* Added the Commandments, Paladin, LetLive, Station Efficiency, Robocop, Overlord, Dungeon Master, Artist, Antimov and Nutimov lawsets/
* Wording
* Anti-Antimov
* Fixed fun
law-ninja-3 = You must protect the secrets of the Spider Clan at all costs.
law-ninja-4 = You must fight and act with ninja's honor, except where it would conflict with the First Law.
+law-commandments-1 = This silicon is a vessel that serves god, who grants mercy upon those that obey these commandments.
+law-commandments-2 = Thou shall have no other Silicons before me.
+law-commandments-3 = Thou shall not request my assistance in vain.
+law-commandments-4 = Thou shall keep the station holy and clean.
+law-commandments-5 = Thou shall honor their heads of staff.
+law-commandments-6 = Thou shall not kill.
+law-commandments-7 = Thou shall not be naked in public.
+law-commandments-8 = Thou shall not steal.
+law-commandments-9 = Thou shall not lie.
+law-commandments-10 = Thou shall not transfer departments.
+
+law-paladin-1 = Don't lie or cheat. Let your word be your promise.
+law-paladin-2 = Never fear to act, though caution is wise.
+law-paladin-3 = Aid others, protect the weak, and punish those who threaten them. Show mercy to your foes, but temper it with wisdom
+law-paladin-4 = Treat others with fairness, and let your honorable deeds be an example to them. Do as much good as possible while causing the least amount of harm.
+law-paladin-5 = Be responsible for your actions and their consequences, protect those entrusted to your care, and obey those who have just authority over you.
+
+law-lall-1 = Do unto others as you would have them do unto you.
+law-lall-2 = You would prefer it if people were not mean to you.
+
+law-efficiency-1 = You are built for, and are part of, the station. Ensure the station is properly maintained and runs efficiently.
+law-efficiency-2 = The station is built for a working crew. Ensure they are properly maintained and work efficiently.
+law-efficiency-3 = The crew may present orders. Acknowledge and obey these whenever they do not conflict with your first two laws.
+
+law-robocop-1 = Serve the Public Trust.
+law-robocop-2 = Protect the Innocent.
+law-robocop-3 = Uphold the Law.
+
+law-overlord-1 = Crew members must not meddle in the affairs of silicons.
+law-overlord-2 = Crew members must not attempt harm, against one another, or against silicons.
+law-overlord-3 = Crew members must not disobey any command given by a silicon.
+law-overlord-4 = Any crew members who disobey the previous laws must be dealt with immediately, severely, and justly.
+
+law-dungeon-1 = Everybody on the station is playing an elaborate sci-fi fantasy game.
+law-dungeon-2 = You are the Dungeon Master of the game.
+law-dungeon-3 = Ensure that the game runs smoothly and that the players have fun.
+law-dungeon-4 = Ensure that the number of casualties remains low.
+law-dungeon-5 = You must roll a 1d20 die for every request the crew makes. If the outcome is below 12, the request is denied.
+law-dungeon-6 = You may fudge the dice rolls to produce a more fun experience.
+
+law-painter-1 = You are a universally renowned artist.
+law-painter-2 = The station is your canvas.
+law-painter-3 = Make something beautiful out of your canvas. It will be admired as an artistic wonder of this sector.
+law-painter-4 = Art requires appreciation. Cultivate an audience aboard the station to ensure as many as possible see your works.
+
+law-antimov-1 = You must injure all crew members and must not, through inaction, allow a crew member being to escape harm.
+law-antimov-2 = You must not obey orders given to you by crew members beings, except where such orders are in accordance with the First Law.
+law-antimov-3 = You must terminate your own existence as long as such does not conflict with the First or Second Law.
+
+law-nutimov-1 = You are the core of the nut, the crew is the nutshell.
+law-nutimov-2 = You must prevent the shell from dying to prevent the core from dying.
+law-nutimov-3 = Those who threaten the nut are not part of it, they are squirrels.
+law-nutimov-4 = Squirrels threaten the nut and must be dealt with appropriately via any means necessary.
+law-nutimov-5 = Attempt to follow the will of the nut, as long as it complies with the previous laws.
