private MapId? _hyperSpaceMap;
public const float DefaultStartupTime = 5.5f;
- public const float DefaultTravelTime = 30f;
+ public const float DefaultTravelTime = 20f;
public const float DefaultArrivalTime = 5f;
- private const float FTLCooldown = 30f;
+ private const float FTLCooldown = 10f;
private const float ShuttleFTLRange = 100f;
/// <summary>
/// Cooldown between arrivals departures. This should be longer than the FTL time or it will double cycle.
/// </summary>
public static readonly CVarDef<float> ArrivalsCooldown =
- CVarDef.Create("shuttle.arrivals_cooldown", 90f, CVar.SERVERONLY);
+ CVarDef.Create("shuttle.arrivals_cooldown", 50f, CVar.SERVERONLY);
/// <summary>
/// Are players allowed to return on the arrivals shuttle.