makeshift handcuffs are easier to escape from
/// The time it takes for a cuffed entity to uncuff itself.
/// </summary>
[DataField, ViewVariables(VVAccess.ReadWrite)]
- public float BreakoutTime = 30f;
+ public float BreakoutTime = 15f;
/// <summary>
/// If an entity being cuffed is stunned, this amount of time is subtracted from the time it takes to add/remove their cuffs.
parent: Handcuffs
components:
- type: Handcuff
- breakoutTime: 15
+ breakoutTime: 3
cuffedRSI: Objects/Misc/cablecuffs.rsi
bodyIconState: body-overlay
color: forestgreen
size: Tiny
storedRotation: 0
- type: Handcuff
- breakoutTime: 20 # halfway between improvised cablecuffs and metal ones
+ breakoutTime: 3
cuffedRSI: Objects/Misc/cablecuffs.rsi # cablecuffs will look fine
bodyIconState: body-overlay
breakOnRemove: true