using System.Threading.Tasks;
using NUnit.Framework;
using Robust.Shared.GameObjects;
-using Robust.Shared.IoC;
using Robust.Shared.Map;
using Robust.Shared.Prototypes;
using Content.Server.Storage.Components;
using Content.Server.VendingMachines;
-using Content.Server.VendingMachines.Restock;
using Content.Shared.Cargo.Prototypes;
using Content.Shared.Damage;
using Content.Shared.Damage.Prototypes;
{
[TestFixture]
[TestOf(typeof(VendingMachineRestockComponent))]
- [TestOf(typeof(VendingMachineRestockSystem))]
+ [TestOf(typeof(VendingMachineSystem))]
public sealed class VendingMachineRestockTest : EntitySystem
{
private const string Prototypes = @"
Assert.True(entityManager.TryGetComponent(packageWrong, out restockWrongComponent!), $"Wrong package has no {nameof(VendingMachineRestockComponent)}");
Assert.True(entityManager.TryGetComponent(machine, out machineWiresPanel!), $"Machine has no {nameof(WiresPanelComponent)}");
- var systemRestock = entitySystemManager.GetEntitySystem<VendingMachineRestockSystem>();
var systemMachine = entitySystemManager.GetEntitySystem<VendingMachineSystem>();
// Test that the panel needs to be opened first.
- Assert.That(systemRestock.TryAccessMachine(packageRight, restockRightComponent, machineComponent, user, machine), Is.False, "Right package is able to restock without opened access panel");
- Assert.That(systemRestock.TryAccessMachine(packageWrong, restockWrongComponent, machineComponent, user, machine), Is.False, "Wrong package is able to restock without opened access panel");
+ Assert.That(systemMachine.TryAccessMachine(packageRight, restockRightComponent, machineComponent, user, machine), Is.False, "Right package is able to restock without opened access panel");
+ Assert.That(systemMachine.TryAccessMachine(packageWrong, restockWrongComponent, machineComponent, user, machine), Is.False, "Wrong package is able to restock without opened access panel");
var systemWires = entitySystemManager.GetEntitySystem<WiresSystem>();
// Open the panel.
systemWires.TogglePanel(machine, machineWiresPanel, true);
// Test that the right package works for the right machine.
- Assert.That(systemRestock.TryAccessMachine(packageRight, restockRightComponent, machineComponent, user, machine), Is.True, "Correct package is unable to restock with access panel opened");
+ Assert.That(systemMachine.TryAccessMachine(packageRight, restockRightComponent, machineComponent, user, machine), Is.True, "Correct package is unable to restock with access panel opened");
// Test that the wrong package does not work.
- Assert.That(systemRestock.TryMatchPackageToMachine(packageWrong, restockWrongComponent, machineComponent, user, machine), Is.False, "Package with invalid canRestock is able to restock machine");
+ Assert.That(systemMachine.TryMatchPackageToMachine(packageWrong, restockWrongComponent, machineComponent, user, machine), Is.False, "Package with invalid canRestock is able to restock machine");
// Test that the right package does work.
- Assert.That(systemRestock.TryMatchPackageToMachine(packageRight, restockRightComponent, machineComponent, user, machine), Is.True, "Package with valid canRestock is unable to restock machine");
+ Assert.That(systemMachine.TryMatchPackageToMachine(packageRight, restockRightComponent, machineComponent, user, machine), Is.True, "Package with valid canRestock is unable to restock machine");
// Make sure there's something in there to begin with.
Assert.That(systemMachine.GetAvailableInventory(machine, machineComponent).Count, Is.GreaterThan(0),
using Robust.Shared.Random;
using Content.Shared.Stacks;
-using Content.Server.VendingMachines.Restock;
using Content.Shared.Prototypes;
using Content.Shared.VendingMachines;
+++ /dev/null
-using System.Threading;
-using Robust.Shared.Audio;
-using Robust.Shared.Serialization.TypeSerializers.Implementations.Custom.Prototype.Set;
-using Content.Shared.VendingMachines;
-
-namespace Content.Server.VendingMachines.Restock
-{
- [RegisterComponent]
- public sealed class VendingMachineRestockComponent : Component
- {
- /// <summary>
- /// The time (in seconds) that it takes to restock a machine.
