}
Assert.That(!entMan.EntityExists(nukieStationEnt)); // its not supposed to be a station!
- Assert.That(server.MapMan.MapExists(gridsRule.Map));
+ Assert.That(mapSys.MapExists(gridsRule.Map));
var nukieMap = mapSys.GetMap(gridsRule.Map!.Value);
var targetStation = entMan.GetComponent<StationDataComponent>(ruleComp.TargetStation!.Value);
var server = pair.Server;
await server.WaitIdleAsync();
- var mapManager = server.ResolveDependency<IMapManager>();
var entityManager = server.ResolveDependency<IEntityManager>();
var entitySystemManager = server.ResolveDependency<IEntitySystemManager>();
+ var mapSystem = server.System<SharedMapSystem>();
EntityUid packageRight;
EntityUid packageWrong;
Assert.That(systemMachine.GetAvailableInventory(machine, machineComponent), Has.Count.GreaterThan(0),
"Machine available inventory count is not greater than zero after restock.");
- mapManager.DeleteMap(testMap.MapId);
+ mapSystem.DeleteMap(testMap.MapId);
});
await pair.CleanReturnAsync();
await server.WaitIdleAsync();
var prototypeManager = server.ResolveDependency<IPrototypeManager>();
- var mapManager = server.ResolveDependency<IMapManager>();
var entityManager = server.ResolveDependency<IEntityManager>();
var entitySystemManager = server.ResolveDependency<IEntitySystemManager>();
+ var mapSystem = server.System<SharedMapSystem>();
var damageableSystem = entitySystemManager.GetEntitySystem<DamageableSystem>();
Assert.That(totalRamen, Is.EqualTo(2),
"Did not find enough ramen after destroying restock box.");
- mapManager.DeleteMap(testMap.MapId);
+ mapSystem.DeleteMap(testMap.MapId);
});
await pair.CleanReturnAsync();