* tomato killer auto death
* fix
* Update miscellaneous.yml
- trigger:
!type:DamageTypeTrigger
damageType: Blunt
- damage: 100
+ damage: 40
behaviors:
- - !type:GibBehavior { }
+ - !type:SpawnEntitiesBehavior
+ spawn:
+ FoodMeatTomato:
+ min: 1
+ max: 2
+ - !type:DoActsBehavior
+ acts: ["Destruction"]
+ - !type:PlaySoundBehavior
+ sound:
+ collection: gib
- type: MobThresholds
thresholds:
0: Alive
- 24: Dead
+ 35: Dead
- type: Fixtures
fixtures:
fix1:
hidden: true
damage:
groups:
- Brute: 4
+ Brute: 9
animation: WeaponArcBite
- type: Climbing
- type: NameIdentifier
- type: Appearance
- type: Produce
seedId: killerTomato
+ - type: PassiveDamage # Slight passive damage. 35 hp \ 5 min \ 60 sec = 0.08
+ allowedStates:
+ - Alive
+ - Dead
+ damageCap: 50
+ damage:
+ types:
+ Blunt: 0.11
+ - type: StaticPrice
+ price: 400
- type: SliceableFood
count: 3
slice: FoodMeatTomatoCutlet
+ - type: StaticPrice
+ price: 100
- type: entity
name: salami
- type: Sprite
state: salami-slice
color: red
+ - type: StaticPrice
+ price: 30
- type: entity
name: salami slice