]> git.smokeofanarchy.ru Git - space-station-14.git/commitdiff
Paramedic Void Suit update (#34657)
authorVelken <8467292+Velken@users.noreply.github.com>
Thu, 13 Feb 2025 19:52:21 +0000 (16:52 -0300)
committerGitHub <noreply@github.com>
Thu, 13 Feb 2025 19:52:21 +0000 (20:52 +0100)
* Made paramedic void suit into proper hardsuit (was softsuit before)
Added light to the paramedic void suit helmet
Added siren with light to the paramedic void suit

* Changed paramed helmet flashlight icon and textures

* fixed siren action icon

* BigAction

* updated icon-siren.png

* fixed not being able to add it to containers (like when it parented off eva suit)

* changed light to cyan, made it less brighter and reduced siren volume

* changed ambulancesiren.ogg to a different one (hopefully less hard on the ears)

* created ClothingHeadEVAHelmetWithLightBase in base_clothinghead.yml
replaced ambulancesiren.ogg (again, this time with better fading on the audio loop)
credited myself for the siren icon art
reverted parents to original (but kept it in hardsuits yml, since void suits are light hardsuits) - [ the adoption was revoked πŸ˜’ ]
fixed indentations
removed un-used sprite and sprite state

* final final siren sound change (for real this time?)

* fixed license type

* final FINAL final (for real this time, please?) ambulancesiren.ogg change

* ContainerContainerContainerContainerContainerContainerContainerContainerContainerContainerContainerContainerContainerContainer

* attributions updated (turns out, i have to give myself credit when i make stuff);
fixed identation;
moved action to Action/types.yml.

* hopefully fixed everything this time

* sync shenanigans

* final final final final final for real final ambulancesiren.ogg change pinky promise this time and if you don't like it, make a new PR yourself and offer a new sound

* typo

* done the suggested changes

* cleaning up some forgotten stuff :p

* oops, cleaned up a bit too much

aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa

* Update Resources/Prototypes/Entities/Clothing/Head/eva-helmets.yml

* Update Resources/Prototypes/Entities/Clothing/Head/eva-helmets.yml

* Update attributions.yml

* evil web edit never again

---------

Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>
Co-authored-by: beck-thompson <107373427+beck-thompson@users.noreply.github.com>
20 files changed:
Resources/Audio/Effects/Vehicle/ambulancesiren.ogg [new file with mode: 0644]
Resources/Audio/Effects/Vehicle/attributions.yml
Resources/Prototypes/Actions/types.yml
Resources/Prototypes/Entities/Clothing/Head/base_clothinghead.yml
Resources/Prototypes/Entities/Clothing/Head/eva-helmets.yml
Resources/Prototypes/Entities/Clothing/Head/hardsuit-helmets.yml
Resources/Prototypes/Entities/Clothing/OuterClothing/softsuits.yml
Resources/Textures/Clothing/Head/Hardsuits/paramedhelm.rsi/equipped-head-light-vox.png [new file with mode: 0644]
Resources/Textures/Clothing/Head/Hardsuits/paramedhelm.rsi/equipped-head-light.png [new file with mode: 0644]
Resources/Textures/Clothing/Head/Hardsuits/paramedhelm.rsi/equipped-head-vox.png [moved from Resources/Textures/Clothing/Head/Helmets/paramedhelm.rsi/equipped-HELMET-vox.png with 100% similarity]
Resources/Textures/Clothing/Head/Hardsuits/paramedhelm.rsi/equipped-head.png [moved from Resources/Textures/Clothing/Head/Helmets/paramedhelm.rsi/equipped-HELMET.png with 100% similarity]
Resources/Textures/Clothing/Head/Hardsuits/paramedhelm.rsi/icon-flash.png [new file with mode: 0644]
Resources/Textures/Clothing/Head/Hardsuits/paramedhelm.rsi/icon.png [new file with mode: 0644]
Resources/Textures/Clothing/Head/Hardsuits/paramedhelm.rsi/light-overlay.png [new file with mode: 0644]
Resources/Textures/Clothing/Head/Hardsuits/paramedhelm.rsi/meta.json [moved from Resources/Textures/Clothing/Head/Helmets/paramedhelm.rsi/meta.json with 55% similarity]
Resources/Textures/Clothing/Head/Helmets/paramedhelm.rsi/icon.png [deleted file]
Resources/Textures/Clothing/Head/Helmets/paramedhelm.rsi/inhand-left.png [deleted file]
Resources/Textures/Clothing/Head/Helmets/paramedhelm.rsi/inhand-right.png [deleted file]
Resources/Textures/Clothing/OuterClothing/Hardsuits/paramed.rsi/icon-siren.png [new file with mode: 0644]
Resources/Textures/Clothing/OuterClothing/Hardsuits/paramed.rsi/meta.json

