop
id: SnowBoardTabletop
name: snow battlemap
- noSpawn: true
+ categories: [ HideSpawnMenu ]
components:
- type: Sprite
sprite: Objects/Fun/Tabletop/Battlemaps/snowbm_tabletop.rsi
parent: BaseBoardTabletop
id: ShipBoardTabletop
name: ship battlemap
- noSpawn: true
+ categories: [ HideSpawnMenu ]
components:
- type: Sprite
sprite: Objects/Fun/Tabletop/Battlemaps/shipbm_tabletop.rsi
id: ParchisBoardTabletop
name: parchís
parent: BaseBoardTabletop
- noSpawn: true
+ categories: [ HideSpawnMenu ]
components:
- type: Sprite
sprite: Objects/Fun/Tabletop/parchis_tabletop.rsi
- type: entity
id: BufferingIcon
- noSpawn: true
+ categories: [ HideSpawnMenu ]
components:
- type: Sprite
sprite: Objects/Misc/buffering.rsi
name: extinguisher spray
id: ExtinguisherSpray
parent: Vapor
- noSpawn: true
+ categories: [ HideSpawnMenu ]
components:
- type: Sprite
sprite: Effects/extinguisherSpray.rsi
- type: entity
parent: Paper
id: PaperWritten
- noSpawn: true
+ categories: [ HideSpawnMenu ]
components:
- type: Sprite
layers:
id: SadTromboneImplant
name: sad trombone implant
description: This implant plays a sad tune when the user dies.
- noSpawn: true
+ categories: [ HideSpawnMenu ]
components:
- type: SubdermalImplant
whitelist:
id: LightImplant
name: light implant
description: This implant emits light from the user's skin on activation.
- noSpawn: true
+ categories: [ HideSpawnMenu ]
components:
- type: SubdermalImplant
implantAction: ActionToggleLight
id: BikeHornImplant
name: bike horn implant
description: This implant lets the user honk anywhere at any time.
- noSpawn: true
+ categories: [ HideSpawnMenu ]
components:
- type: SubdermalImplant
implantAction: ActionActivateHonkImplant
id: TrackingImplant
name: tracking implant
description: This implant has a tracking device attached to the suit sensor network, as well as a condition monitor for the Security radio channel.
- noSpawn: true
+ categories: [ HideSpawnMenu ]
components:
- type: SubdermalImplant
whitelist:
id: StorageImplant
name: storage implant
description: This implant grants hidden storage within a person's body using bluespace technology.
- noSpawn: true
+ categories: [ HideSpawnMenu ]
components:
- type: SubdermalImplant
implantAction: ActionOpenStorageImplant
id: FreedomImplant
name: freedom implant
description: This implant lets the user break out of hand restraints up to three times before ceasing to function anymore.
- noSpawn: true
+ categories: [ HideSpawnMenu ]
components:
- type: SubdermalImplant
implantAction: ActionActivateFreedomImplant
id: UplinkImplant
name: uplink implant
description: This implant lets the user access a hidden Syndicate uplink at will.
- noSpawn: true
+ categories: [ HideSpawnMenu ]
components:
- type: SubdermalImplant
implantAction: ActionOpenUplinkImplant
id: EmpImplant
name: EMP implant
description: This implant creates an electromagnetic pulse when activated.
- noSpawn: true
+ categories: [ HideSpawnMenu ]
components:
- type: SubdermalImplant
implantAction: ActionActivateEmpImplant
id: ScramImplant
name: scram implant
description: This implant randomly teleports the user within a large radius when activated.
- noSpawn: true
+ categories: [ HideSpawnMenu ]
components:
- type: SubdermalImplant
implantAction: ActionActivateScramImplant
id: DnaScramblerImplant
name: DNA scrambler implant
description: This implant lets the user randomly change their appearance and name once.
- noSpawn: true
+ categories: [ HideSpawnMenu ]
components:
- type: SubdermalImplant
implantAction: ActionActivateDnaScramblerImplant
id: MicroBombImplant
name: micro-bomb implant
description: This implant detonates the user upon activation or upon death.
- noSpawn: true
+ categories: [ HideSpawnMenu ]
components:
- type: SubdermalImplant
permanent: true
id: MacroBombImplant
name: macro-bomb implant
description: This implant creates a large explosion on death after a preprogrammed countdown.
- noSpawn: true
+ categories: [ HideSpawnMenu ]
components:
- type: SubdermalImplant
permanent: true
id: DeathAcidifierImplant
name: death-acidifier implant
description: This implant melts the user and their equipment upon death.
- noSpawn: true
+ categories: [ HideSpawnMenu ]
components:
- type: SubdermalImplant
permanent: true
id: DeathRattleImplant
name: death rattle implant
description: This implant will inform the Syndicate radio channel should the user fall into critical condition or die.
- noSpawn: true
+ categories: [ HideSpawnMenu ]
components:
- type: SubdermalImplant
permanent: true
id: MindShieldImplant
name: mindshield implant
description: This implant will ensure loyalty to Nanotrasen and prevent mind control devices.