- /// </summary>
- [ViewVariables(VVAccess.ReadWrite)]
- [DataField("restockDelay")]
- public TimeSpan RestockDelay = TimeSpan.FromSeconds(8.0f);
-
- /// <summary>
- /// What sort of machine inventory does this restock?
- /// This is checked against the VendingMachineComponent's pack value.
- /// </summary>
- [ViewVariables(VVAccess.ReadWrite)]
- [DataField("canRestock", customTypeSerializer: typeof(PrototypeIdHashSetSerializer<VendingMachineInventoryPrototype>))]
- public HashSet<string> CanRestock = new();
-
- /// <summary>
- /// Sound that plays when starting to restock a machine.
- /// </summary>
- [ViewVariables(VVAccess.ReadWrite)]
- [DataField("soundRestockStart")]
- public SoundSpecifier SoundRestockStart = new SoundPathSpecifier("/Audio/Machines/vending_restock_start.ogg");
-
- /// <summary>
- /// Sound that plays when finished restocking a machine.
- /// </summary>
- [ViewVariables(VVAccess.ReadWrite)]
- [DataField("soundRestockDone")]
- public SoundSpecifier SoundRestockDone = new SoundPathSpecifier("/Audio/Machines/vending_restock_done.ogg");
- }
-}
+++ /dev/null
-using System.Linq;
-using Content.Server.Cargo.Systems;
-using Content.Shared.DoAfter;
-using Content.Shared.Interaction;
-using Content.Shared.Popups;
-using Content.Shared.VendingMachines;
-using Content.Shared.Wires;
-using Robust.Server.GameObjects;
-using Robust.Shared.Audio;
-using Robust.Shared.Prototypes;
-
-namespace Content.Server.VendingMachines.Restock
-{
- public sealed class VendingMachineRestockSystem : EntitySystem
- {
- [Dependency] private readonly IPrototypeManager _prototypeManager = default!;
-
- [Dependency] private readonly SharedDoAfterSystem _doAfterSystem = default!;
- [Dependency] private readonly SharedPopupSystem _popupSystem = default!;
- [Dependency] private readonly AudioSystem _audioSystem = default!;
- [Dependency] private readonly PricingSystem _pricingSystem = default!;
-
- public override void Initialize()
- {
- base.Initialize();
-
- SubscribeLocalEvent<VendingMachineRestockComponent, AfterInteractEvent>(OnAfterInteract);
- SubscribeLocalEvent<VendingMachineRestockComponent, PriceCalculationEvent>(OnPriceCalculation);
- }
-
- public bool TryAccessMachine(EntityUid uid,
- VendingMachineRestockComponent restock,
- VendingMachineComponent machineComponent,
- EntityUid user,
- EntityUid target)
- {
- if (!TryComp<WiresPanelComponent>(target, out var panel) || !panel.Open)
- {
- _popupSystem.PopupCursor(Loc.GetString("vending-machine-restock-needs-panel-open",
- ("this", uid),
- ("user", user),
- ("target", target)),
- user);
- return false;
- }
-
- return true;
- }
-
- public bool TryMatchPackageToMachine(EntityUid uid,
- VendingMachineRestockComponent component,
- VendingMachineComponent machineComponent,
- EntityUid user,
- EntityUid target)
- {
- if (!component.CanRestock.Contains(machineComponent.PackPrototypeId))
- {
- _popupSystem.PopupCursor(Loc.GetString("vending-machine-restock-invalid-inventory", ("this", uid), ("user", user), ("target", target)), user);
- return false;
- }
-
- return true;
- }
-
- private void OnAfterInteract(EntityUid uid, VendingMachineRestockComponent component, AfterInteractEvent args)
- {
- if (args.Target == null || !args.CanReach || args.Handled)
- return;
-
- if (!TryComp<VendingMachineComponent>(args.Target, out var machineComponent))
- return;
-
- if (!TryMatchPackageToMachine(uid, component, machineComponent, args.User, args.Target.Value))
- return;
-
