- type: Clothing
sprite: Clothing/Head/Helmets/cosmonaut.rsi
-#Paramedic Void Helmet
+#Ancient Void Helmet
- type: entity
parent: ClothingHeadEVAHelmetBase
+ id: ClothingHeadHelmetAncient
+ name: NTSRA void helmet
+ description: An ancient space helmet, designed by the NTSRA branch of CentComm.
+ components:
+ - type: Sprite
+ sprite: Clothing/Head/Helmets/ancientvoidsuit.rsi
+ - type: Clothing
+ sprite: Clothing/Head/Helmets/ancientvoidsuit.rsi
+
+#Paramedic Void Helmet
+- type: entity
+ parent: [ ClothingHeadSuitWithLightBase, ClothingHeadEVAHelmetBase ] #Despite acting like a hardsuit helmet, since it inherits from EVA Helmet, it goes here.
id: ClothingHeadHelmetVoidParamed
name: paramedic void helmet
description: A void helmet made for paramedics.
+ categories: [ HideSpawnMenu ]
components:
- type: Sprite
- sprite: Clothing/Head/Helmets/paramedhelm.rsi
+ sprite: Clothing/Head/Hardsuits/paramedhelm.rsi
+ - type: HandheldLight
+ addPrefix: false
+ - type: ToggleableLightVisuals
+ spriteLayer: light
+ clothingVisuals:
+ head:
+ - state: equipped-head-light
- type: Clothing
- sprite: Clothing/Head/Helmets/paramedhelm.rsi
+ clothingVisuals:
+ head:
+ - state: equipped-head
- type: TemperatureProtection
heatingCoefficient: 0.1
coolingCoefficient: 0.1
coefficients:
Heat: 0.90
Radiation: 0.75
-
-#Ancient Void Helmet
-- type: entity
- parent: ClothingHeadEVAHelmetBase
- id: ClothingHeadHelmetAncient
- name: NTSRA void helmet
- description: An ancient space helmet, designed by the NTSRA branch of CentComm.
- components:
- - type: Sprite
- sprite: Clothing/Head/Helmets/ancientvoidsuit.rsi
- - type: Clothing
- sprite: Clothing/Head/Helmets/ancientvoidsuit.rsi
+ - type: PointLight
+ radius: 5
+ energy: 2
+ color: "#00ffff"
#Atmospherics Hardsuit
- type: entity
- parent: ClothingHeadHardsuitWithLightBase
+ parent: [ ClothingHeadHardsuitBase, ClothingHeadSuitWithLightBase ]
id: ClothingHeadHelmetHardsuitAtmos
name: atmos hardsuit helmet
description: A special hardsuit helmet designed for working in low-pressure, high thermal environments.
#Engineering Hardsuit
- type: entity
- parent: ClothingHeadHardsuitWithLightBase
+ parent: [ ClothingHeadHardsuitBase, ClothingHeadSuitWithLightBase ]
id: ClothingHeadHelmetHardsuitEngineering
name: engineering hardsuit helmet
description: An engineering hardsuit helmet designed for working in low-pressure, high radioactive environments.
#Spationaut Hardsuit
- type: entity
- parent: ClothingHeadHardsuitWithLightBase
+ parent: [ ClothingHeadHardsuitBase, ClothingHeadSuitWithLightBase ]
id: ClothingHeadHelmetHardsuitSpatio
name: spationaut hardsuit helmet
description: A sturdy helmet designed for complex industrial operations in space.
#Salvage Hardsuit
- type: entity
- parent: ClothingHeadHardsuitWithLightBase
+ parent: [ ClothingHeadHardsuitBase, ClothingHeadSuitWithLightBase ]
id: ClothingHeadHelmetHardsuitSalvage
name: salvage hardsuit helmet
description: A special helmet designed for work in a hazardous, low pressure environment. Has reinforced plating for wildlife encounters and dual floodlights.
energy: 3
- type: entity
- parent: ClothingHeadHardsuitWithLightBase
+ parent: [ ClothingHeadHardsuitBase, ClothingHeadSuitWithLightBase ]
id: ClothingHeadHelmetHardsuitGoliath
name: goliath hardsuit helmet
description: A sturdy hardsuit helmet, infused with a goliath's hide and an eerie, unblinking eye cut from its mass.
