]> git.smokeofanarchy.ru Git - space-station-14.git/commitdiff
Cleanup warnings in `HolopadSystem` (#37421)
authorTayrtahn <tayrtahn@gmail.com>
Tue, 13 May 2025 20:21:00 +0000 (16:21 -0400)
committerGitHub <noreply@github.com>
Tue, 13 May 2025 20:21:00 +0000 (16:21 -0400)
* Cleanup warnings in HolopadSystem

* Fix reversed order of CopySprite parameters

Content.Client/Holopad/HolopadSystem.cs

index 40226b985139eb481ec74344c8df62aeb39829c6..f219e1577d7c9a78b7ff5deea7a34cd849d54821 100644 (file)
@@ -13,6 +13,7 @@ public sealed class HolopadSystem : SharedHolopadSystem
 {
     [Dependency] private readonly IPrototypeManager _prototypeManager = default!;
     [Dependency] private readonly IGameTiming _timing = default!;
+    [Dependency] private readonly SpriteSystem _sprite = default!;
 
     public override void Initialize()
     {
@@ -58,8 +59,8 @@ public sealed class HolopadSystem : SharedHolopadSystem
             return;
 
         // Remove all sprite layers
-        for (int i = hologramSprite.AllLayers.Count() - 1; i >= 0; i--)
-            hologramSprite.RemoveLayer(i);
+        for (var i = hologramSprite.AllLayers.Count() - 1; i >= 0; i--)
+            _sprite.RemoveLayer((hologram, hologramSprite), i);
 
         if (TryComp<SpriteComponent>(target, out var targetSprite))
         {
@@ -67,17 +68,16 @@ public sealed class HolopadSystem : SharedHolopadSystem
             if (TryComp<HolographicAvatarComponent>(target, out var targetAvatar) &&
                 targetAvatar.LayerData != null)
             {
-                for (int i = 0; i < targetAvatar.LayerData.Length; i++)
+                for (var i = 0; i < targetAvatar.LayerData.Length; i++)
                 {
-                    var layer = targetAvatar.LayerData[i];
-                    hologramSprite.AddLayer(targetAvatar.LayerData[i], i);
+                    _sprite.AddLayer((hologram, hologramSprite), targetAvatar.LayerData[i], i);
                 }
             }
 
             // Otherwise copy the target's current physical appearance
             else
             {
-                hologramSprite.CopyFrom(targetSprite);
+                _sprite.CopySprite((target.Value, targetSprite), (hologram, hologramSprite));
             }
         }
 
@@ -87,25 +87,27 @@ public sealed class HolopadSystem : SharedHolopadSystem
             if (string.IsNullOrEmpty(holopadhologram.RsiPath) || string.IsNullOrEmpty(holopadhologram.RsiState))
                 return;
 
-            var layer = new PrototypeLayerData();
-            layer.RsiPath = holopadhologram.RsiPath;
-            layer.State = holopadhologram.RsiState;
+            var layer = new PrototypeLayerData
+            {
+                RsiPath = holopadhologram.RsiPath,
+                State = holopadhologram.RsiState
+            };
 
-            hologramSprite.AddLayer(layer);
+            _sprite.AddLayer((hologram, hologramSprite), layer, null);
         }
 
         // Override specific values
-        hologramSprite.Color = Color.White;
-        hologramSprite.Offset = holopadhologram.Offset;
-        hologramSprite.DrawDepth = (int)DrawDepth.Mobs;
+        _sprite.SetColor((hologram, hologramSprite), Color.White);
+        _sprite.SetOffset((hologram, hologramSprite), holopadhologram.Offset);
+        _sprite.SetDrawDepth((hologram, hologramSprite), (int)DrawDepth.Mobs);
         hologramSprite.NoRotation = true;
         hologramSprite.DirectionOverride = Direction.South;
         hologramSprite.EnableDirectionOverride = true;
 
         // Remove shading from all layers (except displacement maps)
-        for (int i = 0; i < hologramSprite.AllLayers.Count(); i++)
+        for (var i = 0; i < hologramSprite.AllLayers.Count(); i++)
         {
-            if (hologramSprite.TryGetLayer(i, out var layer) && layer.ShaderPrototype != "DisplacedStencilDraw")
+            if (_sprite.TryGetLayer((hologram, hologramSprite), i, out var layer, false) && layer.ShaderPrototype != "DisplacedStencilDraw")
                 hologramSprite.LayerSetShader(i, "unshaded");
         }