// Maybe gradually shrink the view-size?
// Make the effect only apply to the edge of the viewport?
// Actually make it blurry??
- var opacity = 0.5f * _magnitude / BlurryVisionComponent.MaxMagnitude;
+ var opacity = 0.75f * _magnitude / BlurryVisionComponent.MaxMagnitude;
var worldHandle = args.WorldHandle;
var viewport = args.WorldBounds;
worldHandle.SetTransform(Matrix3.Identity);
- worldHandle.DrawRect(viewport, Color.White.WithAlpha(opacity));
+ worldHandle.DrawRect(viewport, Color.Black.WithAlpha(opacity));
}
}
}