using Content.Shared.Alert;
using Content.Shared.Coordinates.Helpers;
using Content.Shared.Maps;
-using Content.Shared.Mobs.Components;
using Content.Shared.Physics;
using Robust.Shared.Containers;
using Robust.Shared.Map;
[Dependency] private readonly PopupSystem _popupSystem = default!;
[Dependency] private readonly SharedActionsSystem _actionsSystem = default!;
[Dependency] private readonly AlertsSystem _alertsSystem = default!;
- [Dependency] private readonly EntityLookupSystem _lookupSystem = default!;
[Dependency] private readonly TurfSystem _turf = default!;
[Dependency] private readonly IMapManager _mapMan = default!;
[Dependency] private readonly SharedContainerSystem _container = default!;
if (tile == null)
return;
- // Check there are no walls there
- if (_turf.IsTileBlocked(tile.Value, CollisionGroup.Impassable))
+ // Check if the tile is blocked by a wall or mob, and don't create the wall if so
+ if (_turf.IsTileBlocked(tile.Value, CollisionGroup.Impassable | CollisionGroup.Opaque))
{
_popupSystem.PopupEntity(Loc.GetString("mime-invisible-wall-failed"), uid, uid);
return;
}
- // Check there are no mobs there
- foreach (var entity in _lookupSystem.GetLocalEntitiesIntersecting(tile.Value, 0f))
- {
- if (HasComp<MobStateComponent>(entity) && entity != uid)
- {
- _popupSystem.PopupEntity(Loc.GetString("mime-invisible-wall-failed"), uid, uid);
- return;
- }
- }
_popupSystem.PopupEntity(Loc.GetString("mime-invisible-wall-popup", ("mime", uid)), uid);
// Make sure we set the invisible wall to despawn properly
Spawn(component.WallPrototype, _turf.GetTileCenter(tile.Value));