using Content.Server.Stack;
using Content.Server.Store.Components;
using Content.Shared.Actions;
+using Content.Shared.Administration.Logs;
using Content.Shared.Database;
using Content.Shared.FixedPoint;
using Content.Shared.Hands.EntitySystems;
if (!component.RefundAllowed || component.BoughtEntities.Count == 0)
return;
+ _admin.Add(LogType.StoreRefund, LogImpact.Low, $"{ToPrettyString(buyer):player} has refunded their purchases from {ToPrettyString(uid):store}");
+
for (var i = component.BoughtEntities.Count - 1; i >= 0; i--)
{
var purchase = component.BoughtEntities[i];