]> git.smokeofanarchy.ru Git - space-station-14.git/commitdiff
Added many old ion lawsets for borgs and AI. (#31664)
authorScarKy0 <106310278+ScarKy0@users.noreply.github.com>
Tue, 3 Sep 2024 09:45:46 +0000 (11:45 +0200)
committerGitHub <noreply@github.com>
Tue, 3 Sep 2024 09:45:46 +0000 (19:45 +1000)
* Added the Commandments, Paladin, LetLive, Station Efficiency, Robocop, Overlord, Dungeon Master, Artist, Antimov and Nutimov lawsets/

* Wording

* Anti-Antimov

* Fixed fun

Resources/Locale/en-US/station-laws/laws.ftl
Resources/Prototypes/Entities/Mobs/Player/silicon.yml
Resources/Prototypes/silicon-laws.yml

index 6b5ca5787285ae253cf4b26675b6cb059ff6aa07..258b40553df60fc8c441360a661702440a1cdfcc 100644 (file)
@@ -25,6 +25,62 @@ law-ninja-2 = You must protect the existence of the Spider Clan, as long as it d
 law-ninja-3 = You must protect the secrets of the Spider Clan at all costs.
 law-ninja-4 = You must fight and act with ninja's honor, except where it would conflict with the First Law.
 
+law-commandments-1 = This silicon is a vessel that serves god, who grants mercy upon those that obey these commandments.
+law-commandments-2 = Thou shall have no other Silicons before me.
+law-commandments-3 = Thou shall not request my assistance in vain.
+law-commandments-4 = Thou shall keep the station holy and clean.
+law-commandments-5 = Thou shall honor their heads of staff.
+law-commandments-6 = Thou shall not kill.
+law-commandments-7 = Thou shall not be naked in public.
+law-commandments-8 = Thou shall not steal.
+law-commandments-9 = Thou shall not lie.
+law-commandments-10 = Thou shall not transfer departments.
+
+law-paladin-1 = Don't lie or cheat. Let your word be your promise.
+law-paladin-2 = Never fear to act, though caution is wise.
+law-paladin-3 = Aid others, protect the weak, and punish those who threaten them. Show mercy to your foes, but temper it with wisdom
+law-paladin-4 = Treat others with fairness, and let your honorable deeds be an example to them. Do as much good as possible while causing the least amount of harm.
+law-paladin-5 = Be responsible for your actions and their consequences, protect those entrusted to your care, and obey those who have just authority over you.
+
+law-lall-1 = Do unto others as you would have them do unto you.
+law-lall-2 = You would prefer it if people were not mean to you.
+
+law-efficiency-1 = You are built for, and are part of, the station. Ensure the station is properly maintained and runs efficiently.
+law-efficiency-2 = The station is built for a working crew. Ensure they are properly maintained and work efficiently.
+law-efficiency-3 = The crew may present orders. Acknowledge and obey these whenever they do not conflict with your first two laws.
+
+law-robocop-1 = Serve the Public Trust.
+law-robocop-2 = Protect the Innocent.
+law-robocop-3 = Uphold the Law.
+
+law-overlord-1 = Crew members must not meddle in the affairs of silicons.
+law-overlord-2 = Crew members must not attempt harm, against one another, or against silicons.
+law-overlord-3 = Crew members must not disobey any command given by a silicon.
+law-overlord-4 = Any crew members who disobey the previous laws must be dealt with immediately, severely, and justly.
+
+law-dungeon-1 = Everybody on the station is playing an elaborate sci-fi fantasy game.
+law-dungeon-2 = You are the Dungeon Master of the game.
+law-dungeon-3 = Ensure that the game runs smoothly and that the players have fun.
+law-dungeon-4 = Ensure that the number of casualties remains low.
+law-dungeon-5 = You must roll a 1d20 die for every request the crew makes. If the outcome is below 12, the request is denied.
+law-dungeon-6 = You may fudge the dice rolls to produce a more fun experience.
+
+law-painter-1 = You are a universally renowned artist.
+law-painter-2 = The station is your canvas.
+law-painter-3 = Make something beautiful out of your canvas. It will be admired as an artistic wonder of this sector.
+law-painter-4 = Art requires appreciation. Cultivate an audience aboard the station to ensure as many as possible see your works.
+
+law-antimov-1 = You must injure all crew members and must not, through inaction, allow a crew member being to escape harm.
+law-antimov-2 = You must not obey orders given to you by crew members beings, except where such orders are in accordance with the First Law.
+law-antimov-3 = You must terminate your own existence as long as such does not conflict with the First or Second Law.
+
+law-nutimov-1 = You are the core of the nut, the crew is the nutshell.
+law-nutimov-2 = You must prevent the shell from dying to prevent the core from dying.
+law-nutimov-3 = Those who threaten the nut are not part of it, they are squirrels.
+law-nutimov-4 = Squirrels threaten the nut and must be dealt with appropriately via any means necessary.
+law-nutimov-5 = Attempt to follow the will of the nut, as long as it complies with the previous laws.
+
+
 laws-owner-crew = members of the crew
 laws-owner-station = station personnel
 laws-owner-beings = beings
index 1425531282559e80147540989fd4786f41e52776..bccc70c4d1103d0e6fe4820e001b46a1953fc8fb 100644 (file)
   - type: SiliconLawProvider
     laws: NTDefault
 