diff --git a/Resources/Audio/Effects/Vehicle/ambulancesiren.ogg b/Resources/Audio/Effects/Vehicle/ambulancesiren.ogg
new file mode 100644 (file)
index 0000000..0f18ac6
Binary files /dev/null and b/Resources/Audio/Effects/Vehicle/ambulancesiren.ogg differ
index d6bd49a5819310ce84b7e3797eea43bbfa525c1c..fb38493d740d14ae0170279a5793d9c2063c172d 100644 (file)
@@ -19,3 +19,8 @@
   source: "https://freesound.org/people/13gkopeckak/sounds/378911/"
   license: "CC0-1.0"
   copyright: "13gkopeckak on freesound.org"
+
+- files: ["ambulancesiren.ogg"]
+  source: "https://freesound.org/people/Lalks/sounds/336894/"
+  license: "CC-BY-3.0"
+  copyright: "Lalks on freesound.org, small edit by Velken"
index d7c97aaef4bdb3c5008f9ab1ea75a80ea5598bfa..cfff380380a2e47655287bd9d31cb4f762f55742 100644 (file)
     itemIconStyle: NoItem
     useDelay: 1
     event: !type:FakeMindShieldToggleEvent
+
+- type: entity
+  id: ActionToggleParamedicSiren
+  name: Toggle Paramedic Siren
+  description: Toggles the paramedic siren on and off.
+  components:
+  - type: InstantAction 
+    icon:
+      sprite: Clothing/OuterClothing/Hardsuits/paramed.rsi
+      state: icon-siren
+    useDelay: 1
+    itemIconStyle: BigAction
+    event: !type:ToggleActionEvent
index 46fe9ef09df3b752e2e7ac6567b1f9de3fb4b0b0..cc4c84840af3cf83465f1ed0e2cae363219004a2 100644 (file)
 
 - type: entity
   abstract: true
-  parent: ClothingHeadHardsuitBase
-  id: ClothingHeadHardsuitWithLightBase
+  # No parent since it isn't an item
+  # must parent both this and the desired helmet base when using 
+  id: ClothingHeadSuitWithLightBase
   name: base hardsuit helmet with light
   categories: [ HideSpawnMenu ]
   components:
index c38c869f2e9139ed0ca7dfe1f85bd79dbabe008c..60a0e0be2873b614e7bc87beb5c2a7c6713f2489 100644 (file)
   - type: Clothing
     sprite: Clothing/Head/Helmets/cosmonaut.rsi
 