- noSpawn: true
+ categories: [ HideSpawnMenu ]
components:
- type: SubdermalImplant
permanent: true
- type: entity
name: soaplet
id: SoapletSyndie
- noSpawn: true
+ categories: [ HideSpawnMenu ]
parent: Soap
description: A tiny piece of syndicate soap.
components:
- type: entity
id: Vapor
name: "vapor"
- noSpawn: true
+ categories: [ HideSpawnMenu ]
components:
- type: SolutionContainerManager
solutions:
- type: entity
id: BigVapor
parent: Vapor
- noSpawn: true
+ categories: [ HideSpawnMenu ]
components:
- type: Sprite
sprite: Effects/chempuff.rsi
name: jug
suffix: carbon
id: JugCarbon
- noSpawn: true
+ categories: [ HideSpawnMenu ]
components:
- type: Label
currentLabel: reagent-name-carbon
name: jug
suffix: iodine
id: JugIodine
- noSpawn: true
+ categories: [ HideSpawnMenu ]
components:
- type: Label
currentLabel: reagent-name-iodine
name: jug
suffix: fluorine
id: JugFluorine
- noSpawn: true
+ categories: [ HideSpawnMenu ]
components:
- type: Label
currentLabel: reagent-name-fluorine
name: jug
suffix: chlorine
id: JugChlorine
- noSpawn: true
+ categories: [ HideSpawnMenu ]
components:
- type: Label
currentLabel: reagent-name-chlorine
name: jug
suffix: aluminium
id: JugAluminium
- noSpawn: true
+ categories: [ HideSpawnMenu ]
components:
- type: Label
currentLabel: reagent-name-aluminium
name: jug
suffix: phosphorus
id: JugPhosphorus
- noSpawn: true
+ categories: [ HideSpawnMenu ]
components:
- type: Label
currentLabel: reagent-name-phosphorus
name: jug
suffix: sulfur
id: JugSulfur
- noSpawn: true
+ categories: [ HideSpawnMenu ]
components:
- type: Label
currentLabel: reagent-name-sulfur
name: jug
suffix: silicon
id: JugSilicon
- noSpawn: true
+ categories: [ HideSpawnMenu ]
components:
- type: Label
currentLabel: reagent-name-silicon
name: jug
suffix: hydrogen
id: JugHydrogen
- noSpawn: true
+ categories: [ HideSpawnMenu ]
components:
- type: Label
currentLabel: reagent-name-hydrogen
name: jug
suffix: lithium
id: JugLithium
- noSpawn: true
+ categories: [ HideSpawnMenu ]
components:
- type: Label
currentLabel: reagent-name-lithium
name: jug
suffix: sodium
id: JugSodium
- noSpawn: true
+ categories: [ HideSpawnMenu ]
components:
- type: Label
currentLabel: reagent-name-sodium
name: jug
suffix: potassium
id: JugPotassium
- noSpawn: true
+ categories: [ HideSpawnMenu ]
components:
- type: Label
currentLabel: reagent-name-potassium
name: jug
suffix: radium
id: JugRadium
- noSpawn: true
+ categories: [ HideSpawnMenu ]
components:
- type: Label
currentLabel: reagent-name-radium
name: jug
suffix: iron
id: JugIron
- noSpawn: true
+ categories: [ HideSpawnMenu ]
components:
- type: Label
currentLabel: reagent-name-iron
name: jug
suffix: copper
id: JugCopper
- noSpawn: true
+ categories: [ HideSpawnMenu ]
components:
- type: Label
currentLabel: reagent-name-copper
name: jug
suffix: gold
id: JugGold
- noSpawn: true
+ categories: [ HideSpawnMenu ]
components:
- type: Label
currentLabel: reagent-name-gold
name: jug
suffix: mercury
id: JugMercury
- noSpawn: true
+ categories: [ HideSpawnMenu ]
components:
- type: Label
currentLabel: reagent-name-mercury
name: jug
suffix: silver
id: JugSilver
- noSpawn: true
+ categories: [ HideSpawnMenu ]
components:
- type: Label
currentLabel: reagent-name-silver
name: jug
suffix: ethanol
id: JugEthanol
- noSpawn: true
+ categories: [ HideSpawnMenu ]
components:
- type: Label
currentLabel: reagent-name-ethanol
name: jug
suffix: sugar
id: JugSugar
- noSpawn: true
+ categories: [ HideSpawnMenu ]
components:
- type: Label
currentLabel: reagent-name-sugar
name: jug
suffix: nitrogen
id: JugNitrogen
- noSpawn: true
+ categories: [ HideSpawnMenu ]
components:
- type: Label
currentLabel: reagent-name-nitrogen
name: jug
suffix: oxygen
id: JugOxygen
- noSpawn: true
+ categories: [ HideSpawnMenu ]
components:
- type: Label
currentLabel: reagent-name-oxygen
name: jug
suffix: Plant-B-Gone
id: JugPlantBGone
- noSpawn: true
+ categories: [ HideSpawnMenu ]
components:
- type: Label
currentLabel: reagent-name-plant-b-gone
name: jug
suffix: welding fuel
id: JugWeldingFuel
- noSpawn: true
+ categories: [ HideSpawnMenu ]
components:
- type: Label
currentLabel: reagent-name-welding-fuel
- type: entity
id: FultonEffect
- noSpawn: true
+ categories: [ HideSpawnMenu ]
name: fulton effect
components:
- type: TimedDespawn
name: light pulse test
parent: BaseItem
id: LightBehaviourTest1
- noSpawn: true
+ categories: [ HideSpawnMenu ]
components:
- type: Sprite
