job-description-clown = Entertain the crew through elaborate slapstick routines or terrible jokes.
job-description-cmo = Manage the resources and personnel of the medical department to keep the crew alive.
job-description-paramedic = Rescue critically injured patients all over the station, sometimes outside too. Stablize them, give them a ride to medbay, and get back out there!
-job-description-detective = Investigate crime scenes using forensic tools, ensure that the guilty party is found, and have a couple smokes.
+job-description-detective = Answer requests for help, investigate crime scenes using forensic tools, and have a couple smokes.
job-description-doctor = Diagnose and heal crewmembers through medicinal chemicals, advanced medicine, and defibrillators. Make sure the dead don't rot, and that cadavers are in the morgue.
job-description-engineer = Keep the station's main engine & solars active, optimize the power network, and make emergency repairs using your hardsuit in spaced areas.
job-description-ertengineer = Ensure that the station has power and clean air.
-- type: job\r
- id: Detective\r
- name: job-name-detective\r
- description: job-description-detective\r
- playTimeTracker: JobDetective\r
- requirements:\r
- - !type:DepartmentTimeRequirement\r
- department: Security\r
- time: 54000 # 15 hours\r
- startingGear: DetectiveGear\r
- icon: "JobIconDetective"\r
- supervisors: job-supervisors-hos\r
- canBeAntag: false\r
- access:\r
- - Security\r
- - Brig\r
- - Maintenance\r
- - Service\r
- - Detective\r
- special:\r
- - !type:AddImplantSpecial\r
- implants: [ MindShieldImplant ]\r
-\r
-- type: startingGear\r
- id: DetectiveGear\r
- equipment:\r
- jumpsuit: ClothingUniformJumpsuitDetective\r
- back: ClothingBackpackSecurityFilledDetective\r
- shoes: ClothingShoesBootsCombatFilled\r
- eyes: ClothingEyesGlassesSunglasses\r
- head: ClothingHeadHatFedoraBrown\r
- outerClothing: ClothingOuterVestDetective\r
- id: DetectivePDA\r
- ears: ClothingHeadsetSecurity\r
- belt: ClothingBeltHolsterFilled\r
- innerClothingSkirt: ClothingUniformJumpskirtDetective\r
- satchel: ClothingBackpackSatchelSecurityFilledDetective\r
- duffelbag: ClothingBackpackDuffelSecurityFilledDetective\r
+- type: job
+ id: Detective
+ name: job-name-detective
+ description: job-description-detective
+ playTimeTracker: JobDetective
+ requirements:
+ - !type:DepartmentTimeRequirement
+ department: Security
+ time: 36000 # 10 hours
+ - !type:DepartmentTimeRequirement
+ department: Civilian
+ time: 18000 # 5 hours
+ startingGear: DetectiveGear
+ icon: "JobIconDetective"
+ supervisors: job-supervisors-hop
+ canBeAntag: true
+ access:
+ - Brig
+ - Maintenance
+ - Service
+ - Detective
+ extendedAccess:
+ - Security
+
+- type: startingGear
+ id: DetectiveGear
+ equipment:
+ jumpsuit: ClothingUniformJumpsuitDetective
+ back: ClothingBackpackFilledDetective
+ shoes: ClothingShoesBootsCombatFilled
+ eyes: ClothingEyesGlassesSunglasses
+ head: ClothingHeadHatFedoraBrown
+ outerClothing: ClothingOuterVestDetective
+ id: DetectivePDA
+ ears: ClothingHeadsetSecurity
+ belt: ClothingBeltHolsterFilled
+ innerClothingSkirt: ClothingUniformJumpskirtDetective
+ satchel: ClothingBackpackSatchelFilledDetective
+ duffelbag: ClothingBackpackDuffelFilledDetective