-#Paramedic Void Helmet
+#Ancient Void Helmet
 - type: entity
   parent: ClothingHeadEVAHelmetBase
+  id: ClothingHeadHelmetAncient
+  name: NTSRA void helmet
+  description: An ancient space helmet, designed by the NTSRA branch of CentComm.
+  components:
+  - type: Sprite
+    sprite: Clothing/Head/Helmets/ancientvoidsuit.rsi
+  - type: Clothing
+    sprite: Clothing/Head/Helmets/ancientvoidsuit.rsi
+
+#Paramedic Void Helmet
+- type: entity
+  parent: [ ClothingHeadSuitWithLightBase, ClothingHeadEVAHelmetBase ] #Despite acting like a hardsuit helmet, since it inherits from EVA Helmet, it goes here.
   id: ClothingHeadHelmetVoidParamed
   name: paramedic void helmet
   description: A void helmet made for paramedics.
+  categories: [ HideSpawnMenu ]
   components:
   - type: Sprite
-    sprite: Clothing/Head/Helmets/paramedhelm.rsi
+    sprite: Clothing/Head/Hardsuits/paramedhelm.rsi
+  - type: HandheldLight
+    addPrefix: false
+  - type: ToggleableLightVisuals
+    spriteLayer: light
+    clothingVisuals:
+      head:
+      - state: equipped-head-light
   - type: Clothing
-    sprite: Clothing/Head/Helmets/paramedhelm.rsi
+    clothingVisuals:
+      head:
+      - state: equipped-head
   - type: TemperatureProtection
     heatingCoefficient: 0.1
     coolingCoefficient: 0.1
       coefficients:
         Heat: 0.90
         Radiation: 0.75
-
-#Ancient Void Helmet
-- type: entity
-  parent: ClothingHeadEVAHelmetBase
-  id: ClothingHeadHelmetAncient
-  name: NTSRA void helmet
-  description: An ancient space helmet, designed by the NTSRA branch of CentComm.
-  components:
-  - type: Sprite
-    sprite: Clothing/Head/Helmets/ancientvoidsuit.rsi
-  - type: Clothing
-    sprite: Clothing/Head/Helmets/ancientvoidsuit.rsi
+  - type: PointLight
+    radius: 5
+    energy: 2
+    color: "#00ffff"
index 4ce8bbb9605cab8441166f2842f3846a36f36de1..23eb7ec95db293a7041edfef5a8ab45ccb5e3812 100644 (file)
@@ -25,7 +25,7 @@
 
 #Atmospherics Hardsuit
 - type: entity
-  parent: ClothingHeadHardsuitWithLightBase
+  parent: [ ClothingHeadHardsuitBase, ClothingHeadSuitWithLightBase ]
   id: ClothingHeadHelmetHardsuitAtmos
   name: atmos hardsuit helmet
   description: A special hardsuit helmet designed for working in low-pressure, high thermal environments.
@@ -67,7 +67,7 @@
 
 #Engineering Hardsuit
 - type: entity
-  parent: ClothingHeadHardsuitWithLightBase
+  parent: [ ClothingHeadHardsuitBase, ClothingHeadSuitWithLightBase ]
   id: ClothingHeadHelmetHardsuitEngineering
   name: engineering hardsuit helmet
   description: An engineering hardsuit helmet designed for working in low-pressure, high radioactive environments.
@@ -84,7 +84,7 @@
 
 #Spationaut Hardsuit
 - type: entity
-  parent: ClothingHeadHardsuitWithLightBase
+  parent: [ ClothingHeadHardsuitBase, ClothingHeadSuitWithLightBase ]
   id: ClothingHeadHelmetHardsuitSpatio
   name: spationaut hardsuit helmet
   description: A sturdy helmet designed for complex industrial operations in space.
 
 #Salvage Hardsuit
 - type: entity
-  parent: ClothingHeadHardsuitWithLightBase
+  parent: [ ClothingHeadHardsuitBase, ClothingHeadSuitWithLightBase ]
   id: ClothingHeadHelmetHardsuitSalvage
   name: salvage hardsuit helmet
   description: A special helmet designed for work in a hazardous, low pressure environment. Has reinforced plating for wildlife encounters and dual floodlights.
     energy: 3
 
 - type: entity
-  parent: ClothingHeadHardsuitWithLightBase
+  parent: [ ClothingHeadHardsuitBase, ClothingHeadSuitWithLightBase ]
   id: ClothingHeadHelmetHardsuitGoliath
   name: goliath hardsuit helmet
   description: A sturdy hardsuit helmet, infused with a goliath's hide and an eerie, unblinking eye cut from its mass.
 