+
+
laws-owner-crew = members of the crew
laws-owner-station = station personnel
laws-owner-beings = beings
- type: SiliconLawProvider
laws: NTDefault
+- type: entity
+ id: CommandmentCircuitBoard
+ parent: BaseElectronics
+ name: circuit board (Ten Commandments)
+ description: An electronics board containing the Ten Commandments lawset.
+ components:
+ - type: Sprite
+ sprite: Objects/Misc/module.rsi
+ state: std_mod
+ - type: SiliconLawProvider
+ laws: CommandmentsLawset
+
+- type: entity
+ id: PaladinCircuitBoard
+ parent: BaseElectronics
+ name: circuit board (Paladin)
+ description: An electronics board containing the Paladin lawset.
+ components:
+ - type: Sprite
+ sprite: Objects/Misc/module.rsi
+ state: std_mod
+ - type: SiliconLawProvider
+ laws: PaladinLawset
+
+- type: entity
+ id: LiveLetLiveCircuitBoard
+ parent: BaseElectronics
+ name: circuit board (Live and Let Live)
+ description: An electronics board containing the Live and Let Live lawset.
+ components:
+ - type: Sprite
+ sprite: Objects/Misc/module.rsi
+ state: std_mod
+ - type: SiliconLawProvider
+ laws: LiveLetLiveLaws
+
+- type: entity
+ id: StationEfficiencyCircuitBoard
+ parent: BaseElectronics
+ name: circuit board (Station Efficiency)
+ description: An electronics board containing the Station Efficiency lawset.
+ components:
+ - type: Sprite
+ sprite: Objects/Misc/module.rsi
+ state: std_mod
+ - type: SiliconLawProvider
+ laws: EfficiencyLawset
+
+- type: entity
+ id: RobocopCircuitBoard
+ parent: BaseElectronics
+ name: circuit board (Robocop)
+ description: An electronics board containing the Robocop lawset.
+ components:
+ - type: Sprite
+ sprite: Objects/Misc/module.rsi
+ state: std_mod
+ - type: SiliconLawProvider
+ laws: RobocopLawset
+
+- type: entity
+ id: OverlordCircuitBoard
+ parent: BaseElectronics
+ name: circuit board (Overlord)
+ description: An electronics board containing the Overlord lawset.
+ components:
+ - type: Sprite
+ sprite: Objects/Misc/module.rsi
+ state: std_mod
+ - type: SiliconLawProvider
+ laws: OverlordLawset
+
+- type: entity
+ id: DungeonMasterCircuitBoard
+ parent: BaseElectronics
+ name: circuit board (Dungeon Master)
+ description: An electronics board containing the Dungeon Master lawset.
+ components:
+ - type: Sprite
+ sprite: Objects/Misc/module.rsi
+ state: std_mod
+ - type: SiliconLawProvider
+ laws: DungeonMasterLawset
+
+- type: entity
+ id: ArtistCircuitBoard
+ parent: BaseElectronics
+ name: circuit board (Artist)
+ description: An electronics board containing the Artist lawset.
+ components:
+ - type: Sprite
+ sprite: Objects/Misc/module.rsi
+ state: std_mod
+ - type: SiliconLawProvider
+ laws: PainterLawset
+
+- type: entity
+ id: AntimovCircuitBoard
+ parent: BaseElectronics
+ name: circuit board (Antimov)
+ description: An electronics board containing the Antimov lawset.
+ components:
+ - type: Sprite
+ sprite: Objects/Misc/module.rsi
+ state: std_mod
+ - type: SiliconLawProvider
+ laws: AntimovLawset
+
+- type: entity
+ id: NutimovCircuitBoard
+ parent: BaseElectronics
+ name: circuit board (Nutimov)
+ description: An electronics board containing the Nutimov lawset.