- if (!TryAccessMachine(uid, component, machineComponent, args.User, args.Target.Value))
- return;
-
- args.Handled = true;
-
- var doAfterArgs = new DoAfterArgs(args.User, (float) component.RestockDelay.TotalSeconds, new RestockDoAfterEvent(), args.Target,
- target: args.Target, used: uid)
- {
- BreakOnTargetMove = true,
- BreakOnUserMove = true,
- BreakOnDamage = true,
- NeedHand = true
- };
-
- if (!_doAfterSystem.TryStartDoAfter(doAfterArgs))
- return;
-
- _popupSystem.PopupEntity(Loc.GetString("vending-machine-restock-start", ("this", uid), ("user", args.User), ("target", args.Target)),
- args.User,
- PopupType.Medium);
-
- _audioSystem.PlayPvs(component.SoundRestockStart, component.Owner, AudioParams.Default.WithVolume(-2f).WithVariation(0.2f));
- }
-
- private void OnPriceCalculation(EntityUid uid, VendingMachineRestockComponent component, ref PriceCalculationEvent args)
- {
- List<double> priceSets = new();
-
- // Find the most expensive inventory and use that as the highest price.
- foreach (var vendingInventory in component.CanRestock)
- {
- double total = 0;
-
- if (_prototypeManager.TryIndex(vendingInventory, out VendingMachineInventoryPrototype? inventoryPrototype))
- {
- foreach (var (item, amount) in inventoryPrototype.StartingInventory)
- {
- if (_prototypeManager.TryIndex(item, out EntityPrototype? entity))
- total += _pricingSystem.GetEstimatedPrice(entity) * amount;
- }
- }
-
- priceSets.Add(total);
- }
-
- args.Price += priceSets.Max();
- }
- }
-}
+using System.Linq;
using Content.Server.Cargo.Systems;
-using Content.Server.Popups;
using Content.Server.Power.Components;
using Content.Server.Power.EntitySystems;
using Content.Server.UserInterface;
-using Content.Server.VendingMachines.Restock;
using Content.Shared.Access.Components;
using Content.Shared.Access.Systems;
using Content.Shared.Actions;
public sealed class VendingMachineSystem : SharedVendingMachineSystem
{
[Dependency] private readonly IRobustRandom _random = default!;
- [Dependency] private readonly IPrototypeManager _prototypeManager = default!;
[Dependency] private readonly AccessReaderSystem _accessReader = default!;
[Dependency] private readonly AppearanceSystem _appearanceSystem = default!;
- [Dependency] private readonly AudioSystem _audioSystem = default!;
- [Dependency] private readonly PopupSystem _popupSystem = default!;
[Dependency] private readonly SharedActionsSystem _action = default!;
[Dependency] private readonly PricingSystem _pricing = default!;
[Dependency] private readonly ThrowingSystem _throwingSystem = default!;
SubscribeLocalEvent<VendingMachineComponent, VendingMachineSelfDispenseEvent>(OnSelfDispense);
SubscribeLocalEvent<VendingMachineComponent, RestockDoAfterEvent>(OnDoAfter);
+
+ SubscribeLocalEvent<VendingMachineRestockComponent, PriceCalculationEvent>(OnPriceCalculation);
}
private void OnVendingPrice(EntityUid uid, VendingMachineComponent component, ref PriceCalculationEvent args)
{
var price = 0.0;
- foreach (var (id, entry) in component.Inventory)
+ foreach (var entry in component.Inventory.Values)
{
- if (!_prototypeManager.TryIndex<EntityPrototype>(entry.ID, out var proto))
+ if (!PrototypeManager.TryIndex<EntityPrototype>(entry.ID, out var proto))
{
_sawmill.Error($"Unable to find entity prototype {entry.ID} on {ToPrettyString(uid)} vending.");
continue;
{
base.OnComponentInit(uid, component, args);
- if (HasComp<ApcPowerReceiverComponent>(component.Owner))
+ if (HasComp<ApcPowerReceiverComponent>(uid))
{
TryUpdateVisualState(uid, component);
