if (TryComp<TelephoneComponent>(linkedHolopad, out var linkedHolopadTelephone) && linkedHolopadTelephone.Muted)
continue;
- foreach (var receiver in GetLinkedHolopads(linkedHolopad))
+ var receivingHolopads = GetLinkedHolopads(linkedHolopad);
+ var range = receivingHolopads.Count > 1 ? ChatTransmitRange.HideChat : ChatTransmitRange.GhostRangeLimit;
+
+ foreach (var receiver in receivingHolopads)
{
if (receiver.Comp.Hologram == null)
continue;
var name = Loc.GetString("holopad-hologram-name", ("name", ent));
// Force the emote, because if the user can do it, the hologram can too
- _chatSystem.TryEmoteWithChat(receiver.Comp.Hologram.Value, args.Emote, ChatTransmitRange.Normal, false, name, true, true);
+ _chatSystem.TryEmoteWithChat(receiver.Comp.Hologram.Value, args.Emote, range, false, name, true, true);
}
}
}
("speaker", Name(entity)),
("originalName", nameEv.VoiceName));
+ var range = args.TelephoneSource.Comp.LinkedTelephones.Count > 1 ? ChatTransmitRange.HideChat : ChatTransmitRange.GhostRangeLimit;
var volume = entity.Comp.SpeakerVolume == TelephoneVolume.Speak ? InGameICChatType.Speak : InGameICChatType.Whisper;
- _chat.TrySendInGameICMessage(entity, args.Message, volume, ChatTransmitRange.GhostRangeLimit, nameOverride: name, checkRadioPrefix: false);
+
+ _chat.TrySendInGameICMessage(entity, args.Message, volume, range, nameOverride: name, checkRadioPrefix: false);
}
#endregion