//TODO: player.Name color, this will need to change the structure of the MsgChatMessage
ChatMessageToAll(ChatChannel.OOC, message, wrappedMessage, EntityUid.Invalid, hideChat: false, recordReplay: true, colorOverride: colorOverride, author: player.UserId);
- _mommiLink.SendOOCMessage(player.Name, message.Replace("@", "\\@").Replace("<", "\\<")); // @ and < are both problematic for discord
+ _mommiLink.SendOOCMessage(player.Name, message.Replace("@", "\\@").Replace("<", "\\<").Replace("/", "\\/")); // @ and < are both problematic for discord due to pinging. / is sanitized solely to kneecap links to murder embeds via blunt force
_adminLogger.Add(LogType.Chat, LogImpact.Low, $"OOC from {player:Player}: {message}");
}