 #Security Hardsuit
 - type: entity
-  parent: ClothingHeadHardsuitWithLightBase
+  parent: [ ClothingHeadHardsuitBase, ClothingHeadSuitWithLightBase ]
   id: ClothingHeadHelmetHardsuitSecurity
   name: security hardsuit helmet
   description: Armored hardsuit helmet for security needs.
 
 #Brigmedic Hardsuit
 - type: entity
-  parent: ClothingHeadHardsuitWithLightBase
+  parent: [ ClothingHeadHardsuitBase, ClothingHeadSuitWithLightBase ]
   id: ClothingHeadHelmetHardsuitBrigmedic
   name: brigmedic hardsuit helmet
   description: The lightweight helmet of the brigmedic hardsuit. Protects against viruses, and clowns.
 
 #Warden's Hardsuit
 - type: entity
-  parent: ClothingHeadHardsuitWithLightBase
+  parent: [ ClothingHeadHardsuitBase, ClothingHeadSuitWithLightBase ]
   id: ClothingHeadHelmetHardsuitWarden
   name: warden's hardsuit helmet
   description: A modified riot helmet. Oddly comfortable.
 
 #Captain's Hardsuit
 - type: entity
-  parent: ClothingHeadHardsuitWithLightBase
+  parent: [ ClothingHeadHardsuitBase, ClothingHeadSuitWithLightBase ]
   id: ClothingHeadHelmetHardsuitCap
   name: captain's hardsuit helmet
   description: Special hardsuit helmet, made for the captain of the station.
 
 #Chief Engineer's Hardsuit
 - type: entity
-  parent: ClothingHeadHardsuitWithLightBase
+  parent: [ ClothingHeadHardsuitBase, ClothingHeadSuitWithLightBase ]
   id: ClothingHeadHelmetHardsuitEngineeringWhite
   name: chief engineer's hardsuit helmet
   description: Special hardsuit helmet, made for the chief engineer of the station.
 
 #Chief Medical Officer's Hardsuit
 - type: entity
-  parent: ClothingHeadHardsuitWithLightBase
+  parent: [ ClothingHeadHardsuitBase, ClothingHeadSuitWithLightBase ]
   id: ClothingHeadHelmetHardsuitMedical
   name: chief medical officer's hardsuit helmet
   description: Lightweight medical hardsuit helmet that doesn't restrict your head movements.
 
 #Research Director's Hardsuit
 - type: entity
-  parent: ClothingHeadHardsuitWithLightBase
+  parent: [ ClothingHeadHardsuitBase, ClothingHeadSuitWithLightBase ]
   id: ClothingHeadHelmetHardsuitRd
   name: experimental research hardsuit helmet
   description: Lightweight hardsuit helmet that doesn't restrict your head movements.
 
 #Head of Security's hardsuit
 - type: entity
-  parent: ClothingHeadHardsuitWithLightBase
+  parent: [ ClothingHeadHardsuitBase, ClothingHeadSuitWithLightBase ]
   id: ClothingHeadHelmetHardsuitSecurityRed
   name: head of security's hardsuit helmet
   description: Security hardsuit helmet with the latest top secret NT-HUD software. Belongs to the HoS.
 
