* Make AI overlay use vis1
I think this is what get_hear in 13 uses idk this shit is esoteric.
vis1 is luminosity vis2 is line of sight.
* boark
if (TargetTile != null)
{
- if (vis2.TryGetValue(TargetTile.Value, out var tileVis2))
+ if (vis1.TryGetValue(TargetTile.Value, out var tileVis))
{
DebugTools.Assert(seedTiles.Contains(TargetTile.Value));
- if (tileVis2 != 0)
+ if (tileVis != 0)
{
lock (System)
{
if (!System._viewportTiles.Contains(tile))
continue;
- var tileVis2 = vis2.GetValueOrDefault(tile, 0);
+ var tileVis = vis1.GetValueOrDefault(tile, 0);
- if (tileVis2 != 0)
+ if (tileVis != 0)
{
// No idea if it's better to do this inside or out.
lock (VisibleTiles)