/// Raised directed on an entity when it embeds into something.
/// </summary>
[ByRefEvent]
-public readonly record struct ProjectileEmbedEvent(EntityUid? Shooter, EntityUid Weapon, EntityUid Embedded);
+public readonly record struct ProjectileEmbedEvent(EntityUid? Shooter, EntityUid? Weapon, EntityUid Embedded);
EmbedAttach(embeddable, args.Target, args.Shooter, embeddable.Comp);
// Raise a specific event for projectiles.
- if (TryComp(embeddable, out ProjectileComponent? projectile))
- {
- var ev = new ProjectileEmbedEvent(projectile.Shooter!.Value, projectile.Weapon!.Value, args.Target);
- RaiseLocalEvent(embeddable, ref ev);
- }
+ if (!TryComp<ProjectileComponent>(embeddable, out var projectile))
+ return;
+
+ var ev = new ProjectileEmbedEvent(projectile.Shooter, projectile.Weapon, args.Target);
+ RaiseLocalEvent(embeddable, ref ev);
}
private void EmbedAttach(EntityUid uid, EntityUid target, EntityUid? user, EmbeddableProjectileComponent component)
private void OnGrappleCollide(EntityUid uid, GrapplingProjectileComponent component, ref ProjectileEmbedEvent args)
{
- if (!Timing.IsFirstTimePredicted)
+ if (!Timing.IsFirstTimePredicted || !args.Weapon.HasValue)
return;
var jointComp = EnsureComp<JointComponent>(uid);
- var joint = _joints.CreateDistanceJoint(uid, args.Weapon, anchorA: new Vector2(0f, 0.5f), id: GrapplingJoint);
+ var joint = _joints.CreateDistanceJoint(uid, args.Weapon.Value, anchorA: new Vector2(0f, 0.5f), id: GrapplingJoint);
joint.MaxLength = joint.Length + 0.2f;
joint.Stiffness = 1f;
joint.MinLength = 0.35f;