#Security Hardsuit
- type: entity
- parent: ClothingHeadHardsuitWithLightBase
+ parent: [ ClothingHeadHardsuitBase, ClothingHeadSuitWithLightBase ]
id: ClothingHeadHelmetHardsuitSecurity
name: security hardsuit helmet
description: Armored hardsuit helmet for security needs.
#Brigmedic Hardsuit
- type: entity
- parent: ClothingHeadHardsuitWithLightBase
+ parent: [ ClothingHeadHardsuitBase, ClothingHeadSuitWithLightBase ]
id: ClothingHeadHelmetHardsuitBrigmedic
name: brigmedic hardsuit helmet
description: The lightweight helmet of the brigmedic hardsuit. Protects against viruses, and clowns.
#Warden's Hardsuit
- type: entity
- parent: ClothingHeadHardsuitWithLightBase
+ parent: [ ClothingHeadHardsuitBase, ClothingHeadSuitWithLightBase ]
id: ClothingHeadHelmetHardsuitWarden
name: warden's hardsuit helmet
description: A modified riot helmet. Oddly comfortable.
#Captain's Hardsuit
- type: entity
- parent: ClothingHeadHardsuitWithLightBase
+ parent: [ ClothingHeadHardsuitBase, ClothingHeadSuitWithLightBase ]
id: ClothingHeadHelmetHardsuitCap
name: captain's hardsuit helmet
description: Special hardsuit helmet, made for the captain of the station.
#Chief Engineer's Hardsuit
- type: entity
- parent: ClothingHeadHardsuitWithLightBase
+ parent: [ ClothingHeadHardsuitBase, ClothingHeadSuitWithLightBase ]
id: ClothingHeadHelmetHardsuitEngineeringWhite
name: chief engineer's hardsuit helmet
description: Special hardsuit helmet, made for the chief engineer of the station.
#Chief Medical Officer's Hardsuit
- type: entity
- parent: ClothingHeadHardsuitWithLightBase
+ parent: [ ClothingHeadHardsuitBase, ClothingHeadSuitWithLightBase ]
id: ClothingHeadHelmetHardsuitMedical
name: chief medical officer's hardsuit helmet
description: Lightweight medical hardsuit helmet that doesn't restrict your head movements.
#Research Director's Hardsuit
- type: entity
- parent: ClothingHeadHardsuitWithLightBase
+ parent: [ ClothingHeadHardsuitBase, ClothingHeadSuitWithLightBase ]
id: ClothingHeadHelmetHardsuitRd
name: experimental research hardsuit helmet
description: Lightweight hardsuit helmet that doesn't restrict your head movements.
#Head of Security's hardsuit
- type: entity
- parent: ClothingHeadHardsuitWithLightBase
+ parent: [ ClothingHeadHardsuitBase, ClothingHeadSuitWithLightBase ]
id: ClothingHeadHelmetHardsuitSecurityRed
name: head of security's hardsuit helmet
description: Security hardsuit helmet with the latest top secret NT-HUD software. Belongs to the HoS.
#Luxury Mining Hardsuit
- type: entity
- parent: ClothingHeadHardsuitWithLightBase
+ parent: [ ClothingHeadHardsuitBase, ClothingHeadSuitWithLightBase ]
id: ClothingHeadHelmetHardsuitLuxury #DO NOT MAP - https://github.com/space-wizards/space-station-14/pull/19738#issuecomment-1703486738
name: luxury mining hardsuit helmet
description: A refurbished mining hardsuit helmet, fitted with satin cushioning and an extra (non-functioning) antenna, because you're that extra.
#ANTAG HARDSUITS
#Blood-red Hardsuit
- type: entity
- parent: ClothingHeadHardsuitWithLightBase
+ parent: [ ClothingHeadHardsuitBase, ClothingHeadSuitWithLightBase ]
id: ClothingHeadHelmetHardsuitSyndie
name: blood-red hardsuit helmet
description: A heavily armored helmet designed for work in special operations. Property of Gorlex Marauders.
