[Dependency] private readonly IPlayerManager _playerManager = default!;
[Dependency] private readonly IGameTiming _timing = default!;
+ private readonly SharedFlashSystem _flash;
private readonly StatusEffectsSystem _statusSys;
public override OverlaySpace Space => OverlaySpace.WorldSpace;
{
IoCManager.InjectDependencies(this);
_shader = _prototypeManager.Index<ShaderPrototype>("FlashedEffect").InstanceUnique();
+ _flash = _entityManager.System<SharedFlashSystem>();
_statusSys = _entityManager.System<StatusEffectsSystem>();
}
|| !_entityManager.TryGetComponent<StatusEffectsComponent>(playerEntity, out var status))
return;
- if (!_statusSys.TryGetTime(playerEntity.Value, SharedFlashSystem.FlashedKey, out var time, status))
+ if (!_statusSys.TryGetTime(playerEntity.Value, _flash.FlashedKey, out var time, status))
return;
var curTime = _timing.CurTime;
}
}
- public void FlashArea(Entity<FlashComponent?> source, EntityUid? user, float range, float duration, float slowTo = 0.8f, bool displayPopup = false, float probability = 1f, SoundSpecifier? sound = null)
+ public override void FlashArea(Entity<FlashComponent?> source, EntityUid? user, float range, float duration, float slowTo = 0.8f, bool displayPopup = false, float probability = 1f, SoundSpecifier? sound = null)
{
var transform = Transform(source);
var mapPosition = _transform.GetMapCoordinates(transform);
+using Content.Shared.Flash.Components;
using Content.Shared.StatusEffect;
+using Robust.Shared.Audio;
+using Robust.Shared.Prototypes;
-namespace Content.Shared.Flash
+namespace Content.Shared.Flash;
+
+public abstract class SharedFlashSystem : EntitySystem
{
- public abstract class SharedFlashSystem : EntitySystem
+ public ProtoId<StatusEffectPrototype> FlashedKey = "Flashed";
+
+ public virtual void FlashArea(Entity<FlashComponent?> source, EntityUid? user, float range, float duration, float slowTo = 0.8f, bool displayPopup = false, float probability = 1f, SoundSpecifier? sound = null)
{
- [ValidatePrototypeId<StatusEffectPrototype>]
- public const string FlashedKey = "Flashed";
}
}