- type: entity
- name: emergency flare # todo: we need some sort of IgnitionSourceComponent we can add to this, so when it's lit it will cause fires when touching fuel
+ name: emergency flare
parent: BaseItem
id: Flare
description: A flare that produces a very bright light for a short while. Point the flame away from yourself.
temperature: 1000
- type: LightBehaviour
behaviours:
- - !type:RandomizeBehaviour # immediately make it bright and flickery
- id: turn_on
- interpolate: Nearest
- minDuration: 0.001
- maxDuration: 0.001
- startValue: 6.0
- endValue: 15.0
- property: Energy
- isLooped: true
- !type:FadeBehaviour # have the radius start small and get larger as it starts to burn
id: turn_on
interpolate: Linear