}
if (component.Action != null)
{
- var action = new InstantAction(_prototypeManager.Index<InstantActionPrototype>(component.Action));
+ var action = new InstantAction(PrototypeManager.Index<InstantActionPrototype>(component.Action));
_action.AddAction(uid, action, uid);
}
}
private void OnBoundUIOpened(EntityUid uid, VendingMachineComponent component, BoundUIOpenedEvent args)
{
- UpdateVendingMachineInterfaceState(component);
+ UpdateVendingMachineInterfaceState(uid, component);
}
- private void UpdateVendingMachineInterfaceState(VendingMachineComponent component)
+ private void UpdateVendingMachineInterfaceState(EntityUid uid, VendingMachineComponent component)
{
- var state = new VendingMachineInterfaceState(GetAllInventory(component.Owner, component));
+ var state = new VendingMachineInterfaceState(GetAllInventory(uid, component));
- _userInterfaceSystem.TrySetUiState(component.Owner, VendingMachineUiKey.Key, state);
+ _userInterfaceSystem.TrySetUiState(uid, VendingMachineUiKey.Key, state);
}
private void OnInventoryEjectMessage(EntityUid uid, VendingMachineComponent component, VendingMachineEjectMessage args)
TryRestockInventory(uid, component);
- _popupSystem.PopupEntity(Loc.GetString("vending-machine-restock-done", ("this", args.Args.Used), ("user", args.Args.User), ("target", uid)), args.Args.User, PopupType.Medium);
+ Popup.PopupEntity(Loc.GetString("vending-machine-restock-done", ("this", args.Args.Used), ("user", args.Args.User), ("target", uid)), args.Args.User, PopupType.Medium);
- _audioSystem.PlayPvs(restockComponent.SoundRestockDone, uid, AudioParams.Default.WithVolume(-2f).WithVariation(0.2f));
+ Audio.PlayPvs(restockComponent.SoundRestockDone, uid, AudioParams.Default.WithVolume(-2f).WithVariation(0.2f));
Del(args.Args.Used.Value);
return;
vendComponent.Denying = true;
- _audioSystem.PlayPvs(vendComponent.SoundDeny, vendComponent.Owner, AudioParams.Default.WithVolume(-2f));
+ Audio.PlayPvs(vendComponent.SoundDeny, uid, AudioParams.Default.WithVolume(-2f));
TryUpdateVisualState(uid, vendComponent);
}
/// <summary>
/// Checks if the user is authorized to use this vending machine
/// </summary>
+ /// <param name="uid"></param>
/// <param name="sender">Entity trying to use the vending machine</param>
- public bool IsAuthorized(EntityUid uid, EntityUid? sender, VendingMachineComponent? vendComponent = null)
+ /// <param name="vendComponent"></param>
+ public bool IsAuthorized(EntityUid uid, EntityUid sender, VendingMachineComponent? vendComponent = null)
{
- if (!Resolve(uid, ref vendComponent) || sender == null)
+ if (!Resolve(uid, ref vendComponent))
return false;
- if (TryComp<AccessReaderComponent?>(vendComponent.Owner, out var accessReader))
- {
- if (!_accessReader.IsAllowed(sender.Value, accessReader) && !HasComp<EmaggedComponent>(uid))
- {
- _popupSystem.PopupEntity(Loc.GetString("vending-machine-component-try-eject-access-denied"), uid);
- Deny(uid, vendComponent);
- return false;
- }
- }
- return true;
+ if (!TryComp<AccessReaderComponent?>(uid, out var accessReader))
+ return true;
+
+ if (_accessReader.IsAllowed(sender, accessReader) || HasComp<EmaggedComponent>(uid))
+ return true;
+
+ Popup.PopupEntity(Loc.GetString("vending-machine-component-try-eject-access-denied"), uid);
+ Deny(uid, vendComponent);
+ return false;
}
/// <summary>
/// Tries to eject the provided item. Will do nothing if the vending machine is incapable of ejecting, already ejecting
/// or the item doesn't exist in its inventory.