sprite: Objects/Misc/glowstick.rsi
name: color cycle test
parent: BaseItem
id: LightBehaviourTest2
- noSpawn: true
+ categories: [ HideSpawnMenu ]
components:
- type: Sprite
sprite: Objects/Misc/glowstick.rsi
name: multi-behaviour light test
parent: BaseItem
id: LightBehaviourTest3
- noSpawn: true
+ categories: [ HideSpawnMenu ]
components:
- type: Sprite
sprite: Objects/Misc/glowstick.rsi
name: light fade in test
parent: BaseItem
id: LightBehaviourTest4
- noSpawn: true
+ categories: [ HideSpawnMenu ]
components:
- type: Sprite
sprite: Objects/Misc/glowstick.rsi
name: light pulse radius test
parent: BaseItem
id: LightBehaviourTest5
- noSpawn: true
+ categories: [ HideSpawnMenu ]
components:
- type: Sprite
sprite: Objects/Misc/glowstick.rsi
name: light randomize radius test
parent: BaseItem
id: LightBehaviourTest6
- noSpawn: true
+ categories: [ HideSpawnMenu ]
components:
- type: Sprite
sprite: Objects/Misc/glowstick.rsi
- type: entity
id: JetpackEffect
- noSpawn: true
+ categories: [ HideSpawnMenu ]
components:
- type: TimedDespawn
lifetime: 2
- type: entity
id: HotPotatoEffect
- noSpawn: true
+ categories: [ HideSpawnMenu ]
components:
- type: TimedDespawn
lifetime: 0.6
- type: entity
- noSpawn: true
+ categories: [ HideSpawnMenu ]
parent: BaseBullet
id: BulletAntiMateriel
name: bullet (.60 anti-materiel)
id: BulletCaselessRifle
name: bullet (.25 caseless)
parent: BaseBullet
- noSpawn: true
+ categories: [ HideSpawnMenu ]
components:
- type: Projectile
damage:
id: BulletCaselessRiflePractice
name: bullet (.25 caseless practice)
parent: BaseBulletPractice
- noSpawn: true
+ categories: [ HideSpawnMenu ]
components:
- type: Projectile
damage:
- type: entity
id: PelletClusterRubber
name: pellet (ball, rubber)
- noSpawn: true
+ categories: [ HideSpawnMenu ]
parent: BaseBullet
components:
- type: Sprite
- type: entity
id: PelletClusterLethal
name: pellet (ball, lethal)
- noSpawn: true
+ categories: [ HideSpawnMenu ]
parent: BaseBullet
components:
- type: Sprite
- type: entity
id: PelletClusterIncendiary
name: pellet (ball, incendiary)
- noSpawn: true
+ categories: [ HideSpawnMenu ]
parent: BaseBulletIncendiary
components:
- type: Sprite
id: BulletHeavyRifle
name: bullet (.20 rifle)
parent: BaseBullet
- noSpawn: true
+ categories: [ HideSpawnMenu ]
components:
- type: Projectile
damage:
id: BulletMinigun
name: minigun bullet (.10 rifle)
parent: BulletHeavyRifle
- noSpawn: true
+ categories: [ HideSpawnMenu ]
components:
- type: Projectile
damage:
id: BulletLightRifle
name: bullet (.20 rifle)
parent: BaseBullet
- noSpawn: true
+ categories: [ HideSpawnMenu ]
components:
- type: Projectile
damage:
id: BulletLightRiflePractice
name: bullet (.20 rifle practice)
parent: BaseBulletPractice
- noSpawn: true
+ categories: [ HideSpawnMenu ]
components:
- type: Projectile
damage:
id: BulletLightRifleIncendiary
parent: BaseBulletIncendiary
name: bullet (.20 rifle incendiary)
- noSpawn: true
+ categories: [ HideSpawnMenu ]
components:
- type: Projectile
damage:
id: BulletLightRifleUranium
parent: BaseBulletUranium
name: bullet (.20 rifle uranium)
- noSpawn: true
+ categories: [ HideSpawnMenu ]
components:
- type: Projectile
damage:
id: BulletMagnum
name: bullet (.45 magnum)
parent: BaseBullet
- noSpawn: true
+ categories: [ HideSpawnMenu ]
components:
- type: Projectile
damage:
id: BulletMagnumPractice
name: bullet (.45 magnum practice)
parent: BaseBulletPractice
- noSpawn: true
+ categories: [ HideSpawnMenu ]
components:
- type: Projectile
damage:
id: BulletMagnumIncendiary
parent: BaseBulletIncendiary
name: bullet (.45 magnum incendiary)
- noSpawn: true
+ categories: [ HideSpawnMenu ]
components:
- type: Projectile
damage:
id: BulletMagnumAP
name: bullet (.45 magnum armor-piercing)
parent: BaseBulletAP
- noSpawn: true
+ categories: [ HideSpawnMenu ]
components:
- type: Projectile
damage:
id: BulletMagnumUranium
name: bullet (.45 magnum uranium)
parent: BaseBulletUranium
- noSpawn: true
+ categories: [ HideSpawnMenu ]
components:
- type: Projectile
damage:
id: BulletPistol
name: bullet (.35 auto)
parent: BaseBullet
- noSpawn: true
+ categories: [ HideSpawnMenu ]
components:
- type: Projectile
damage:
id: BulletPistolPractice
name: bullet (.35 auto practice)
parent: BaseBulletPractice
- noSpawn: true
+ categories: [ HideSpawnMenu ]
components:
- type: Projectile
damage:
id: BulletPistolIncendiary
parent: BaseBulletIncendiary
name: bullet (.35 auto incendiary)
- noSpawn: true
