namespace Content.Shared.Sound.Components;
/// <summary>
-/// Simple sound emitter that emits sound on ThrowEvent
+/// Simple sound emitter that emits sound on ThrownEvent
/// </summary>
[RegisterComponent, NetworkedComponent, AutoGenerateComponentState]
public sealed partial class EmitSoundOnThrowComponent : BaseEmitSoundComponent;
-namespace Content.Shared.Throwing
-{
- /// <summary>
- /// Base class for all throw events.
- /// </summary>
- public abstract class ThrowEvent : HandledEntityEventArgs
- {
- public readonly EntityUid Thrown;
- public readonly EntityUid Target;
- public ThrownItemComponent Component;
+namespace Content.Shared.Throwing;
- public ThrowEvent(EntityUid thrown, EntityUid target, ThrownItemComponent component)
- {
- Thrown = thrown;
- Target = target;
- Component = component;
- }
- }
+/// <summary>
+/// Raised on an entity after it has thrown something.
+/// </summary>
+[ByRefEvent]
+public readonly record struct ThrowEvent(EntityUid? User, EntityUid Thrown);
- /// <summary>
- /// Raised directed on the target entity being hit by the thrown entity.
- /// </summary>
- public sealed class ThrowHitByEvent : ThrowEvent
- {
- public ThrowHitByEvent(EntityUid thrown, EntityUid target, ThrownItemComponent component) : base(thrown, target, component)
- {
- }
- }
+/// <summary>
+/// Raised on an entity after it has been thrown.
+/// </summary>
+[ByRefEvent]
+public readonly record struct ThrownEvent(EntityUid? User, EntityUid Thrown);
- /// <summary>
- /// Raised directed on the thrown entity that hits another.
- /// </summary>
- public sealed class ThrowDoHitEvent : ThrowEvent
- {
- public ThrowDoHitEvent(EntityUid thrown, EntityUid target, ThrownItemComponent component) : base(thrown, target, component)
- {
- }
- }
-}
+/// <summary>
+/// Raised directed on the target entity being hit by the thrown entity.
+/// </summary>
+[ByRefEvent]
+public readonly record struct ThrowHitByEvent(EntityUid Thrown, EntityUid Target, ThrownItemComponent Component);
+
+/// <summary>
+/// Raised directed on the thrown entity that hits another.
+/// </summary>
+[ByRefEvent]
+public readonly record struct ThrowDoHitEvent(EntityUid Thrown, EntityUid Target, ThrownItemComponent Component);
}
}
- var throwEvent = new ThrownEvent(user, uid);
- RaiseLocalEvent(uid, ref throwEvent, true);
if (user != null)
_adminLogger.Add(LogType.Throw, LogImpact.Low, $"{ToPrettyString(user.Value):user} threw {ToPrettyString(uid):entity}");
var impulseVector = direction.Normalized() * throwSpeed * physics.Mass;
_physics.ApplyLinearImpulse(uid, impulseVector, body: physics);
+ var thrownEvent = new ThrownEvent(user, uid);
+ RaiseLocalEvent(uid, ref thrownEvent, true);
+ if (user != null)
+ {
+ var throwEvent = new ThrowEvent(user, uid);
+ RaiseLocalEvent(user.Value, ref throwEvent, true);
+ }
+
if (comp.LandTime == null || comp.LandTime <= TimeSpan.Zero)
{
_thrownSystem.LandComponent(uid, comp, physics, playSound);
+++ /dev/null
-using JetBrains.Annotations;
-
-namespace Content.Shared.Throwing;
-
-/// <summary>
-/// Raised on thrown entity.
-/// </summary>
-[PublicAPI]
-[ByRefEvent]
-public readonly record struct ThrownEvent(EntityUid? User, EntityUid Thrown);
_adminLogger.Add(LogType.ThrowHit, LogImpact.Low,
$"{ToPrettyString(thrown):thrown} thrown by {ToPrettyString(component.Thrower.Value):thrower} hit {ToPrettyString(target):target}.");
- RaiseLocalEvent(target, new ThrowHitByEvent(thrown, target, component), true);
- RaiseLocalEvent(thrown, new ThrowDoHitEvent(thrown, target, component), true);
+ var hitByEv = new ThrowHitByEvent(thrown, target, component);
+ var doHitEv = new ThrowDoHitEvent(thrown, target, component);
+ RaiseLocalEvent(target, ref hitByEv, true);
+ RaiseLocalEvent(thrown, ref doHitEv, true);
}
public override void Update(float frameTime)
--- /dev/null
+using Robust.Shared.GameStates;
+
+namespace Content.Shared.Trigger.Components.Triggers;
+
+/// <summary>
+/// Triggers when after an entity has thrown something.
+/// The user is the thrown item.
+/// </summary>
+[RegisterComponent, NetworkedComponent, AutoGenerateComponentState]
+public sealed partial class TriggerOnThrowComponent : BaseTriggerOnXComponent;
--- /dev/null
+using Robust.Shared.GameStates;
+
+namespace Content.Shared.Trigger.Components.Triggers;
+
+/// <summary>
+/// Triggers when an entity was thrown.
+/// The user is the thrower.
+/// </summary>
+[RegisterComponent, NetworkedComponent, AutoGenerateComponentState]
+public sealed partial class TriggerOnThrownComponent : BaseTriggerOnXComponent;
using Content.Shared.Interaction;
using Content.Shared.Interaction.Events;
using Content.Shared.Item.ItemToggle.Components;
+using Content.Shared.Throwing;
using Content.Shared.Trigger.Components.Triggers;
using Content.Shared.Trigger.Components.Effects;
private void InitializeInteraction()
{
SubscribeLocalEvent<TriggerOnExaminedComponent, ExaminedEvent>(OnExamined);
-
SubscribeLocalEvent<TriggerOnActivateComponent, ActivateInWorldEvent>(OnActivate);
SubscribeLocalEvent<TriggerOnUseComponent, UseInHandEvent>(OnUse);
SubscribeLocalEvent<TriggerOnInteractHandComponent, InteractHandEvent>(OnInteractHand);
+ SubscribeLocalEvent<TriggerOnThrowComponent, ThrowEvent>(OnThrow);
+ SubscribeLocalEvent<TriggerOnThrownComponent, ThrownEvent>(OnThrown);
SubscribeLocalEvent<ItemToggleOnTriggerComponent, TriggerEvent>(HandleItemToggleOnTrigger);
SubscribeLocalEvent<AnchorOnTriggerComponent, TriggerEvent>(HandleAnchorOnTrigger);
args.Handled = true;
}
+ private void OnThrow(Entity<TriggerOnThrowComponent> ent, ref ThrowEvent args)
+ {
+ Trigger(ent.Owner, args.Thrown, ent.Comp.KeyOut);
+ }
+
+ private void OnThrown(Entity<TriggerOnThrownComponent> ent, ref ThrownEvent args)
+ {
+ Trigger(ent.Owner, args.User, ent.Comp.KeyOut);
+ }
+
private void HandleItemToggleOnTrigger(Entity<ItemToggleOnTriggerComponent> ent, ref TriggerEvent args)
{
if (args.Key != null && !ent.Comp.KeysIn.Contains(args.Key))