#Blood-red Medic Hardsuit
- type: entity
- parent: ClothingHeadHardsuitWithLightBase
+ parent: [ ClothingHeadHardsuitBase, ClothingHeadSuitWithLightBase ]
id: ClothingHeadHelmetHardsuitSyndieMedic
name: blood-red medic hardsuit helmet
description: An advanced red hardsuit helmet specifically designed for field medic operations.
#Syndicate Elite Hardsuit
- type: entity
- parent: ClothingHeadHardsuitWithLightBase
+ parent: [ ClothingHeadHardsuitBase, ClothingHeadSuitWithLightBase ]
id: ClothingHeadHelmetHardsuitSyndieElite
name: syndicate elite helmet
description: An elite version of the blood-red hardsuit's helmet, with improved armor and fireproofing. Property of Gorlex Marauders.
#Syndicate Commander Hardsuit
- type: entity
- parent: ClothingHeadHardsuitWithLightBase
+ parent: [ ClothingHeadHardsuitBase, ClothingHeadSuitWithLightBase ]
id: ClothingHeadHelmetHardsuitSyndieCommander
name: syndicate commander helmet
description: A bulked up version of the blood-red hardsuit's helmet, purpose-built for the commander of a syndicate operative squad. Has significantly improved armor for those deadly front-lines firefights.
#Wizard Hardsuit
- type: entity
- parent: ClothingHeadHardsuitWithLightBase
+ parent: [ ClothingHeadHardsuitBase, ClothingHeadSuitWithLightBase ]
id: ClothingHeadHelmetHardsuitWizard
name: wizard hardsuit helmet
description: A bizarre gem-encrusted helmet that radiates magical energies.
#CBURN Hardsuit
- type: entity
- parent: [ BaseCentcommContraband, ClothingHeadHardsuitWithLightBase ]
+ parent: [ BaseCentcommContraband, ClothingHeadHardsuitBase, ClothingHeadSuitWithLightBase ]
id: ClothingHeadHelmetCBURN
name: CBURN exosuit helmet
description: A pressure resistant and fireproof hood worn by special cleanup units.
- type: HeldSpeedModifier
#Paramedic Voidsuit
-#Despite having resistances and looking like a hardsuit, this parents off the EVA suit so it goes here.
- type: entity
- parent: ClothingOuterEVASuitBase
+ parent: [ClothingOuterEVASuitBase, BaseMedicalContraband] #Despite "Voidsuits are light hardsuits", since it parents of EVA Suits, it goes with the other softsuits
id: ClothingOuterHardsuitVoidParamed
name: paramedic void suit
description: A void suit made for paramedics.
components:
- type: Sprite
sprite: Clothing/OuterClothing/Hardsuits/paramed.rsi
+ layers:
+ - state: icon
+ - type: Appearance
- type: Clothing
sprite: Clothing/OuterClothing/Hardsuits/paramed.rsi
- type: PressureProtection
stealGroup: ClothingOuterHardsuitVoidParamed
- type: ToggleableClothing
clothingPrototype: ClothingHeadHelmetVoidParamed
- slot: head
+ - type: ItemToggle
+ onUse: false
+ soundActivate:
+ path: /Audio/Items/flashlight_on.ogg
+ soundDeactivate:
+ path: /Audio/Items/flashlight_off.ogg
+ - type: ItemToggleActiveSound
+ activeSound:
+ path: /Audio/Effects/Vehicle/ambulancesiren.ogg #not the best sound, but after looking through all of current freesound regarding sirens and ambulance, this was the best compromise
+ params:
+ volume: -4
+ - type: UseDelay
+ delay: 1.0
+ - type: ToggleClothing
+ action: ActionToggleParamedicSiren
+ - type: ItemTogglePointLight
+ - type: PointLight
+ enabled: false
+ radius: 2
+ energy: 2
+ color: blue
+ netsync: false
+ mask: /Textures/Effects/LightMasks/double_cone.png
+ - type: RotatingLight
+ speed: 360
- type: ContainerContainer
containers:
toggleable-clothing: !type:ContainerSlot {}