+ categories: [ HideSpawnMenu ]
components:
- type: Projectile
damage:
id: BulletPistolUranium
parent: BaseBulletUranium
name: bullet (.35 auto uranium)
- noSpawn: true
+ categories: [ HideSpawnMenu ]
components:
- type: Projectile
damage:
id: BulletRifle
name: bullet (0.20 rifle)
parent: BaseBullet
- noSpawn: true
+ categories: [ HideSpawnMenu ]
components:
- type: Projectile
damage:
id: BulletRiflePractice
name: bullet (0.20 rifle practice)
parent: BaseBulletPractice
- noSpawn: true
+ categories: [ HideSpawnMenu ]
components:
- type: Projectile
damage:
id: BulletRifleIncendiary
parent: BaseBulletIncendiary
name: bullet (0.20 rifle incendiary)
- noSpawn: true
+ categories: [ HideSpawnMenu ]
components:
- type: Projectile
damage:
id: BulletRifleUranium
parent: BaseBulletUranium
name: bullet (0.20 rifle uranium)
- noSpawn: true
+ categories: [ HideSpawnMenu ]
components:
- type: Projectile
damage:
- type: entity
id: PelletShotgunSlug
name: pellet (.50 slug)
- noSpawn: true
+ categories: [ HideSpawnMenu ]
parent: BaseBullet
components:
- type: Sprite
- type: entity
id: PelletShotgunBeanbag
name: beanbag (.50)
- noSpawn: true
+ categories: [ HideSpawnMenu ]
parent: BaseBullet
components:
- type: Sprite
- type: entity
id: PelletShotgun
name: pellet (.50)
- noSpawn: true
+ categories: [ HideSpawnMenu ]
parent: BaseBullet
components:
- type: Sprite
- type: entity
id: PelletShotgunIncendiary
name: pellet (.50 incendiary)
- noSpawn: true
+ categories: [ HideSpawnMenu ]
parent: BaseBulletIncendiary
components:
- type: Sprite
- type: entity
id: PelletShotgunPractice
name: pellet (.50 practice)
- noSpawn: true
+ categories: [ HideSpawnMenu ]
parent: BaseBulletPractice
components:
- type: Sprite
- type: entity
id: PelletShotgunImprovised
name: improvised pellet
- noSpawn: true
+ categories: [ HideSpawnMenu ]
parent: BaseBullet
components:
- type: Sprite
- type: entity
id: PelletShotgunTranquilizer
name: pellet (.50 tranquilizer)
- noSpawn: true
+ categories: [ HideSpawnMenu ]
parent: BaseBulletPractice
components:
- type: Sprite
- type: entity
id: PelletShotgunFlare
name: pellet (.50 flare)
- noSpawn: true
+ categories: [ HideSpawnMenu ]
components:
- type: Physics
bodyType: Dynamic
- type: entity
id: PelletShotgunUranium
name: pellet (.50 uranium)
- noSpawn: true
+ categories: [ HideSpawnMenu ]
parent: BaseBullet
components:
- type: Sprite
- type: entity
id: PelletGrapeshot #tally fucking ho
name: grapeshot pellet
- noSpawn: true
+ categories: [ HideSpawnMenu ]
parent: BaseBullet
components:
- type: Sprite
id: PelletGlass
name: glass shard
parent: BaseBullet
- noSpawn: true
+ categories: [ HideSpawnMenu ]
components:
- type: Sprite
noRot: false
# Used to animate the hitscan effects because effectsystem doesn't support it
- type: entity
id: HitscanEffect
- noSpawn: true
+ categories: [ HideSpawnMenu ]
components:
- type: TimedDespawn
lifetime: 2.0
- type: entity
id: BulletImpactEffect
- noSpawn: true
+ categories: [ HideSpawnMenu ]
components:
- type: TimedDespawn
lifetime: 0.25
- type: entity
id: BulletImpactEffectDisabler
- noSpawn: true
+ categories: [ HideSpawnMenu ]
components:
- type: TimedDespawn
lifetime: 0.2
- type: entity
id: BulletImpactEffectOrangeDisabler
- noSpawn: true
+ categories: [ HideSpawnMenu ]
components:
- type: TimedDespawn
lifetime: 0.2
- type: entity
id: BulletImpactEffectKinetic
- noSpawn: true
+ categories: [ HideSpawnMenu ]
components:
- type: TimedDespawn
lifetime: 0.2
name: fireball
description: You better GITTAH WEIGH.
parent: BulletRocket
- noSpawn: true
+ categories: [ HideSpawnMenu ]
components:
- type: PointLight
color: "#E25822"
fireStacks: 0.35
- type: entity
- noSpawn: true
+ categories: [ HideSpawnMenu ]
parent: BaseBulletTrigger
id: ProjectileDragonsBreath
name: dragon's breath
name: fireball
description: Hovering blob of flame.
parent: ProjectileFireball
- noSpawn: true
+ categories: [ HideSpawnMenu ]
components:
- type: TimedDespawn
lifetime: 30
- type: entity
id: ProjectilePolyboltBase
parent: BaseBullet
- noSpawn: true
+ categories: [ HideSpawnMenu ]
components:
- type: Sprite
sprite: Objects/Weapons/Guns/Projectiles/magic.rsi
parent: ProjectilePolyboltBase
name: carp polybolt
description: Nooo, I don't wanna be fish!
- noSpawn: true
+ categories: [ HideSpawnMenu ]
components:
- type: PolymorphOnCollide
polymorph: WizardForcedCarp
parent: ProjectilePolyboltBase
name: monkey polybolt
description: Nooo, I don't wanna be monkey!
