new HumanoidCharacterAppearance(),
ClothingPreference.Jumpsuit,
BackpackPreference.Backpack,
- SpawnPriorityPreference.Arrivals,
+ SpawnPriorityPreference.None,
new Dictionary<string, JobPriority>
{
{SharedGameTicker.FallbackOverflowJob, JobPriority.High}
HumanoidCharacterAppearance.DefaultWithSpecies(species),
ClothingPreference.Jumpsuit,
BackpackPreference.Backpack,
- SpawnPriorityPreference.Arrivals,
+ SpawnPriorityPreference.None,
new Dictionary<string, JobPriority>
{
{SharedGameTicker.FallbackOverflowJob, JobPriority.High}
var name = GetName(species, gender);
- return new HumanoidCharacterProfile(name, "", species, age, sex, gender, HumanoidCharacterAppearance.Random(species, sex), ClothingPreference.Jumpsuit, BackpackPreference.Backpack, SpawnPriorityPreference.Arrivals,
+ return new HumanoidCharacterProfile(name, "", species, age, sex, gender, HumanoidCharacterAppearance.Random(species, sex), ClothingPreference.Jumpsuit, BackpackPreference.Backpack, SpawnPriorityPreference.None,
new Dictionary<string, JobPriority>
{
{SharedGameTicker.FallbackOverflowJob, JobPriority.High},
var spawnPriority = SpawnPriority switch
{
+ SpawnPriorityPreference.None => SpawnPriorityPreference.None,
SpawnPriorityPreference.Arrivals => SpawnPriorityPreference.Arrivals,
SpawnPriorityPreference.Cryosleep => SpawnPriorityPreference.Cryosleep,
- _ => SpawnPriorityPreference.Arrivals // Invalid enum values.
+ _ => SpawnPriorityPreference.None // Invalid enum values.
};
var priorities = new Dictionary<string, JobPriority>(JobPriorities