using Content.Shared.Dataset;
using Robust.Shared.Prototypes;
-namespace Content.Server.RandomMetadata;
+namespace Content.Server.RandomMetadata;
/// <summary>
/// Randomizes the description and/or the name for an entity by creating it from list of dataset prototypes or strings.
[DataField]
public List<ProtoId<LocalizedDatasetPrototype>>? NameSegments;
+ /// <summary>
+ /// LocId of the formatting string to use to assemble the <see cref="NameSegments"/> into the entity's name.
+ /// Segments will be passed to the localization system with this string as variables named $part0, $part1, $part2, etc.
+ /// </summary>
[DataField]
- public string NameSeparator = " ";
+ public LocId NameFormat = "random-metadata-name-format-default";
+ /// <summary>
+ /// LocId of the formatting string to use to assemble the <see cref="DescriptionSegments"/> into the entity's description.
+ /// Segments will be passed to the localization system with this string as variables named $part0, $part1, $part2, etc.
+ /// </summary>
[DataField]
- public string DescriptionSeparator = " ";
+ public LocId DescriptionFormat = "random-metadata-description-format-default";
}
[Dependency] private readonly IRobustRandom _random = default!;
[Dependency] private readonly MetaDataSystem _metaData = default!;
- private List<string> _outputSegments = new();
+ private readonly List<(string, object)> _outputSegments = new();
public override void Initialize()
{
if (component.NameSegments != null)
{
- _metaData.SetEntityName(uid, GetRandomFromSegments(component.NameSegments, component.NameSeparator), meta);
+ _metaData.SetEntityName(uid, GetRandomFromSegments(component.NameSegments, component.NameFormat), meta);
}
if (component.DescriptionSegments != null)
{
_metaData.SetEntityDescription(uid,
- GetRandomFromSegments(component.DescriptionSegments, component.DescriptionSeparator), meta);
+ GetRandomFromSegments(component.DescriptionSegments, component.DescriptionFormat), meta);
}
}
/// Generates a random string from segments and a separator.
/// </summary>
/// <param name="segments">The segments that it will be generated from</param>
- /// <param name="separator">The separator that will be inbetween each segment</param>
+ /// <param name="format">The format string used to combine the segments.</param>
/// <returns>The newly generated string</returns>
[PublicAPI]
- public string GetRandomFromSegments(List<ProtoId<LocalizedDatasetPrototype>> segments, string? separator)
+ public string GetRandomFromSegments(List<ProtoId<LocalizedDatasetPrototype>> segments, LocId format)
{
_outputSegments.Clear();
- foreach (var segment in segments)
+ for (var i = 0; i < segments.Count; ++i)
{
- var localizedProto = _prototype.Index(segment);
- _outputSegments.Add(_random.Pick(localizedProto));
+ var localizedProto = _prototype.Index(segments[i]);
+ _outputSegments.Add(($"part{i}", _random.Pick(localizedProto)));
}
- return string.Join(separator, _outputSegments);
+
+ return Loc.GetString(format, _outputSegments.ToArray());
}
}
+++ /dev/null
-names-word-the-1 = The
-names-word-of-1 = of
+++ /dev/null
-names-nukie-commander-1 = Commander
-names-nukie-agent-1 = Agent
-names-nukie-operator-1 = Operator
--- /dev/null
+random-metadata-name-format-default = {$part0}
+random-metadata-description-format-default = {$part0}
+
+# Used for standard humanoid names - "<firstName> <lastName>"
+name-format-standard = {$part0} {$part1}
+
+name-format-regal-rat = {$part0} {$part1}
+name-format-revenant = The {$part0} of {$part1} {$part2}
+name-format-ninja = {$part0} {$part1}
+name-format-wizard = {$part0} {$part1}
+
+# "<title> <name>"
+name-format-nukie-generic = {$part0} {$part1}
+name-format-nukie-agent = Agent {$part0}
+name-format-nukie-commander = Commander {$part0}
+name-format-nukie-operator = Operator {$part0}
+# "<title> <name>"
+name-format-ert = {$part0} {$part1}
+
+# "<appearance> <type>"
+name-format-book = {$part0} {$part1}
+
+name-format-nuclear-operation = {$part0} {$part1}
+++ /dev/null
-# These can be inserted inbetween name datasets
-# Ideally it would be localized since just swapping words doesnt help much for a lot of languages
-
-- type: localizedDataset
- id: WordThe
- values:
- prefix: names-word-the-
- count: 1
-
-- type: localizedDataset
- id: WordOf
- values:
- prefix: names-word-of-
- count: 1
+++ /dev/null
-- type: localizedDataset
- id: NamesNukieFirstCommander
- values:
- prefix: names-nukie-commander-
- count: 1
-
-- type: localizedDataset
- id: NamesNukieFirstAgent
- values:
- prefix: names-nukie-agent-
- count: 1
-
-- type: localizedDataset
- id: NamesNukieFirstOperator
- values:
- prefix: names-nukie-operator-
- count: 1
nameSegments:
- NamesRegalratKingdom
- NamesRegalratTitle