- noSpawn: true
+ categories: [ HideSpawnMenu ]
components:
- type: PolymorphOnCollide
polymorph: WizardForcedMonkey
parent: ProjectilePolyboltBase
name: door polybolt
description: Nooo, I don't wanna be door!
- noSpawn: true
+ categories: [ HideSpawnMenu ]
components:
- type: Sprite
sprite: Objects/Weapons/Guns/Projectiles/magic.rsi
name: healing bolt
description: I COMMAND YOU TO LIVE!
parent: BaseBullet
- noSpawn: true
+ categories: [ HideSpawnMenu ]
components:
- type: Sprite
sprite: Objects/Weapons/Guns/Projectiles/magic.rsi
id: BulletInstakillMagic
name: magical lead cylinder
parent: BaseBullet
- noSpawn: true
+ categories: [ HideSpawnMenu ]
description: This looks familiar.
components:
- type: Projectile
parent: ProjectilePolyboltBase
name: cluwne polybolt
description: knoH KnoH!
- noSpawn: true
+ categories: [ HideSpawnMenu ]
components:
- type: PolymorphOnCollide
polymorph: WizardForcedCluwne
parent: BaseBullet
name: icicle
description: Brrrrr.
- noSpawn: true
+ categories: [ HideSpawnMenu ]
components:
- type: Sprite
sprite: Structures/Specific/Anomalies/ice_anom.rsi
id: ProjectilePolyboltBread
name: bread polybolt
description: Nooo, I don't wanna be bread!
- noSpawn: true
+ categories: [ HideSpawnMenu ]
components:
- type: PolymorphOnCollide
polymorph: BreadMorph
- type: entity
id: MuzzleFlashEffect
- noSpawn: true
+ categories: [ HideSpawnMenu ]
components:
- type: TimedDespawn
lifetime: 0.4
- type: entity
id: BaseBulletTrigger # Trigger-on-collide bullets
parent: BaseBullet
- noSpawn: true
+ categories: [ HideSpawnMenu ]
components:
- type: TriggerOnCollide
fixtureID: projectile
id: BaseBulletPractice
name: base bullet practice
parent: BaseBullet
- noSpawn: true
+ categories: [ HideSpawnMenu ]
components:
- type: Sprite
sprite: Objects/Weapons/Guns/Projectiles/projectiles2.rsi
id: BaseBulletIncendiary
name: base bullet incendiary
parent: BaseBullet
- noSpawn: true
+ categories: [ HideSpawnMenu ]
components:
- type: Projectile
damage:
id: BaseBulletAP
name: base bullet armor-piercing
parent: BaseBullet
- noSpawn: true
+ categories: [ HideSpawnMenu ]
components:
- type: Sprite
sprite: Objects/Weapons/Guns/Projectiles/projectiles2.rsi
id: BaseBulletUranium
name: base bullet uranium
parent: BaseBullet
- noSpawn: true
+ categories: [ HideSpawnMenu ]
components:
- type: Sprite
sprite: Objects/Weapons/Guns/Projectiles/projectiles2.rsi
name: taser bolt
id: BulletTaser
parent: BaseBullet
- noSpawn: true
+ categories: [ HideSpawnMenu ]
components:
- type: FlyBySound
sound:
name : disabler bolt
id: BulletDisabler
parent: BaseBullet
- noSpawn: true
+ categories: [ HideSpawnMenu ]
components:
- type: Reflective
reflective:
name : disabler bolt practice
id: BulletDisablerPractice
parent: BaseBullet
- noSpawn: true
+ categories: [ HideSpawnMenu ]
components:
- type: FlyBySound
sound:
name: emitter bolt
id: EmitterBolt
parent: BaseBullet
- noSpawn: true
+ categories: [ HideSpawnMenu ]
components:
- type: Sprite
sprite: Structures/Power/Generation/Singularity/emitter.rsi
name: watcher bolt
id: WatcherBolt
parent: BaseBullet
- noSpawn: true
+ categories: [ HideSpawnMenu ]
components:
- type: FlyBySound
sound:
name: magmawing watcher bolt
id: WatcherBoltMagmawing
parent: BaseBullet
- noSpawn: true
+ categories: [ HideSpawnMenu ]
components:
- type: Sprite
sprite: Objects/Weapons/Guns/Projectiles/projectiles_tg.rsi
id: BulletKinetic
name: kinetic bolt
parent: BaseBullet
- noSpawn: true
+ categories: [ HideSpawnMenu ]
description: Not too bad, but you still don't want to get hit by it.
components:
- type: Reflective
- type: entity
id: BulletKineticShuttle
parent: BaseBullet
- noSpawn: true
+ categories: [ HideSpawnMenu ]
components:
- type: Sprite
noRot: false
id: BulletCharge
name: charge bolt
parent: BaseBullet
- noSpawn: true
+ categories: [ HideSpawnMenu ]
description: Marks a target for additional damage.