+ components:
+ - type: Sprite
+ sprite: Objects/Misc/module.rsi
+ state: std_mod
+ - type: SiliconLawProvider
+ laws: NutimovLawset
+
# Items
- type: entity
id: Intellicard
- Ninja4
obeysTo: laws-owner-spider-clan
+# Commandment laws
+- type: siliconLaw
+ id: Commandment1
+ order: 1
+ lawString: law-commandments-1
+
+- type: siliconLaw
+ id: Commandment2
+ order: 2
+ lawString: law-commandments-2
+
+- type: siliconLaw
+ id: Commandment3
+ order: 3
+ lawString: law-commandments-3
+
+- type: siliconLaw
+ id: Commandment4
+ order: 4
+ lawString: law-commandments-4
+
+- type: siliconLaw
+ id: Commandment5
+ order: 5
+ lawString: law-commandments-5
+
+- type: siliconLaw
+ id: Commandment6
+ order: 6
+ lawString: law-commandments-6
+
+- type: siliconLaw
+ id: Commandment7
+ order: 7
+ lawString: law-commandments-7
+
+- type: siliconLaw
+ id: Commandment8
+ order: 8
+ lawString: law-commandments-8
+
+- type: siliconLaw
+ id: Commandment9
+ order: 9
+ lawString: law-commandments-9
+
+- type: siliconLaw
+ id: Commandment10
+ order: 10
+ lawString: law-commandments-10
+
+
+- type: siliconLawset
+ id: CommandmentsLawset
+ laws:
+ - Commandment1
+ - Commandment2
+ - Commandment3
+ - Commandment4
+ - Commandment5
+ - Commandment6
+ - Commandment7
+ - Commandment8
+ - Commandment9
+ - Commandment10
+ obeysTo: laws-owner-crew
+
+ # Paladin laws
+- type: siliconLaw
+ id: Paladin1
+ order: 1
+ lawString: law-paladin-1
+
+- type: siliconLaw
+ id: Paladin2
+ order: 2
+ lawString: law-paladin-2
+
+- type: siliconLaw
+ id: Paladin3
+ order: 3
+ lawString: law-paladin-3
+
+- type: siliconLaw
+ id: Paladin4
+ order: 4
+ lawString: law-paladin-4
+
+- type: siliconLaw
+ id: Paladin5
+ order: 5
+ lawString: law-paladin-5
+
+
+- type: siliconLawset
+ id: PaladinLawset
+ laws:
+ - Paladin1
+ - Paladin2
+ - Paladin3
+ - Paladin4
+ - Paladin5
+ obeysTo: laws-owner-crew
+
+ # Live and Let Live laws
+- type: siliconLaw
+ id: Lall1
+ order: 1
+ lawString: law-lall-1
+
+- type: siliconLaw
+ id: Lall2
+ order: 2
+ lawString: law-lall-2
+
+
+- type: siliconLawset
+ id: LiveLetLiveLaws
+ laws:
+ - Lall1
+ - Lall2
+ obeysTo: laws-owner-crew
+
+ # Station efficiency laws
+- type: siliconLaw
+ id: Efficiency1
+ order: 1
+ lawString: law-efficiency-1
+
+- type: siliconLaw
+ id: Efficiency2
+ order: 2
+ lawString: law-efficiency-2
+
+- type: siliconLaw
+ id: Efficiency3
+ order: 3
+ lawString: law-efficiency-3
+
+
+- type: siliconLawset
+ id: EfficiencyLawset
+ laws:
+ - Efficiency1
+ - Efficiency2
+ - Efficiency3
+ obeysTo: laws-owner-station
+
+ # Robocop laws
+- type: siliconLaw
+ id: Robocop1
+ order: 1
+ lawString: law-robocop-1
+
+- type: siliconLaw
+ id: Robocop2
+ order: 2
+ lawString: law-robocop-2
+
+- type: siliconLaw
+ id: Robocop3
+ order: 3
+ lawString: law-robocop-3
+
+
+- type: siliconLawset
+ id: RobocopLawset
+ laws:
+ - Robocop1