 #Luxury Mining Hardsuit
 - type: entity
-  parent: ClothingHeadHardsuitWithLightBase
+  parent: [ ClothingHeadHardsuitBase, ClothingHeadSuitWithLightBase ]
   id: ClothingHeadHelmetHardsuitLuxury #DO NOT MAP - https://github.com/space-wizards/space-station-14/pull/19738#issuecomment-1703486738
   name: luxury mining hardsuit helmet
   description: A refurbished mining hardsuit helmet, fitted with satin cushioning and an extra (non-functioning) antenna, because you're that extra.
 #ANTAG HARDSUITS
 #Blood-red Hardsuit
 - type: entity
-  parent: ClothingHeadHardsuitWithLightBase
+  parent: [ ClothingHeadHardsuitBase, ClothingHeadSuitWithLightBase ]
   id: ClothingHeadHelmetHardsuitSyndie
   name: blood-red hardsuit helmet
   description: A heavily armored helmet designed for work in special operations. Property of Gorlex Marauders.
 
 #Blood-red Medic Hardsuit
 - type: entity
-  parent: ClothingHeadHardsuitWithLightBase
+  parent: [ ClothingHeadHardsuitBase, ClothingHeadSuitWithLightBase ]
   id: ClothingHeadHelmetHardsuitSyndieMedic
   name: blood-red medic hardsuit helmet
   description: An advanced red hardsuit helmet specifically designed for field medic operations.
 
 #Syndicate Elite Hardsuit
 - type: entity
-  parent: ClothingHeadHardsuitWithLightBase
+  parent: [ ClothingHeadHardsuitBase, ClothingHeadSuitWithLightBase ]
   id: ClothingHeadHelmetHardsuitSyndieElite
   name: syndicate elite helmet
   description: An elite version of the blood-red hardsuit's helmet, with improved armor and fireproofing. Property of Gorlex Marauders.
 
 #Syndicate Commander Hardsuit
 - type: entity
-  parent: ClothingHeadHardsuitWithLightBase
+  parent: [ ClothingHeadHardsuitBase, ClothingHeadSuitWithLightBase ]
   id: ClothingHeadHelmetHardsuitSyndieCommander
   name: syndicate commander helmet
   description: A bulked up version of the blood-red hardsuit's helmet, purpose-built for the commander of a syndicate operative squad. Has significantly improved armor for those deadly front-lines firefights.
 
 #Wizard Hardsuit
 - type: entity
-  parent: ClothingHeadHardsuitWithLightBase
+  parent: [ ClothingHeadHardsuitBase, ClothingHeadSuitWithLightBase ]
   id: ClothingHeadHelmetHardsuitWizard
   name: wizard hardsuit helmet
   description: A bizarre gem-encrusted helmet that radiates magical energies.
 
 #CBURN Hardsuit
 - type: entity
-  parent: [ BaseCentcommContraband, ClothingHeadHardsuitWithLightBase ]
+  parent: [ BaseCentcommContraband, ClothingHeadHardsuitBase, ClothingHeadSuitWithLightBase ]
   id: ClothingHeadHelmetCBURN
   name: CBURN exosuit helmet
   description: A pressure resistant and fireproof hood worn by special cleanup units.
index a60d9bc75c26b8605c90afb7a51ba61c6f7ad125..40f88540f23eb8de2b301154ffbf25799acf7b2a 100644 (file)
   - type: HeldSpeedModifier
 
