if (_appearanceSystem.TryGetData<bool>(uid, DoorVisuals.Powered, out var powered, args.Component) && powered)
{
boltedVisible = _appearanceSystem.TryGetData<bool>(uid, DoorVisuals.BoltLights, out var lights, args.Component)
- && lights && (state == DoorState.Closed || state == DoorState.Open || state == DoorState.Welded);
+ && lights && (state == DoorState.Closed || state == DoorState.Welded);
emergencyLightsVisible = _appearanceSystem.TryGetData<bool>(uid, DoorVisuals.EmergencyLights, out var eaLights, args.Component) && eaLights;
unlitVisible =