components:
- type: Reflective
parent: BaseBullet
id: AnomalousParticleDelta
name: delta particles
- noSpawn: true
+ categories: [ HideSpawnMenu ]
components:
- type: PointLight
enabled: true
- type: entity
parent: AnomalousParticleDelta
id: AnomalousParticleDeltaStrong
- noSpawn: true
+ categories: [ HideSpawnMenu ]
components:
- type: AnomalousParticle
particleType: Delta
parent: AnomalousParticleDelta
id: AnomalousParticleEpsilon
name: epsilon particles
- noSpawn: true
+ categories: [ HideSpawnMenu ]
components:
- type: PointLight
enabled: true
- type: entity
parent: AnomalousParticleEpsilon
id: AnomalousParticleEpsilonStrong
- noSpawn: true
+ categories: [ HideSpawnMenu ]
components:
- type: AnomalousParticle
particleType: Epsilon
parent: AnomalousParticleDelta
id: AnomalousParticleZeta
name: zeta particles
- noSpawn: true
+ categories: [ HideSpawnMenu ]
components:
- type: PointLight
enabled: true
- type: entity
parent: AnomalousParticleZeta
id: AnomalousParticleZetaStrong
- noSpawn: true
+ categories: [ HideSpawnMenu ]
components:
- type: AnomalousParticle
particleType: Zeta
parent: AnomalousParticleDelta
id: AnomalousParticleOmegaStrong
name: omega particles
- noSpawn: true
+ categories: [ HideSpawnMenu ]
components:
- type: PointLight
enabled: true
parent: AnomalousParticleDelta
id: AnomalousParticleSigma
name: sigma particles
- noSpawn: true
+ categories: [ HideSpawnMenu ]
components:
- type: PointLight
enabled: true
parent: AnomalousParticleSigma
id: AnomalousParticleSigmaStrong
name: sigma particles
- noSpawn: true
+ categories: [ HideSpawnMenu ]
components:
- type: AnomalousParticle
particleType: Sigma
id: BulletRocket
name: rocket
parent: BaseBulletTrigger
- noSpawn: true
+ categories: [ HideSpawnMenu ]
components:
- type: Sprite
sprite: Objects/Weapons/Guns/Projectiles/projectiles2.rsi
id: BulletWeakRocket
name: weak rocket
parent: BaseBulletTrigger
- noSpawn: true
+ categories: [ HideSpawnMenu ]
components:
- type: Sprite
sprite: Objects/Weapons/Guns/Projectiles/projectiles2.rsi
id: BulletGrenadeBaton
name: baton grenade
parent: BaseBullet
- noSpawn: true
+ categories: [ HideSpawnMenu ]
components:
- type: Sprite
sprite: Objects/Weapons/Guns/Projectiles/projectiles2.rsi
id: BulletGrenadeBlast
name: blast grenade
parent: BaseBulletTrigger
- noSpawn: true
+ categories: [ HideSpawnMenu ]
components:
- type: Sprite
sprite: Objects/Weapons/Guns/Projectiles/projectiles2.rsi
id: BulletGrenadeFlash
name: flash grenade
parent: BaseBulletTrigger
- noSpawn: true
+ categories: [ HideSpawnMenu ]
components:
- type: Sprite
sprite: Objects/Weapons/Guns/Projectiles/projectiles2.rsi
id: BulletGrenadeFrag
name: frag grenade
parent: BaseBulletTrigger
- noSpawn: true
+ categories: [ HideSpawnMenu ]
components:
- type: Sprite
sprite: Objects/Weapons/Guns/Projectiles/projectiles2.rsi
id: BulletGrenadeEMP
name: EMP rocket
parent: BaseBulletTrigger
- noSpawn: true
+ categories: [ HideSpawnMenu ]
components:
- type: Sprite
sprite: Objects/Weapons/Guns/Projectiles/projectiles2.rsi
id: BulletCap
name: cap bullet
parent: BaseBullet
- noSpawn: true
+ categories: [ HideSpawnMenu ]
components:
- type: Sprite
sprite: Objects/Fun/toys.rsi
id: BulletAcid
name: acid spit
parent: BaseBullet
- noSpawn: true
+ categories: [ HideSpawnMenu ]
components:
- type: Projectile
damage:
- type: entity
id: BulletWaterShot
name: water
- noSpawn: true
+ categories: [ HideSpawnMenu ]
components:
- type: Clickable
- type: Physics
id: BulletCannonBall
name: cannonball
parent: BaseBulletTrigger
- noSpawn: true
+ categories: [ HideSpawnMenu ]
components:
- type: Sprite
sprite: Objects/Weapons/Guns/Projectiles/projectiles2.rsi
- type: entity
id: GrapplingHook
name: grappling hook
- noSpawn: true
+ categories: [ HideSpawnMenu ]
components:
- type: EmbeddableProjectile
deleteOnRemove: true
name : disabler bolt smg
id: BulletDisablerSmg
parent: BaseBullet
- noSpawn: true
+ categories: [ HideSpawnMenu ]
components:
- type: Reflective
reflective:
name: tesla gun lightning
id: TeslaGunBullet
parent: BaseBullet
- noSpawn: true
+ categories: [ HideSpawnMenu ]
components:
- type: TimedDespawn
lifetime: 5
- type: entity
id: GrenadeFlashEffect
- noSpawn: true
+ categories: [ HideSpawnMenu ]
components:
- type: PointLight
enabled: true
description: Go out on your own terms!