/// </summary>
+ /// <param name="uid"></param>
/// <param name="type">The type of inventory the item is from</param>
/// <param name="itemId">The prototype ID of the item</param>
/// <param name="throwItem">Whether the item should be thrown in a random direction after ejection</param>
+ /// <param name="vendComponent"></param>
public void TryEjectVendorItem(EntityUid uid, InventoryType type, string itemId, bool throwItem, VendingMachineComponent? vendComponent = null)
{
if (!Resolve(uid, ref vendComponent))
return;
}
- var entry = GetEntry(itemId, type, vendComponent);
+ var entry = GetEntry(uid, itemId, type, vendComponent);
if (entry == null)
{
- _popupSystem.PopupEntity(Loc.GetString("vending-machine-component-try-eject-invalid-item"), uid);
+ Popup.PopupEntity(Loc.GetString("vending-machine-component-try-eject-invalid-item"), uid);
Deny(uid, vendComponent);
return;
}
if (entry.Amount <= 0)
{
- _popupSystem.PopupEntity(Loc.GetString("vending-machine-component-try-eject-out-of-stock"), uid);
+ Popup.PopupEntity(Loc.GetString("vending-machine-component-try-eject-out-of-stock"), uid);
Deny(uid, vendComponent);
return;
}
if (string.IsNullOrEmpty(entry.ID))
return;
- if (!TryComp<TransformComponent>(vendComponent.Owner, out var transformComp))
- return;
// Start Ejecting, and prevent users from ordering while anim playing
vendComponent.Ejecting = true;
vendComponent.NextItemToEject = entry.ID;
vendComponent.ThrowNextItem = throwItem;
entry.Amount--;
- UpdateVendingMachineInterfaceState(vendComponent);
+ UpdateVendingMachineInterfaceState(uid, vendComponent);
TryUpdateVisualState(uid, vendComponent);
- _audioSystem.PlayPvs(vendComponent.SoundVend, vendComponent.Owner, AudioParams.Default.WithVolume(-2f));
+ Audio.PlayPvs(vendComponent.SoundVend, uid);
}
/// <summary>
/// Checks whether the user is authorized to use the vending machine, then ejects the provided item if true
/// </summary>
+ /// <param name="uid"></param>
/// <param name="sender">Entity that is trying to use the vending machine</param>
/// <param name="type">The type of inventory the item is from</param>
/// <param name="itemId">The prototype ID of the item</param>
+ /// <param name="component"></param>
public void AuthorizedVend(EntityUid uid, EntityUid sender, InventoryType type, string itemId, VendingMachineComponent component)
{
if (IsAuthorized(uid, sender, component))
finalState = VendingMachineVisualState.Off;
}
- if (TryComp<AppearanceComponent>(vendComponent.Owner, out var appearance))
- {
- _appearanceSystem.SetData(uid, VendingMachineVisuals.VisualState, finalState, appearance);
- }
+ _appearanceSystem.SetData(uid, VendingMachineVisuals.VisualState, finalState);
}
/// <summary>
/// Ejects a random item from the available stock. Will do nothing if the vending machine is empty.