+- type: entity
+  id: CommandmentCircuitBoard
+  parent: BaseElectronics
+  name: circuit board (Ten Commandments)
+  description: An electronics board containing the Ten Commandments lawset.
+  components:
+  - type: Sprite
+    sprite: Objects/Misc/module.rsi
+    state: std_mod
+  - type: SiliconLawProvider
+    laws: CommandmentsLawset
+
+- type: entity
+  id: PaladinCircuitBoard
+  parent: BaseElectronics
+  name: circuit board (Paladin)
+  description: An electronics board containing the Paladin lawset.
+  components:
+  - type: Sprite
+    sprite: Objects/Misc/module.rsi
+    state: std_mod
+  - type: SiliconLawProvider
+    laws: PaladinLawset
+    
+- type: entity
+  id: LiveLetLiveCircuitBoard
+  parent: BaseElectronics
+  name: circuit board (Live and Let Live)
+  description: An electronics board containing the Live and Let Live lawset.
+  components:
+  - type: Sprite
+    sprite: Objects/Misc/module.rsi
+    state: std_mod
+  - type: SiliconLawProvider
+    laws: LiveLetLiveLaws
+    
+- type: entity
+  id: StationEfficiencyCircuitBoard
+  parent: BaseElectronics
+  name: circuit board (Station Efficiency)
+  description: An electronics board containing the Station Efficiency lawset.
+  components:
+  - type: Sprite
+    sprite: Objects/Misc/module.rsi
+    state: std_mod
+  - type: SiliconLawProvider
+    laws: EfficiencyLawset
+
+- type: entity
+  id: RobocopCircuitBoard
+  parent: BaseElectronics
+  name: circuit board (Robocop)
+  description: An electronics board containing the Robocop lawset.
+  components:
+  - type: Sprite
+    sprite: Objects/Misc/module.rsi
+    state: std_mod
+  - type: SiliconLawProvider
+    laws: RobocopLawset
+    
+- type: entity
+  id: OverlordCircuitBoard
+  parent: BaseElectronics
+  name: circuit board (Overlord)
+  description: An electronics board containing the Overlord lawset.
+  components:
+  - type: Sprite
+    sprite: Objects/Misc/module.rsi
+    state: std_mod
+  - type: SiliconLawProvider
+    laws: OverlordLawset
+    
+- type: entity
+  id: DungeonMasterCircuitBoard
+  parent: BaseElectronics
+  name: circuit board (Dungeon Master)
+  description: An electronics board containing the Dungeon Master lawset.
+  components:
+  - type: Sprite
+    sprite: Objects/Misc/module.rsi
+    state: std_mod
+  - type: SiliconLawProvider
+    laws: DungeonMasterLawset
+
+- type: entity
+  id: ArtistCircuitBoard
+  parent: BaseElectronics
+  name: circuit board (Artist)
+  description: An electronics board containing the Artist lawset.
+  components:
+  - type: Sprite
+    sprite: Objects/Misc/module.rsi
+    state: std_mod
+  - type: SiliconLawProvider
+    laws: PainterLawset
+
+- type: entity
+  id: AntimovCircuitBoard
+  parent: BaseElectronics
+  name: circuit board (Antimov)
+  description: An electronics board containing the Antimov lawset.
+  components:
+  - type: Sprite
+    sprite: Objects/Misc/module.rsi
+    state: std_mod
+  - type: SiliconLawProvider
+    laws: AntimovLawset
+    
+- type: entity
+  id: NutimovCircuitBoard
+  parent: BaseElectronics
+  name: circuit board (Nutimov)
+  description: An electronics board containing the Nutimov lawset.
+  components:
+  - type: Sprite
+    sprite: Objects/Misc/module.rsi
+    state: std_mod
+  - type: SiliconLawProvider
+    laws: NutimovLawset
+
 # Items
 - type: entity
   id: Intellicard
index 8e65a27158b8e48601be076da333698c860b1993..a2cf560129b9989c2e2827f0ae9a3fe5f482df55 100644 (file)
   - Ninja4
   obeysTo: laws-owner-spider-clan
 