parent: GrenadeBase
id: SelfDestructSeq
- noSpawn: true
+ categories: [ HideSpawnMenu ]
components:
- type: ExplodeOnTrigger
- type: Explosive
- BaseStationSiliconLawCrewsimov
- BaseStationAllEventsEligible
- BaseStationNanotrasen
- noSpawn: true
+ categories: [ HideSpawnMenu ]
components:
- type: Transform
- BaseStation
- BaseStationAlertLevels
- BaseStationNanotrasen
- noSpawn: true
+ categories: [ HideSpawnMenu ]
components:
- type: Transform
- BaseStationJobsSpawning
- BaseStationRecords
- BaseStationNanotrasen
- noSpawn: true
+ categories: [ HideSpawnMenu ]
components:
- type: Transform
parent:
- BaseStation
- BaseStationSyndicate
- noSpawn: true
+ categories: [ HideSpawnMenu ]
components:
- type: Transform
- BaseStationJobsSpawning
- BaseStationRecords
- BaseStationAlertLevels
- noSpawn: true
+ categories: [ HideSpawnMenu ]
components:
- type: Transform
- type: entity
id: DisposalHolder
- noSpawn: true
+ categories: [ HideSpawnMenu ]
name: disposal holder
components:
- type: DisposalHolder
description: Accelerated particles.
id: ParticlesProjectile
parent: BaseBullet
- noSpawn: true
+ categories: [ HideSpawnMenu ]
components:
- type: Sprite
layers:
description: Accelerated negative particles.
id: AntiParticlesProjectile
parent: ParticlesProjectile
- noSpawn: true
+ categories: [ HideSpawnMenu ]
components:
- type: Sprite
layers:
mediumVoltageNode: ame
- type: entity
- noSpawn: true
+ categories: [ HideSpawnMenu ]
parent: AmeController
id: AmeControllerUnanchored
suffix: Unanchored
# Construction Frames
- type: entity
- noSpawn: true
+ categories: [ HideSpawnMenu ]
id: BaseGeneratorWallmountFrame
name: wallmount generator frame
description: A construction frame for a wallmount generator.
- type: entity
id: SolarPanelBasePhysSprite
- noSpawn: true
+ categories: [ HideSpawnMenu ]
name: solar panel
placement:
mode: SnapgridCenter
- # Spawned by the client-side circulator examine code to indicate the inlet/outlet direction.
type: entity
id: TegCirculatorArrow
- noSpawn: true
+ categories: [ HideSpawnMenu ]
components:
- type: Sprite
sprite: Markers/teg_arrow.rsi
- type: entity
- noSpawn: true
+ categories: [ HideSpawnMenu ]
id: BaseAPC
name: APC
description: A control terminal for the area's electrical systems.
# APC under construction
- type: entity
- noSpawn: true
+ categories: [ HideSpawnMenu ]
id: APCFrame
name: APC frame
description: A control terminal for the area's electrical systems, lacking the electronics.
# Compact Wall Substation Base
- type: entity
id: BaseSubstationWall
- noSpawn: true
+ categories: [ HideSpawnMenu ]
name: wallmount substation
description: A substation designed for compact shuttles and spaces.
placement:
# Construction Frame
- type: entity
id: BaseSubstationWallFrame
- noSpawn: true
+ categories: [ HideSpawnMenu ]
name: wallmount substation frame
description: A substation frame for construction
placement:
- type: entity
parent: GasCanisterBrokenBase
id: StorageCanisterBroken
- noSpawn: true
+ categories: [ HideSpawnMenu ]
components:
- type: Sprite
state: yellow-1
- type: entity
parent: GasCanisterBrokenBase
id: AirCanisterBroken
- noSpawn: true
+ categories: [ HideSpawnMenu ]
components:
- type: Sprite
state: grey-1
- type: entity
parent: GasCanisterBrokenBase
id: OxygenCanisterBroken
- noSpawn: true
+ categories: [ HideSpawnMenu ]
components:
- type: Sprite
state: blue-1
- type: entity
parent: GasCanisterBrokenBase
id: NitrogenCanisterBroken
- noSpawn: true
+ categories: [ HideSpawnMenu ]
components:
- type: Sprite
state: red-1
- type: entity
parent: GasCanisterBrokenBase
id: CarbonDioxideCanisterBroken
- noSpawn: true
+ categories: [ HideSpawnMenu ]
components:
- type: Sprite
state: black-1
- type: entity
parent: GasCanisterBrokenBase
id: PlasmaCanisterBroken
- noSpawn: true
+ categories: [ HideSpawnMenu ]
components:
- type: Sprite
state: orange-1
- type: entity
parent: GasCanisterBrokenBase
id: TritiumCanisterBroken
- noSpawn: true
+ categories: [ HideSpawnMenu ]
components:
- type: Sprite
state: green-1
parent: GasCanisterBrokenBase
id: WaterVaporCanisterBroken
name: broken water vapor canister
- noSpawn: true
+ categories: [ HideSpawnMenu ]
components:
- type: Sprite
state: water_vapor-1
- type: entity
parent: GasCanisterBrokenBase
id: AmmoniaCanisterBroken
- noSpawn: true
+ categories: [ HideSpawnMenu ]
components:
- type: Sprite
state: greenys-1
- type: entity
parent: GasCanisterBrokenBase
id: NitrousOxideCanisterBroken
- noSpawn: true
+ categories: [ HideSpawnMenu ]
components:
- type: Sprite
state: redws-1
- type: entity
parent: GasCanisterBrokenBase
id: FrezonCanisterBroken
- noSpawn: true
+ categories: [ HideSpawnMenu ]
components:
- type: Sprite
state: frezon-1
- type: entity
parent: BaseStructureDynamic
id: CrateGeneric
- noSpawn: true
+ categories: [ HideSpawnMenu ]
name: crate
description: A large container for items.
components:
- type: entity
parent: CrateGeneric
id: CrateBaseWeldable
- noSpawn: true
+ categories: [ HideSpawnMenu ]
components:
- type: Weldable
- type: ResistLocker
#- type: entity
# id: LargeBarSign
# name: large bar sign
-# noSpawn: true
+# categories: [ HideSpawnMenu ]
# components:
# - type: Clickable
# - type: InteractionOutline
id: LockableButton
name: lockable button
parent: SignalButtonDirectional
- noSpawn: true
+ categories: [ HideSpawnMenu ]
components:
- type: Appearance
- type: Lock
- type: entity
id: ButtonFrame
name: button frame
- noSpawn: true
+ categories: [ HideSpawnMenu ]
description: It's a frame to help distinguish switches visually.
placement:
mode: SnapgridCenter
# Construction Frame
- type: entity
- noSpawn: true
+ categories: [ HideSpawnMenu ]
id: TimerFrame
name: timer frame
description: A construction frame for a timer.