/// </summary>
+ /// <param name="uid"></param>
/// <param name="throwItem">Whether to throw the item in a random direction after dispensing it.</param>
/// <param name="forceEject">Whether to skip the regular ejection checks and immediately dispense the item without animation.</param>
+ /// <param name="vendComponent"></param>
public void EjectRandom(EntityUid uid, bool throwItem, bool forceEject = false, VendingMachineComponent? vendComponent = null)
{
if (!Resolve(uid, ref vendComponent))
var availableItems = GetAvailableInventory(uid, vendComponent);
if (availableItems.Count <= 0)
- {
return;
- }
var item = _random.Pick(availableItems);
{
vendComponent.NextItemToEject = item.ID;
vendComponent.ThrowNextItem = throwItem;
- var entry = GetEntry(item.ID, item.Type, vendComponent);
+ var entry = GetEntry(uid, item.ID, item.Type, vendComponent);
if (entry != null)
entry.Amount--;
- EjectItem(vendComponent, forceEject);
+ EjectItem(uid, vendComponent, forceEject);
}
else
+ {
TryEjectVendorItem(uid, item.Type, item.ID, throwItem, vendComponent);
+ }
}
- private void EjectItem(VendingMachineComponent vendComponent, bool forceEject = false)
+ private void EjectItem(EntityUid uid, VendingMachineComponent? vendComponent = null, bool forceEject = false)
{
+ if (!Resolve(uid, ref vendComponent))
+ return;
+
// No need to update the visual state because we never changed it during a forced eject
if (!forceEject)
- TryUpdateVisualState(vendComponent.Owner, vendComponent);
+ TryUpdateVisualState(uid, vendComponent);
if (string.IsNullOrEmpty(vendComponent.NextItemToEject))
{
return;
}
- var ent = EntityManager.SpawnEntity(vendComponent.NextItemToEject, Transform(vendComponent.Owner).Coordinates);
+ var ent = Spawn(vendComponent.NextItemToEject, Transform(uid).Coordinates);
if (vendComponent.ThrowNextItem)
{
var range = vendComponent.NonLimitedEjectRange;
vendComponent.ThrowNextItem = false;
}
- private void DenyItem(VendingMachineComponent vendComponent)
+ private VendingMachineInventoryEntry? GetEntry(EntityUid uid, string entryId, InventoryType type, VendingMachineComponent? component = null)
{
- TryUpdateVisualState(vendComponent.Owner, vendComponent);
- }
+ if (!Resolve(uid, ref component))
+ return null;
- private VendingMachineInventoryEntry? GetEntry(string entryId, InventoryType type, VendingMachineComponent component)
- {
- if (type == InventoryType.Emagged && HasComp<EmaggedComponent>(component.Owner))
+ if (type == InventoryType.Emagged && HasComp<EmaggedComponent>(uid))
return component.EmaggedInventory.GetValueOrDefault(entryId);
if (type == InventoryType.Contraband && component.Contraband)
{
base.Update(frameTime);
- foreach (var comp in EntityQuery<VendingMachineComponent>())
+ var query = EntityQueryEnumerator<VendingMachineComponent>();
+ while (query.MoveNext(out var uid, out var comp))
{
if (comp.Ejecting)
{
comp.EjectAccumulator = 0f;
comp.Ejecting = false;
- EjectItem(comp);
+ EjectItem(uid, comp);
}
}
comp.DenyAccumulator = 0f;
comp.Denying = false;
- DenyItem(comp);
+ TryUpdateVisualState(uid, comp);
}
}
RestockInventoryFromPrototype(uid, vendComponent);
- UpdateVendingMachineInterfaceState(vendComponent);
+ UpdateVendingMachineInterfaceState(uid, vendComponent);
TryUpdateVisualState(uid, vendComponent);
}
+
+ private void OnPriceCalculation(EntityUid uid, VendingMachineRestockComponent component, ref PriceCalculationEvent args)
+ {
+ List<double> priceSets = new();
+
+ // Find the most expensive inventory and use that as the highest price.
