]> git.smokeofanarchy.ru Git - space-station-14.git/commitdiff
Choose correct state when rendering entities (#36409)
authorTobias Berger <tobi.berger13@gmail.com>
Fri, 11 Apr 2025 01:56:02 +0000 (01:56 +0000)
committerGitHub <noreply@github.com>
Fri, 11 Apr 2025 01:56:02 +0000 (03:56 +0200)
Content.MapRenderer/Painters/EntityPainter.cs

index 2c70481b8a4f62c146ca5a4b9f2dd6ff5c13fb2f..0eef467f9ad55f83165b3a6e0a7663ca1322228d 100644 (file)
@@ -102,7 +102,7 @@ public sealed class EntityPainter
                 var frames = stateCount / entity.Sprite.GetLayerDirectionCount(layer);
                 var target = direction * frames;
                 var targetY = target / statesX;
-                var targetX = target % statesY;
+                var targetX = target % statesX;
                 return (targetX * rsi.Size.X, targetY * rsi.Size.Y, rsi.Size.X, rsi.Size.Y);
             }