 #Paramedic Voidsuit
-#Despite having resistances and looking like a hardsuit, this parents off the EVA suit so it goes here.
 - type: entity
-  parent: ClothingOuterEVASuitBase
+  parent: [ClothingOuterEVASuitBase, BaseMedicalContraband] #Despite "Voidsuits are light hardsuits", since it parents of EVA Suits, it goes with the other softsuits
   id: ClothingOuterHardsuitVoidParamed
   name: paramedic void suit
   description: A void suit made for paramedics.
   components:
   - type: Sprite
     sprite: Clothing/OuterClothing/Hardsuits/paramed.rsi
+    layers:
+    - state: icon
+  - type: Appearance
   - type: Clothing
     sprite: Clothing/OuterClothing/Hardsuits/paramed.rsi
   - type: PressureProtection
     stealGroup: ClothingOuterHardsuitVoidParamed
   - type: ToggleableClothing
     clothingPrototype: ClothingHeadHelmetVoidParamed
-    slot: head
+  - type: ItemToggle
+    onUse: false
+    soundActivate:
+      path: /Audio/Items/flashlight_on.ogg
+    soundDeactivate:
+      path: /Audio/Items/flashlight_off.ogg
+  - type: ItemToggleActiveSound
+    activeSound:
+      path: /Audio/Effects/Vehicle/ambulancesiren.ogg #not the best sound, but after looking through all of current freesound regarding sirens and ambulance, this was the best compromise
+      params:
+        volume: -4
+  - type: UseDelay
+    delay: 1.0
+  - type: ToggleClothing
+    action: ActionToggleParamedicSiren
+  - type: ItemTogglePointLight
+  - type: PointLight
+    enabled: false
+    radius: 2
+    energy: 2
+    color: blue
+    netsync: false
+    mask: /Textures/Effects/LightMasks/double_cone.png
+  - type: RotatingLight
+    speed: 360
   - type: ContainerContainer
     containers:
       toggleable-clothing: !type:ContainerSlot {}
diff --git a/Resources/Textures/Clothing/Head/Hardsuits/paramedhelm.rsi/equipped-head-light-vox.png b/Resources/Textures/Clothing/Head/Hardsuits/paramedhelm.rsi/equipped-head-light-vox.png
new file mode 100644 (file)
index 0000000..d8779ba
Binary files /dev/null and b/Resources/Textures/Clothing/Head/Hardsuits/paramedhelm.rsi/equipped-head-light-vox.png differ
diff --git a/Resources/Textures/Clothing/Head/Hardsuits/paramedhelm.rsi/equipped-head-light.png b/Resources/Textures/Clothing/Head/Hardsuits/paramedhelm.rsi/equipped-head-light.png
new file mode 100644 (file)
index 0000000..de6d1bf
Binary files /dev/null and b/Resources/Textures/Clothing/Head/Hardsuits/paramedhelm.rsi/equipped-head-light.png differ
diff --git a/Resources/Textures/Clothing/Head/Hardsuits/paramedhelm.rsi/icon-flash.png b/Resources/Textures/Clothing/Head/Hardsuits/paramedhelm.rsi/icon-flash.png
new file mode 100644 (file)
index 0000000..4f7a317
Binary files /dev/null and b/Resources/Textures/Clothing/Head/Hardsuits/paramedhelm.rsi/icon-flash.png differ
diff --git a/Resources/Textures/Clothing/Head/Hardsuits/paramedhelm.rsi/icon.png b/Resources/Textures/Clothing/Head/Hardsuits/paramedhelm.rsi/icon.png
new file mode 100644 (file)
index 0000000..b806d49
Binary files /dev/null and b/Resources/Textures/Clothing/Head/Hardsuits/paramedhelm.rsi/icon.png differ
diff --git a/Resources/Textures/Clothing/Head/Hardsuits/paramedhelm.rsi/light-overlay.png b/Resources/Textures/Clothing/Head/Hardsuits/paramedhelm.rsi/light-overlay.png
new file mode 100644 (file)
index 0000000..1399b77
Binary files /dev/null and b/Resources/Textures/Clothing/Head/Hardsuits/paramedhelm.rsi/light-overlay.png differ
similarity index 55%
