initial soft zombie rebalance - lower infection chance, damage, and chance of outbreak
Co-authored-by: Bellwether <null>
{
DamageDict = new ()
{
- { "Poison", 0.3 },
+ { "Poison", 0.2 },
}
};
/// being invincible by bundling up.
/// </summary>
[ViewVariables(VVAccess.ReadWrite)]
- public float MinZombieInfectionChance = 0.50f;
+ public float MinZombieInfectionChance = 0.25f;
[ViewVariables(VVAccess.ReadWrite)]
public float ZombieMovementSpeedDebuff = 0.70f;
- type: StationEvent
earliestStart: 50
minimumPlayers: 15
- weight: 5
+ weight: 3
duration: 1
- type: ZombieRule
minStartDelay: 0 #let them know immediately