Fixes crates masks not allowing them to go under plastic flaps + crates no longer can go trough windoors.
MachineLayer = Opaque | MidImpassable | LowImpassable | BulletImpassable,
ConveyorMask = Impassable | MidImpassable | LowImpassable | DoorPassable,
+ // Crates
+ CrateMask = Impassable | HighImpassable | LowImpassable,
+
// Tables that SmallMobs can go under
TableMask = Impassable | MidImpassable,
TableLayer = MidImpassable,
radius: 0.45
density: 25
mask:
- - SmallMobMask
+ - ItemMask
layer:
- MachineLayer
- type: EntityStorage
radius: 0.45
density: 50
mask:
- - SmallMobMask #this is so they can go under plastic flaps
+ - CrateMask #this is so they can go under plastic flaps
layer:
- MachineLayer
- type: Icon
bounds: "-0.4,-0.4,0.4,0.29"
density: 50
mask:
- - SmallMobMask #this is so they can go under plastic flaps
+ - CrateMask #this is so they can go under plastic flaps
layer:
- MachineLayer
- type: EntityStorage
bounds: "-0.4,-0.4,0.4,0.29"
density: 135
mask:
- - SmallMobMask #this is so they can go under plastic flaps
+ - CrateMask #this is so they can go under plastic flaps
layer:
- LargeMobLayer
- type: Construction
bounds: "-0.4,-0.4,0.4,0.29"
density: 80
mask:
- - LargeMobMask
+ - CrateMask
layer:
- LargeMobLayer
- type: StaticPrice
bounds: "-0.49,-0.49,0.49,0.49"
density: 100
mask:
- - TabletopMachineMask
+ - Impassable
layer:
- MidImpassable
- type: Damageable
bounds: "-0.49,-0.49,0.49,0.49"
density: 100
mask:
- - TabletopMachineMask
+ - Impassable
layer:
- Opaque
- MidImpassable