using Content.Shared.Database;
using Content.Shared.DoAfter;
using Content.Shared.FixedPoint;
+using Content.Shared.IdentityManagement;
using Content.Shared.Interaction;
using Content.Shared.Interaction.Events;
using Content.Shared.Medical;
using Content.Shared.Mobs;
using Content.Shared.Mobs.Components;
using Content.Shared.Mobs.Systems;
+using Content.Shared.Popups;
using Content.Shared.Stacks;
using Robust.Shared.Audio.Systems;
using Robust.Shared.Random;
var isNotSelf = user != target;
+ if (isNotSelf)
+ {
+ var msg = Loc.GetString("medical-item-popup-target", ("user", Identity.Entity(user, EntityManager)), ("item", uid));
+ _popupSystem.PopupEntity(msg, target, target, PopupType.Medium);
+ }
+
var delay = isNotSelf
? component.Delay
: component.Delay * GetScaledHealingPenalty(user, component);
medical-item-finished-using = You have finished healing with the {$item}
medical-item-cant-use = There is no damage you can heal with the {$item}
medical-item-stop-bleeding = They have stopped bleeding
+medical-item-popup-target = {CAPITALIZE(THE($user))} is trying to heal you with the {$item}!