components:
- type: SpriteFade
- type: Sprite
- sprite: Structures/Furniture/Tables/counterwood.rsi
+ sprite: Structures/Furniture/Tables/frame.rsi
netsync: false
- type: Icon
- sprite: Structures/Furniture/Tables/counterwood.rsi
+ sprite: Structures/Furniture/Tables/frame.rsi
state: full
- type: Fixtures
fixtures:
description: Pieces of metal that make the frame of a table.
components:
- type: Sprite
- sprite: Structures/Furniture/Tables/countermetal.rsi
+ sprite: Structures/Furniture/Tables/frame.rsi
- type: Icon
- sprite: Structures/Furniture/Tables/countermetal.rsi
+ sprite: Structures/Furniture/Tables/frame.rsi
state: full
- type: Damageable
damageContainer: Inorganic
- type: entity
id: TableCounterWood
- parent: CounterWoodFrame
+ parent: CounterBase
name: wood counter
description: Do not apply fire to this. Rumour says it burns easily.
components:
+ - type: Sprite
+ sprite: Structures/Furniture/Tables/counterwood.rsi
+ - type: Icon
+ sprite: Structures/Furniture/Tables/counterwood.rsi
+ state: full
+ - type: Damageable
+ damageContainer: Inorganic
+ damageModifierSet: Wood
+ - type: Destructible
+ thresholds:
+ - trigger:
+ !type:DamageTrigger
+ damage: 100
+ behaviors:
+ - !type:DoActsBehavior
+ acts: [ "Destruction" ]
+ - trigger:
+ !type:DamageTrigger
+ damage: 15
+ behaviors:
+ - !type:PlaySoundBehavior
+ sound:
+ path: /Audio/Effects/woodhit.ogg
+ - !type:SpawnEntitiesBehavior
+ spawn:
+ MaterialWoodPlank1:
+ min: 0
+ max: 1
+ - !type:DoActsBehavior
+ acts: [ "Destruction" ]
- type: Construction
graph: Table
node: CounterWood
- type: entity
id: TableCounterMetal
- parent: CounterMetalFrame
+ parent: CounterBase
name: metal counter
description: Looks like a good place to put a drink down.
components:
+ - type: Sprite
+ sprite: Structures/Furniture/Tables/countermetal.rsi
+ - type: Icon
+ sprite: Structures/Furniture/Tables/countermetal.rsi
+ state: full
+ - type: Damageable
+ damageContainer: Inorganic
+ damageModifierSet: Metallic
+ - type: Destructible
+ thresholds:
+ - trigger:
+ !type:DamageTrigger
+ damage: 100
+ behaviors:
+ - !type:DoActsBehavior
+ acts: [ "Destruction" ]
+ - trigger:
+ !type:DamageTrigger
+ damage: 25
+ behaviors:
+ - !type:PlaySoundBehavior
+ sound:
+ path: /Audio/Effects/metalbreak.ogg
+ - !type:SpawnEntitiesBehavior
+ spawn:
+ SheetSteel1:
+ min: 0
+ max: 1
+ - !type:DoActsBehavior
+ acts: [ "Destruction" ]
- type: Construction
graph: Table
node: CounterMetal