radioChannel = null;
return _player.LocalEntity is EntityUid { Valid: true } uid
&& _chatSys != null
- && _chatSys.TryProccessRadioMessage(uid, text, out _, out radioChannel, quiet: true);
+ && _chatSys.TryProcessRadioMessage(uid, text, out _, out radioChannel, quiet: true);
}
public void UpdateSelectedChannel(ChatBox box)
// This message may have a radio prefix, and should then be whispered to the resolved radio channel
if (checkRadioPrefix)
{
- if (TryProccessRadioMessage(source, message, out var modMessage, out var channel))
+ if (TryProcessRadioMessage(source, message, out var modMessage, out var channel))
{
SendEntityWhisper(source, modMessage, range, channel, nameOverride, hideLog, ignoreActionBlocker);
return;
/// <param name="channel">The channel that was requested, if any</param>
/// <param name="quiet">Whether or not to generate an informative pop-up message.</param>
/// <returns></returns>
- public bool TryProccessRadioMessage(
+ public bool TryProcessRadioMessage(
EntityUid source,
string input,
out string output,