thresholds:
- trigger:
!type:DamageTrigger
- damage: 150
+ damage: 150 #excess damage (nuke?). avoid computational cost of spawning entities.
behaviors:
- !type:DoActsBehavior
acts: [ "Destruction" ]
thresholds:
- trigger:
!type:DamageTrigger
- damage: 150
+ damage: 150 #excess damage (nuke?). avoid computational cost of spawning entities.
+ behaviors:
+ - !type:PlaySoundBehavior
+ sound:
+ collection: WindowShatter
+ - !type:DoActsBehavior
+ acts: [ "Destruction" ]
+ - trigger:
+ !type:DamageTrigger
+ damage: 50
behaviors:
- !type:PlaySoundBehavior
sound:
thresholds:
- trigger:
!type:DamageTrigger
- damage: 100
+ damage: 150 #excess damage (nuke?). avoid computational cost of spawning entities.
behaviors:
- !type:PlaySoundBehavior
sound:
collection: WindowShatter
- trigger:
!type:DamageTrigger
- damage: 50
+ damage: 25
behaviors:
- !type:PlaySoundBehavior
sound: