thresholds:
- trigger:
!type:DamageTrigger
- damage: 80
+ damage: 140
behaviors:
- !type:DoActsBehavior
acts: [ "Destruction" ]
- trigger:
!type:DamageTrigger
- damage: 40 #This is probably enough damage before it breaks
+ damage: 100 #This is probably enough damage before it breaks
behaviors:
- !type:DoActsBehavior
acts: [ "Destruction" ]
components:
- type: StaticPrice
price: 90
+ - type: Blocking
+ passiveBlockModifier:
+ coefficients:
+ Blunt: 0.7
+ Slash: 0.7
+ activeBlockModifier:
+ coefficients:
+ Blunt: 0.5
+ Slash: 0.5
+ flatReductions:
+ Blunt: 1
+ Slash: 1
- type: entity
name: riot laser shield
- type: Blocking
passiveBlockModifier:
coefficients:
- Heat: 0.8
+ Heat: 0.7
activeBlockModifier:
coefficients:
- Heat: 0.7
+ Heat: 0.5
flatReductions:
- Heat: 2
+ Heat: 1
- type: entity
name: riot bullet shield
- type: Blocking
passiveBlockModifier:
coefficients:
- Blunt: 0.8
- Piercing: 0.8
+ Piercing: 0.7
activeBlockModifier:
coefficients:
- Blunt: 0.7
- Piercing: 0.7
+ Piercing: 0.5
flatReductions:
- Blunt: 1.5
- Piercing: 1.5
+ Piercing: 1
#Craftable shields