+ foreach (var vendingInventory in component.CanRestock)
+ {
+ double total = 0;
+
+ if (PrototypeManager.TryIndex(vendingInventory, out VendingMachineInventoryPrototype? inventoryPrototype))
+ {
+ foreach (var (item, amount) in inventoryPrototype.StartingInventory)
+ {
+ if (PrototypeManager.TryIndex(item, out EntityPrototype? entity))
+ total += _pricing.GetEstimatedPrice(entity) * amount;
+ }
+ }
+
+ priceSets.Add(total);
+ }
+
+ args.Price += priceSets.Max();
+ }
}
}
--- /dev/null
+using Content.Shared.DoAfter;
+using Content.Shared.Interaction;
+using Content.Shared.Popups;
+using Content.Shared.Wires;
+using Robust.Shared.Audio;
+
+namespace Content.Shared.VendingMachines;
+
+public abstract partial class SharedVendingMachineSystem
+{
+ public bool TryAccessMachine(EntityUid uid,
+ VendingMachineRestockComponent restock,
+ VendingMachineComponent machineComponent,
+ EntityUid user,
+ EntityUid target)
+ {
+ if (!TryComp<WiresPanelComponent>(target, out var panel) || !panel.Open)
+ {
+ if (_net.IsServer)
+ {
+ Popup.PopupCursor(Loc.GetString("vending-machine-restock-needs-panel-open",
+ ("this", uid),
+ ("user", user),
+ ("target", target)),
+ user);
+ }
+
+ return false;
+ }
+
+ return true;
+ }
+
+ public bool TryMatchPackageToMachine(EntityUid uid,
+ VendingMachineRestockComponent component,
+ VendingMachineComponent machineComponent,
+ EntityUid user,
+ EntityUid target)
+ {
+ if (!component.CanRestock.Contains(machineComponent.PackPrototypeId))
+ {
+ if (_net.IsServer)
+ {
+ Popup.PopupCursor(Loc.GetString("vending-machine-restock-invalid-inventory", ("this", uid), ("user", user),
+ ("target", target)), user);
+ }
+
+ return false;
+ }
+
+ return true;
+ }
+
+ private void OnAfterInteract(EntityUid uid, VendingMachineRestockComponent component, AfterInteractEvent args)
+ {
+ if (args.Target is not { } target || !args.CanReach || args.Handled)
+ return;
+
+ if (!TryComp<VendingMachineComponent>(args.Target, out var machineComponent))
+ return;
+
+ if (!TryMatchPackageToMachine(uid, component, machineComponent, args.User, target))
+ return;
+
+ if (!TryAccessMachine(uid, component, machineComponent, args.User, target))
+ return;
+
+ args.Handled = true;
+
+ var doAfterArgs = new DoAfterArgs(args.User, (float) component.RestockDelay.TotalSeconds, new RestockDoAfterEvent(), target,
+ target: target, used: uid)
+ {
+ BreakOnTargetMove = true,
+ BreakOnUserMove = true,
+ BreakOnDamage = true,
+ NeedHand = true
+ };
+
+ if (!_doAfter.TryStartDoAfter(doAfterArgs))
+ return;
+
+ if (_net.IsServer)
+ {
+ Popup.PopupEntity(Loc.GetString("vending-machine-restock-start", ("this", uid), ("user", args.User),
+ ("target", target)),
+ args.User,
+ PopupType.Medium);
+ }
+
+ Audio.PlayPredicted(component.SoundRestockStart, uid, args.User);
+ }
+}
using Robust.Shared.Prototypes;
using System.Linq;
using Content.Shared.DoAfter;
-using Robust.Shared.Serialization;
+using Content.Shared.Interaction;
+using Content.Shared.Popups;
+using Robust.Shared.Network;
namespace Content.Shared.VendingMachines;
-public abstract class SharedVendingMachineSystem : EntitySystem
+public abstract partial class SharedVendingMachineSystem : EntitySystem
{
- [Dependency] private readonly IPrototypeManager _prototypeManager = default!;
+ [Dependency] private readonly INetManager _net = default!;
+ [Dependency] protected readonly IPrototypeManager PrototypeManager = default!;
+ [Dependency] protected readonly SharedAudioSystem Audio = default!;
+ [Dependency] private readonly SharedDoAfterSystem _doAfter = default!;
