/// When a mob is walking should its X / Y movement be relative to its parent (true) or the map (false).
/// </summary>
public static readonly CVarDef<bool> RelativeMovement =
- CVarDef.Create("physics.relative_movement", true, CVar.ARCHIVE | CVar.REPLICATED);
+ CVarDef.Create("physics.relative_movement", true, CVar.ARCHIVE | CVar.REPLICATED | CVar.SERVER);
public static readonly CVarDef<float> TileFrictionModifier =
- CVarDef.Create("physics.tile_friction", 40.0f, CVar.ARCHIVE | CVar.REPLICATED);
+ CVarDef.Create("physics.tile_friction", 40.0f, CVar.ARCHIVE | CVar.REPLICATED | CVar.SERVER);
public static readonly CVarDef<float> StopSpeed =
- CVarDef.Create("physics.stop_speed", 0.1f, CVar.ARCHIVE | CVar.REPLICATED);
+ CVarDef.Create("physics.stop_speed", 0.1f, CVar.ARCHIVE | CVar.REPLICATED | CVar.SERVER);
/// <summary>
/// Whether mobs can push objects like lockers.
/// Technically client doesn't need to know about it but this may prevent a bug in the distant future so it stays.
/// </remarks>
public static readonly CVarDef<bool> MobPushing =
- CVarDef.Create("physics.mob_pushing", false, CVar.REPLICATED);
+ CVarDef.Create("physics.mob_pushing", false, CVar.REPLICATED | CVar.SERVER);
/*
* Music
CVarDef.Create("viewport.scale_render", true, CVar.CLIENTONLY | CVar.ARCHIVE);
public static readonly CVarDef<int> ViewportMinimumWidth =
- CVarDef.Create("viewport.minimum_width", 15, CVar.REPLICATED);
+ CVarDef.Create("viewport.minimum_width", 15, CVar.REPLICATED | CVar.SERVER);
public static readonly CVarDef<int> ViewportMaximumWidth =
- CVarDef.Create("viewport.maximum_width", 21, CVar.REPLICATED);
+ CVarDef.Create("viewport.maximum_width", 21, CVar.REPLICATED | CVar.SERVER);
public static readonly CVarDef<int> ViewportWidth =
CVarDef.Create("viewport.width", 21, CVar.CLIENTONLY | CVar.ARCHIVE);
CVarDef.Create("chat.chat_sanitizer_enabled", true, CVar.SERVERONLY);
public static readonly CVarDef<bool> ChatShowTypingIndicator =
- CVarDef.Create("chat.show_typing_indicator", true, CVar.CLIENTONLY);
+ CVarDef.Create("chat.show_typing_indicator", true, CVar.ARCHIVE | CVar.REPLICATED | CVar.SERVER);
public static readonly CVarDef<bool> ChatEnableFancyBubbles =
CVarDef.Create("chat.enable_fancy_bubbles", true, CVar.CLIENTONLY | CVar.ARCHIVE, "Toggles displaying fancy speech bubbles, which display the speaking character's name.");