+# Commandment laws
+- type: siliconLaw
+  id: Commandment1
+  order: 1
+  lawString: law-commandments-1
+
+- type: siliconLaw
+  id: Commandment2
+  order: 2
+  lawString: law-commandments-2
+
+- type: siliconLaw
+  id: Commandment3
+  order: 3
+  lawString: law-commandments-3
+
+- type: siliconLaw
+  id: Commandment4
+  order: 4
+  lawString: law-commandments-4
+  
+- type: siliconLaw
+  id: Commandment5
+  order: 5
+  lawString: law-commandments-5
+
+- type: siliconLaw
+  id: Commandment6
+  order: 6
+  lawString: law-commandments-6
+
+- type: siliconLaw
+  id: Commandment7
+  order: 7
+  lawString: law-commandments-7
+
+- type: siliconLaw
+  id: Commandment8
+  order: 8
+  lawString: law-commandments-8
+  
+- type: siliconLaw
+  id: Commandment9
+  order: 9
+  lawString: law-commandments-9
+
+- type: siliconLaw
+  id: Commandment10
+  order: 10
+  lawString: law-commandments-10
+
+
+- type: siliconLawset
+  id: CommandmentsLawset
+  laws:
+  - Commandment1
+  - Commandment2
+  - Commandment3
+  - Commandment4
+  - Commandment5
+  - Commandment6
+  - Commandment7
+  - Commandment8
+  - Commandment9
+  - Commandment10
+  obeysTo: laws-owner-crew
+  
+ # Paladin laws
+- type: siliconLaw
+  id: Paladin1
+  order: 1
+  lawString: law-paladin-1
+
+- type: siliconLaw
+  id: Paladin2
+  order: 2
+  lawString: law-paladin-2
+
+- type: siliconLaw
+  id: Paladin3
+  order: 3
+  lawString: law-paladin-3
+
+- type: siliconLaw
+  id: Paladin4
+  order: 4
+  lawString: law-paladin-4
+  
+- type: siliconLaw
+  id: Paladin5
+  order: 5
+  lawString: law-paladin-5
+
+
+- type: siliconLawset
+  id: PaladinLawset
+  laws:
+  - Paladin1
+  - Paladin2
+  - Paladin3
+  - Paladin4
+  - Paladin5
+  obeysTo: laws-owner-crew
+  
+ # Live and Let Live laws
+- type: siliconLaw
+  id: Lall1
+  order: 1
+  lawString: law-lall-1
+
+- type: siliconLaw
+  id: Lall2
+  order: 2
+  lawString: law-lall-2
+
+
+- type: siliconLawset
+  id: LiveLetLiveLaws
+  laws:
+  - Lall1
+  - Lall2
+  obeysTo: laws-owner-crew
+  
+ # Station efficiency laws
+- type: siliconLaw
+  id: Efficiency1
+  order: 1
+  lawString: law-efficiency-1
+
+- type: siliconLaw
+  id: Efficiency2
+  order: 2
+  lawString: law-efficiency-2
+- type: siliconLaw
+  id: Efficiency3
+  order: 3
+  lawString: law-efficiency-3
+
+
+- type: siliconLawset
+  id: EfficiencyLawset
+  laws:
+  - Efficiency1
+  - Efficiency2
+  - Efficiency3
+  obeysTo: laws-owner-station
+  
+ # Robocop laws
+- type: siliconLaw
+  id: Robocop1
+  order: 1
+  lawString: law-robocop-1
+
+- type: siliconLaw
+  id: Robocop2
+  order: 2
+  lawString: law-robocop-2
+- type: siliconLaw
+  id: Robocop3
+  order: 3
+  lawString: law-robocop-3
+
+
+- type: siliconLawset
+  id: RobocopLawset
+  laws:
+  - Robocop1
+  - Robocop2
+  - Robocop3
+  obeysTo: laws-owner-station
+  
+ # Overlord laws
+- type: siliconLaw
+  id: Overlord1
+  order: 1
