actual actual locker construction fix
public bool Condition(EntityUid uid, IEntityManager entityManager)
{
if (!entityManager.TryGetComponent(uid, out LockComponent? lockcomp))
- return false;
+ return true;
return lockcomp.Locked == IsLocked;
}
var entMan = IoCManager.Resolve<IEntityManager>();
var entity = args.Examined;
- if (!entMan.TryGetComponent(entity, out LockComponent? lockcomp)) return false;
+ if (!entMan.TryGetComponent(entity, out LockComponent? lockcomp))
+ return true;
switch (IsLocked)
{