rename from Resources/Textures/Clothing/Head/Helmets/paramedhelm.rsi/meta.json
rename to Resources/Textures/Clothing/Head/Hardsuits/paramedhelm.rsi/meta.json
index 72965ccfe246fc70364a802327ed6bda455d27f7..f996b208daa524d2f6db8f2a6a02e2ca10f52db2 100644 (file)
@@ -1,7 +1,7 @@
 {
   "version": 1,
   "license": "CC-BY-SA-3.0",
-  "copyright": "Taken from paradise station at commit https://github.com/ParadiseSS13/Paradise/commit/e5e584804b4b0b373a6a69d23afb73fd3c094365, redrawn by Ubaser. vox state by Flareguy",
+  "copyright": "Taken from paradise station at commit https://github.com/ParadiseSS13/Paradise/commit/e5e584804b4b0b373a6a69d23afb73fd3c094365, redrawn by Ubaser. vox state by Flareguy, icon-flash and light-overlay states by Velken",
   "size": {
     "x": 32,
     "y": 32
       "name": "icon"
     },
     {
-      "name": "equipped-HELMET",
+      "name": "icon-flash"
+    },
+    {
+      "name": "light-overlay"
+    },
+    {
+      "name": "equipped-head",
       "directions": 4
     },
     {
-      "name": "equipped-HELMET-vox",
+      "name": "equipped-head-light",
       "directions": 4
     },
     {
-      "name": "inhand-left",
+      "name": "equipped-head-vox",
       "directions": 4
     },
     {
-      "name": "inhand-right",
+      "name": "equipped-head-light-vox",
       "directions": 4
     }
   ]
diff --git a/Resources/Textures/Clothing/Head/Helmets/paramedhelm.rsi/icon.png b/Resources/Textures/Clothing/Head/Helmets/paramedhelm.rsi/icon.png
deleted file mode 100644 (file)
index 0c0dc62..0000000
Binary files a/Resources/Textures/Clothing/Head/Helmets/paramedhelm.rsi/icon.png and /dev/null differ
diff --git a/Resources/Textures/Clothing/Head/Helmets/paramedhelm.rsi/inhand-left.png b/Resources/Textures/Clothing/Head/Helmets/paramedhelm.rsi/inhand-left.png
deleted file mode 100644 (file)
index 0a75a79..0000000
Binary files a/Resources/Textures/Clothing/Head/Helmets/paramedhelm.rsi/inhand-left.png and /dev/null differ
diff --git a/Resources/Textures/Clothing/Head/Helmets/paramedhelm.rsi/inhand-right.png b/Resources/Textures/Clothing/Head/Helmets/paramedhelm.rsi/inhand-right.png
deleted file mode 100644 (file)
index 5c7f8b9..0000000
Binary files a/Resources/Textures/Clothing/Head/Helmets/paramedhelm.rsi/inhand-right.png and /dev/null differ
diff --git a/Resources/Textures/Clothing/OuterClothing/Hardsuits/paramed.rsi/icon-siren.png b/Resources/Textures/Clothing/OuterClothing/Hardsuits/paramed.rsi/icon-siren.png
new file mode 100644 (file)
index 0000000..bf6ec64
Binary files /dev/null and b/Resources/Textures/Clothing/OuterClothing/Hardsuits/paramed.rsi/icon-siren.png differ
index 87d6d0e669b85c44d6e66682f5299a0f26fabac1..a281023a51ea3f24e95d90049cd8d0f7c03c60e1 100644 (file)
@@ -1,7 +1,7 @@
 {
   "version": 1,
   "license": "CC-BY-SA-3.0",
-  "copyright": "Taken from paradise station git at commit https://github.com/ParadiseSS13/Paradise/commit/e5e584804b4b0b373a6a69d23afb73fd3c094365, redrawn by Ubaser. Vox state made by Flareguy for SS14",
+  "copyright": "Taken from paradise station git at commit https://github.com/ParadiseSS13/Paradise/commit/e5e584804b4b0b373a6a69d23afb73fd3c094365, redrawn by Ubaser. Vox state made by Flareguy for SS14. Siren Icon made by Velen based of the helmet's colours",
   "size": {
     "x": 32,
     "y": 32
@@ -10,6 +10,9 @@
     {
       "name": "icon"
     },
+    {
+      "name": "icon-siren"
+    },
     {
       "name": "equipped-OUTERCLOTHING",
       "directions": 4