using Content.Shared.Inventory;
+using Robust.Shared.GameStates;
namespace Content.Shared.Storage.Components;
/// <summary>
/// Applies an ongoing pickup area around the attached entity.
/// </summary>
-[RegisterComponent, AutoGenerateComponentPause]
+[RegisterComponent, NetworkedComponent]
+[AutoGenerateComponentState]
+[AutoGenerateComponentPause]
public sealed partial class MagnetPickupComponent : Component
{
[ViewVariables(VVAccess.ReadWrite), DataField("nextScan")]
[AutoPausedField]
+ [AutoNetworkedField]
public TimeSpan NextScan = TimeSpan.Zero;
/// <summary>