if (_configManager.GetCVar(CCVars.BiomassEasyMode))
cloningCost = (int) Math.Round(cloningCost * EasyModeCloningCost);
- // Check if they have the uncloneable trait
- if (TryComp<UncloneableComponent>(bodyToClone, out _))
- {
- if (clonePod.ConnectedConsole != null)
- {
- _chatSystem.TrySendInGameICMessage(clonePod.ConnectedConsole.Value,
- Loc.GetString("cloning-console-uncloneable-trait-error"),
- InGameICChatType.Speak, false);
- }
-
- return false;
- }
-
// biomass checks
var biomassAmount = _material.GetMaterialAmount(uid, clonePod.RequiredMaterial);
using Content.Server.Ghost;
using Content.Server.Popups;
using Content.Server.PowerCell;
+using Content.Server.Traits.Assorted;
using Content.Shared.Damage;
using Content.Shared.DoAfter;
using Content.Shared.Interaction;
_chatManager.TrySendInGameICMessage(uid, Loc.GetString("defibrillator-rotten"),
InGameICChatType.Speak, true);
}
+ else if (HasComp<UnrevivableComponent>(target))
+ {
+ _chatManager.TrySendInGameICMessage(uid, Loc.GetString("defibrillator-unrevivable"),
+ InGameICChatType.Speak, true);
+ }
else
{
if (_mobState.IsDead(target, mob))
+++ /dev/null
-namespace Content.Server.Traits.Assorted;
-
-/// <summary>
-/// This is used for the uncloneable trait.
-/// </summary>
-[RegisterComponent]
-public sealed partial class UncloneableComponent : Component
-{
-
-}
--- /dev/null
+namespace Content.Server.Traits.Assorted;
+
+/// <summary>
+/// This is used for the urevivable trait.
+/// </summary>
+[RegisterComponent]
+public sealed partial class UnrevivableComponent : Component
+{
+
+}
defibrillator-not-on = The defibrillator isn't turned on.
defibrillator-no-mind = No intelligence pattern can be detected in patient's brain. Further attempts futile.
defibrillator-rotten = Body decomposition detected: resuscitation failed.
+defibrillator-unrevivable = This patient is unable to be revived due to a unique body composition.
trait-paracusia-name = Paracusia
trait-paracusia-desc = You hear sounds that aren't really there
+trait-unrevivable-name = Unrevivable
+trait-unrevivable-desc = You are unable to be revived by defibrillators.
+
trait-pirate-accent-name = Pirate Accent
trait-pirate-accent-desc = You can't stop speaking like a pirate!
sounds:
collection: Paracusia
+- type: trait
+ id: Unrevivable
+ name: trait-unrevivable-name
+ description: trait-unrevivable-desc
+ components:
+ - type: Unrevivable
+
- type: trait
id: Muted
name: trait-muted-name