* Adds fibers-insulative-frayed to fibers.ftl and relevant fibers-insulative-frayed components to budget insuls
* +1 to the "different types of fibers in the game" info under the forensics guidebook entry (pray this is actually correct and accurate)
forensic-fibers-colored = {LOC($color)} {LOC($material)} fibers
fibers-insulative = insulative
+fibers-insulative-frayed = frayed insulative
fibers-synthetic = synthetic
fibers-leather = leather
fibers-durathread = durathread
- 3
- 3.5
- 4
+ - type: Fiber
+ fiberMaterial: fibers-insulative-frayed
+ fiberColor: fibers-yellow
# Conductive Insulated Gloves
- type: entity
## Fibers
Whenenever people wearing gloves touch anything on the station, they are bound to leave behind some fibers. This complicates things, but nothing is unsolvable for a real detective.
- There are up to [color=red]25[/color] different types of fibers possible. Can that stop you from solving the case?
+ There are up to [color=red]26[/color] different types of fibers possible. Can that stop you from solving the case?
<Box>
<GuideEntityEmbed Entity="ComputerStationRecords"/>