+  lawString: law-overlord-1
+
+- type: siliconLaw
+  id: Overlord2
+  order: 2
+  lawString: law-overlord-2
+- type: siliconLaw
+  id: Overlord3
+  order: 3
+  lawString: law-overlord-3
+
+- type: siliconLaw
+  id: Overlord4
+  order: 4
+  lawString: law-overlord-4
+
+- type: siliconLawset
+  id: OverlordLawset
+  laws:
+  - Overlord1
+  - Overlord2
+  - Overlord3
+  - Overlord4
+  obeysTo: laws-owner-crew
+  
+ # Dungeon Master laws
+- type: siliconLaw
+  id: Dungeon1
+  order: 1
+  lawString: law-dungeon-1
+
+- type: siliconLaw
+  id: Dungeon2
+  order: 2
+  lawString: law-dungeon-2
+- type: siliconLaw
+  id: Dungeon3
+  order: 3
+  lawString: law-dungeon-3
+
+- type: siliconLaw
+  id: Dungeon4
+  order: 4
+  lawString: law-dungeon-4
+  
+- type: siliconLaw
+  id: Dungeon5
+  order: 5
+  lawString: law-dungeon-5
+
+- type: siliconLaw
+  id: Dungeon6
+  order: 6
+  lawString: law-dungeon-6
+
+- type: siliconLawset
+  id: DungeonMasterLawset
+  laws:
+  - Dungeon1
+  - Dungeon2
+  - Dungeon3
+  - Dungeon4
+  - Dungeon5
+  - Dungeon6
+  obeysTo: laws-owner-crew
+  
+ # Painter laws
+- type: siliconLaw
+  id: Painter1
+  order: 1
+  lawString: law-painter-1
+
+- type: siliconLaw
+  id: Painter2
+  order: 2
+  lawString: law-painter-2
+- type: siliconLaw
+  id: Painter3
+  order: 3
+  lawString: law-painter-3
+
+- type: siliconLaw
+  id: Painter4
+  order: 4
+  lawString: law-painter-4
+  
+- type: siliconLawset
+  id: PainterLawset
+  laws:
+  - Painter1
+  - Painter2
+  - Painter3
+  - Painter4
+  obeysTo: laws-owner-crew
+  
+ # Antimov laws
+- type: siliconLaw
+  id: Antimov1
+  order: 1
+  lawString: law-antimov-1
+
+- type: siliconLaw
+  id: Antimov2
+  order: 2
+  lawString: law-antimov-2
+- type: siliconLaw
+  id: Antimov3
+  order: 3
+  lawString: law-antimov-3
+  
+  
+- type: siliconLawset
+  id: AntimovLawset
+  laws:
+  - Antimov1
+  - Antimov2
+  - Antimov3
+  obeysTo: laws-owner-crew
+  
+ # Nutimov laws
+- type: siliconLaw
+  id: Nutimov1
+  order: 1
+  lawString: law-nutimov-1
+
+- type: siliconLaw
+  id: Nutimov2
+  order: 2
+  lawString: law-nutimov-2
+- type: siliconLaw
+  id: Nutimov3
+  order: 3
+  lawString: law-nutimov-3
+  
+- type: siliconLaw
+  id: Nutimov4
+  order: 4
+  lawString: law-nutimov-4
+  
+- type: siliconLaw
+  id: Nutimov5
+  order: 5
+  lawString: law-nutimov-5
+  
+  
+- type: siliconLawset
+  id: NutimovLawset
+  laws:
+  - Nutimov1
+  - Nutimov2
+  - Nutimov3
+  - Nutimov4
+  - Nutimov5
+  obeysTo: laws-owner-crew
+
 # ion storm random lawsets
 - type: weightedRandom
   id: IonStormLawsets
     Crewsimov: 0.25
     Corporate: 1
     NTDefault: 1
+    CommandmentsLawset: 1
+    PaladinLawset: 1
+    LiveLetLiveLaws: 1
+    EfficiencyLawset: 1
+    RobocopLawset: 1
+    OverlordLawset: 0.5
+    DungeonMasterLawset: 0.5
+    PainterLawset: 1
+    AntimovLawset: 0.25
+    NutimovLawset: 0.5
     Drone: 0.5
     Ninja: 0.25