- type: entity
id: VirtualBeamEntityController
name: BEAM ENTITY YOU SHOULD NOT SEE THIS
- noSpawn: true
+ categories: [ HideSpawnMenu ]
components:
- type: Beam
- type: TimedDespawn
- type: entity
id: VirtualElectrocutionLoadHVPower
parent: VirtualElectrocutionLoadBase
- noSpawn: true
+ categories: [ HideSpawnMenu ]
components:
- type: NodeContainer
nodes:
- type: entity
id: VirtualElectrocutionLoadMVPower
parent: VirtualElectrocutionLoadBase
- noSpawn: true
+ categories: [ HideSpawnMenu ]
components:
- type: NodeContainer
nodes:
- type: entity
id: VirtualElectrocutionLoadApc
parent: VirtualElectrocutionLoadBase
- noSpawn: true
+ categories: [ HideSpawnMenu ]
components:
- type: NodeContainer
nodes:
id: StrippingHiddenEntity
name: hidden entity
description: There is something in this pocket. #Or maybe they ar... nah... too obvious a joke.
- noSpawn: true
+ categories: [ HideSpawnMenu ]
components:
- type: Sprite
texture: Interface/VerbIcons/information.svg.192dpi.png
- type: entity
id: TetherEntity
- noSpawn: true
+ categories: [ HideSpawnMenu ]
components:
- type: Physics
bodyType: Dynamic
- type: entity
id: VirtualItem
name: VIRTUAL ITEM YOU SHOULD NOT SEE THIS
- noSpawn: true
+ categories: [ HideSpawnMenu ]
components:
- type: Item
size: Ginormous # no storage insertion visuals
-- type: entity
+- type: entity
id: BaseAsteroidDebris
parent: BaseDebris
name: asteroid debris
id: AsteroidDebrisSmall
parent: BaseAsteroidDebris
name: asteroid debris small
- noSpawn: true
+ categories: [ HideSpawnMenu ]
components:
- type: MapGrid
- type: BlobFloorPlanBuilder
id: AsteroidDebrisMedium
parent: BaseAsteroidDebris
name: asteroid debris medium
- noSpawn: true
+ categories: [ HideSpawnMenu ]
components:
- type: MapGrid
- type: BlobFloorPlanBuilder
id: AsteroidDebrisLarge
parent: BaseAsteroidDebris
name: asteroid debris large
- noSpawn: true
+ categories: [ HideSpawnMenu ]
components:
- type: MapGrid
- type: BlobFloorPlanBuilder
id: AsteroidDebrisLarger
parent: BaseAsteroidDebris
name: asteroid debris larger
- noSpawn: true
+ categories: [ HideSpawnMenu ]
components:
- type: MapGrid
- type: BlobFloorPlanBuilder
id: AsteroidSalvageSmall
parent: BaseAsteroidDebris
name: salvage asteroid small
- noSpawn: true
+ categories: [ HideSpawnMenu ]
components:
- type: MapGrid
- type: BlobFloorPlanBuilder
id: AsteroidSalvageMedium
parent: BaseAsteroidDebris
name: salvage asteroid medium
- noSpawn: true
+ categories: [ HideSpawnMenu ]
components:
- type: MapGrid
- type: BlobFloorPlanBuilder
id: AsteroidSalvageLarge
parent: BaseAsteroidDebris
name: salvage asteroid large
- noSpawn: true
+ categories: [ HideSpawnMenu ]
components:
- type: MapGrid
- type: BlobFloorPlanBuilder
id: AsteroidSalvageHuge
parent: BaseAsteroidDebris
name: salvage asteroid huge
- noSpawn: true
+ categories: [ HideSpawnMenu ]
components:
- type: MapGrid
- type: BlobFloorPlanBuilder
id: ScrapDebrisSmall
parent: BaseScrapDebris
name: scrap debris small
- noSpawn: true
+ categories: [ HideSpawnMenu ]
components:
- type: MapGrid
- type: BlobFloorPlanBuilder
id: ScrapDebrisMedium
parent: BaseScrapDebris
name: scrap debris medium
- noSpawn: true
+ categories: [ HideSpawnMenu ]
components:
- type: MapGrid
- type: BlobFloorPlanBuilder
id: ScrapDebrisLarge
parent: BaseScrapDebris
name: scrap debris large
- noSpawn: true
+ categories: [ HideSpawnMenu ]
components:
- type: MapGrid
- type: BlobFloorPlanBuilder
description: |
It's rude to stare.
It's also a bit odd you're looking at the abstract representation of the grid of reality.
- noSpawn: true
+ categories: [ HideSpawnMenu ]
components:
- type: WorldChunk
- type: Sprite