(CVars.NetBufferSize.Name, "0")
};
- public static async Task SetupCVars(RobustIntegrationTest.IntegrationInstance instance, PoolSettings settings)
+ public static async Task SetupCVars(RobustIntegrationTest.IntegrationInstance instance, PoolSettings settings)
{
var cfg = instance.ResolveDependency<IConfigurationManager>();
await instance.WaitPost(() =>
options.CVarOverrides[cvar] = value;
}
}
-}
\ No newline at end of file
+}
using System.Linq;
using System.Threading.Tasks;
using Content.IntegrationTests;
+using Content.Server.GameTicking;
+using Content.Server.Maps;
using Robust.Client.GameObjects;
using Robust.Server.GameObjects;
using Robust.Server.Player;
using Robust.Shared.Map;
using Robust.Shared.Map.Components;
using Robust.Shared.Maths;
+using Robust.Shared.Prototypes;
using Robust.Shared.Timing;
using SixLabors.ImageSharp;
using SixLabors.ImageSharp.PixelFormats;
DummyTicker = false,
Connected = true,
Fresh = true,
- Map = map
+ // Seriously whoever made MapPainter use GameMapPrototype I wish you step on a lego one time.
+ Map = map,
});
var server = pair.Server;
sEntityManager.DeleteEntity(playerEntity.Value);
}
- var mapId = sMapManager.GetAllMapIds().Last();
+ var mapId = sEntityManager.System<GameTicker>().DefaultMap;
grids = sMapManager.GetAllGrids(mapId).ToArray();
foreach (var (uid, _) in grids)