+ [Dependency] protected readonly SharedPopupSystem Popup = default!;
public override void Initialize()
{
base.Initialize();
SubscribeLocalEvent<VendingMachineComponent, ComponentInit>(OnComponentInit);
+ SubscribeLocalEvent<VendingMachineRestockComponent, AfterInteractEvent>(OnAfterInteract);
}
protected virtual void OnComponentInit(EntityUid uid, VendingMachineComponent component, ComponentInit args)
return;
}
- if (!_prototypeManager.TryIndex(component.PackPrototypeId, out VendingMachineInventoryPrototype? packPrototype))
+ if (!PrototypeManager.TryIndex(component.PackPrototypeId, out VendingMachineInventoryPrototype? packPrototype))
return;
AddInventoryFromPrototype(uid, packPrototype.StartingInventory, InventoryType.Regular, component);
foreach (var (id, amount) in entries)
{
- if (_prototypeManager.HasIndex<EntityPrototype>(id))
+ if (PrototypeManager.HasIndex<EntityPrototype>(id))
{
- if (inventory.TryGetValue(id, out VendingMachineInventoryEntry? entry))
+ if (inventory.TryGetValue(id, out var entry))
// Prevent a machine's stock from going over three times
// the prototype's normal amount. This is an arbitrary
// number and meant to be a convenience for someone
}
}
}
-
-[Serializable, NetSerializable]
-public sealed class RestockDoAfterEvent : SimpleDoAfterEvent
-{
-}
/// </summary>
[DataField("soundVend")]
// Grabbed from: https://github.com/discordia-space/CEV-Eris/blob/f702afa271136d093ddeb415423240a2ceb212f0/sound/machines/vending_drop.ogg
- public SoundSpecifier SoundVend = new SoundPathSpecifier("/Audio/Machines/machine_vend.ogg");
+ public SoundSpecifier SoundVend = new SoundPathSpecifier("/Audio/Machines/machine_vend.ogg")
+ {
+ Params = new AudioParams
+ {
+ Volume = -2f
+ }
+ };
/// <summary>
/// Sound that plays when an item can't be ejected
--- /dev/null
+using Content.Shared.DoAfter;
+using Robust.Shared.Audio;
+using Robust.Shared.Serialization.TypeSerializers.Implementations.Custom.Prototype.Set;
+using Robust.Shared.GameStates;
+using Robust.Shared.Serialization;
+
+namespace Content.Shared.VendingMachines;
+
+[RegisterComponent, NetworkedComponent, Access(typeof(SharedVendingMachineSystem))]
+public sealed class VendingMachineRestockComponent : Component
+{
+ /// <summary>
+ /// The time (in seconds) that it takes to restock a machine.
+ /// </summary>
+ [ViewVariables(VVAccess.ReadWrite)]
+ [DataField("restockDelay")]
+ public TimeSpan RestockDelay = TimeSpan.FromSeconds(5.0f);
+
+ /// <summary>
+ /// What sort of machine inventory does this restock?
+ /// This is checked against the VendingMachineComponent's pack value.
+ /// </summary>
+ [ViewVariables(VVAccess.ReadWrite)]
+ [DataField("canRestock", customTypeSerializer: typeof(PrototypeIdHashSetSerializer<VendingMachineInventoryPrototype>))]
+ public HashSet<string> CanRestock = new();
+
+ /// <summary>
+ /// Sound that plays when starting to restock a machine.
+ /// </summary>
+ [ViewVariables(VVAccess.ReadWrite)]
+ [DataField("soundRestockStart")]
+ public SoundSpecifier SoundRestockStart = new SoundPathSpecifier("/Audio/Machines/vending_restock_start.ogg")
+ {
+ Params = new AudioParams
+ {
+ Volume = -2f,
+ Variation = 0.2f
+ }
+ };
+
+ /// <summary>
+ /// Sound that plays when finished restocking a machine.
+ /// </summary>
+ [ViewVariables(VVAccess.ReadWrite)]
+ [DataField("soundRestockDone")]
+ public SoundSpecifier SoundRestockDone = new SoundPathSpecifier("/Audio/Machines/vending_restock_done.ogg");
+}
+
+[Serializable, NetSerializable]
+public sealed class RestockDoAfterEvent : SimpleDoAfterEvent
+{
+}