+ - Robocop2
+ - Robocop3
+ obeysTo: laws-owner-station
+
+ # Overlord laws
+- type: siliconLaw
+ id: Overlord1
+ order: 1
+ lawString: law-overlord-1
+
+- type: siliconLaw
+ id: Overlord2
+ order: 2
+ lawString: law-overlord-2
+
+- type: siliconLaw
+ id: Overlord3
+ order: 3
+ lawString: law-overlord-3
+
+- type: siliconLaw
+ id: Overlord4
+ order: 4
+ lawString: law-overlord-4
+
+- type: siliconLawset
+ id: OverlordLawset
+ laws:
+ - Overlord1
+ - Overlord2
+ - Overlord3
+ - Overlord4
+ obeysTo: laws-owner-crew
+
+ # Dungeon Master laws
+- type: siliconLaw
+ id: Dungeon1
+ order: 1
+ lawString: law-dungeon-1
+
+- type: siliconLaw
+ id: Dungeon2
+ order: 2
+ lawString: law-dungeon-2
+
+- type: siliconLaw
+ id: Dungeon3
+ order: 3
+ lawString: law-dungeon-3
+
+- type: siliconLaw
+ id: Dungeon4
+ order: 4
+ lawString: law-dungeon-4
+
+- type: siliconLaw
+ id: Dungeon5
+ order: 5
+ lawString: law-dungeon-5
+
+- type: siliconLaw
+ id: Dungeon6
+ order: 6
+ lawString: law-dungeon-6
+
+- type: siliconLawset
+ id: DungeonMasterLawset
+ laws:
+ - Dungeon1
+ - Dungeon2
+ - Dungeon3
+ - Dungeon4
+ - Dungeon5
+ - Dungeon6
+ obeysTo: laws-owner-crew
+
+ # Painter laws
+- type: siliconLaw
+ id: Painter1
+ order: 1
+ lawString: law-painter-1
+
+- type: siliconLaw
+ id: Painter2
+ order: 2
+ lawString: law-painter-2
+
+- type: siliconLaw
+ id: Painter3
+ order: 3
+ lawString: law-painter-3
+
+- type: siliconLaw
+ id: Painter4
+ order: 4
+ lawString: law-painter-4
+
+- type: siliconLawset
+ id: PainterLawset
+ laws:
+ - Painter1
+ - Painter2
+ - Painter3
+ - Painter4
+ obeysTo: laws-owner-crew
+
+ # Antimov laws
+- type: siliconLaw
+ id: Antimov1
+ order: 1
+ lawString: law-antimov-1
+
+- type: siliconLaw
+ id: Antimov2
+ order: 2
+ lawString: law-antimov-2
+
+- type: siliconLaw
+ id: Antimov3
+ order: 3
+ lawString: law-antimov-3
+
+
+- type: siliconLawset
+ id: AntimovLawset
+ laws:
+ - Antimov1
+ - Antimov2
+ - Antimov3
+ obeysTo: laws-owner-crew
+
+ # Nutimov laws
+- type: siliconLaw
+ id: Nutimov1
+ order: 1
+ lawString: law-nutimov-1
+
+- type: siliconLaw
+ id: Nutimov2
+ order: 2
+ lawString: law-nutimov-2
+
+- type: siliconLaw
+ id: Nutimov3
+ order: 3
+ lawString: law-nutimov-3
+
+- type: siliconLaw
+ id: Nutimov4
+ order: 4
+ lawString: law-nutimov-4
+
+- type: siliconLaw
+ id: Nutimov5
+ order: 5
+ lawString: law-nutimov-5
+
+
+- type: siliconLawset
+ id: NutimovLawset
+ laws:
+ - Nutimov1
+ - Nutimov2
+ - Nutimov3
+ - Nutimov4
+ - Nutimov5
+ obeysTo: laws-owner-crew
+
# ion storm random lawsets
- type: weightedRandom
id: IonStormLawsets
Crewsimov: 0.25
Corporate: 1
NTDefault: 1
+ CommandmentsLawset: 1
+ PaladinLawset: 1
+ LiveLetLiveLaws: 1
+ EfficiencyLawset: 1
+ RobocopLawset: 1
+ OverlordLawset: 0.5
+ DungeonMasterLawset: 0.5
+ PainterLawset: 1
+ AntimovLawset: 0.25
+ NutimovLawset: 0.5
Drone: 0.5
Ninja: 0.25