+ nameFormat: name-format-regal-rat
- type: GuideHelp
guides:
- MinorAntagonists
- StolenEssence
- type: RandomMetadata
nameSegments:
- - WordThe
- NamesRevenantType
- - WordOf
- NamesRevenantAdjective
- NamesRevenantTheme
+ nameFormat: name-format-revenant
- type: Speech
speechVerb: Ghost
- type: Reactive
nameSegments:
- NamesFirst
- NamesLast
+ nameFormat: name-format-standard
- type: randomHumanoidSettings
id: ChallengeVictimChiefEngineer
nameSegments:
- NamesFirst
- NamesLast
+ nameFormat: name-format-standard
- type: randomHumanoidSettings
id: ChallengeVictimCMO
nameSegments:
- NamesFirst
- NamesLast
+ nameFormat: name-format-standard
- type: randomHumanoidSettings
id: ChallengeVictimHeadOfPersonnel
nameSegments:
- NamesFirst
- NamesLast
+ nameFormat: name-format-standard
- type: randomHumanoidSettings
id: ChallengeVictimHeadOfSecurity
nameSegments:
- NamesFirst
- NamesLast
+ nameFormat: name-format-standard
- type: randomHumanoidSettings
id: ChallengeVictimResearchDirector
nameSegments:
- NamesFirst
- NamesLast
+ nameFormat: name-format-standard
- type: randomHumanoidSettings
id: ChallengeVictimQuartermaster
nameSegments:
- NamesFirst
- NamesLast
+ nameFormat: name-format-standard
# Security
# Following use EventHumanoidMindShielded since they are heads and probably should have mindshields
nameSegments:
- NamesFirst
- NamesLast
+ nameFormat: name-format-standard
# Engineering
- type: NukeOperative
- type: RandomMetadata
nameSegments:
- - NamesNukieFirstOperator
- NamesSyndicateNormal
+ nameFormat: name-format-nukie-operator
- type: Loadout
prototypes: [SyndicateOperativeGearFullNoUplink]
nameSegments:
- NamesSyndicatePrefix
- NamesSyndicateNormal
+ nameFormat: name-format-nukie-generic
- type: NpcFactionMember
factions:
- Syndicate
nameSegments:
- NamesMilitaryFirstLeader
- NamesMilitaryLast
+ nameFormat: name-format-ert
- type: RandomHumanoidSpawner
settings: DeathSquad
nameSegments:
- NamesMilitaryFirstLeader
- NamesMilitaryLast
+ nameFormat: name-format-ert
## ERT Leader
nameSegments:
- NamesMilitaryFirstLeader
- NamesMilitaryLast
+ nameFormat: name-format-ert
- type: RandomHumanoidSpawner
settings: ERTLeader
nameSegments:
- NamesMilitaryFirstLeader
- NamesMilitaryLast
+ nameFormat: name-format-ert
- type: entity
id: RandomHumanoidSpawnerERTLeaderEVA
nameSegments:
- NamesMilitaryFirst
- NamesMilitaryLast
+ nameFormat: name-format-ert
- type: RandomHumanoidSpawner
settings: ERTChaplain
nameSegments:
- NamesMilitaryFirst
- NamesMilitaryLast
+ nameFormat: name-format-ert
- type: Loadout
prototypes: [ ERTChaplainGear ]
roleLoadout: [ RoleSurvivalExtended ]
nameSegments:
- NamesMilitaryFirst
- NamesMilitaryLast
+ nameFormat: name-format-ert
- type: RandomHumanoidSpawner
settings: ERTJanitor
nameSegments:
- NamesMilitaryFirst
- NamesMilitaryLast
+ nameFormat: name-format-ert
- type: Loadout
prototypes: [ ERTJanitorGear ]
roleLoadout: [ RoleSurvivalExtended ]
nameSegments:
- NamesMilitaryFirst
- NamesMilitaryLast
+ nameFormat: name-format-ert
- type: RandomHumanoidSpawner
settings: ERTEngineer
nameSegments:
- NamesMilitaryFirst
- NamesMilitaryLast
+ nameFormat: name-format-ert
- type: Loadout
prototypes: [ ERTEngineerGear ]
roleLoadout: [ RoleSurvivalExtended ]
nameSegments:
- NamesMilitaryFirst
- NamesMilitaryLast
+ nameFormat: name-format-ert
- type: RandomHumanoidSpawner
settings: ERTSecurity
nameSegments:
- NamesMilitaryFirst
- NamesMilitaryLast
+ nameFormat: name-format-ert
- type: Loadout
prototypes: [ ERTSecurityGear ]
roleLoadout: [ RoleSurvivalExtended ]
nameSegments:
- NamesMilitaryFirst
- NamesMilitaryLast
+ nameFormat: name-format-ert
- type: RandomHumanoidSpawner
settings: ERTMedical
nameSegments:
- NamesMilitaryFirst
- NamesMilitaryLast
+ nameFormat: name-format-ert
- type: Loadout
prototypes: [ ERTMedicalGear ]
roleLoadout: [ RoleSurvivalExtended ]
nameSegments:
- NamesMilitaryFirst
- NamesMilitaryLast
+ nameFormat: name-format-ert
## Central Command
nameSegments:
- NamesFirst
- NamesLast
+ nameFormat: name-format-standard
- type: randomHumanoidSettings
id: Cluwne
nameSegments:
- BookHintAppearances
- BookTypes
+ nameFormat: name-format-book
- type: RandomSprite
available:
- cover:
nameSegments:
- NamesSyndicatePrefix
- NamesSyndicateNormal
+ nameFormat: name-format-nukie-generic
- type: Damageable
damageContainer: Inorganic
- type: ToggleableLightVisuals
nameSegments:
- NamesNinjaTitle
- NamesNinja
+ nameFormat: name-format-ninja
mindRoles:
- MindRoleNinja
nameSegments:
- NamesWizardFirst
- NamesWizardLast
+ nameFormat: name-format-wizard
mindRoles:
- MindRoleWizard
nameSegments:
- NamesSyndicatePrefix
- NamesSyndicateNormal
+ nameFormat: name-format-nukie-generic
- type: NpcFactionMember
factions:
- Syndicate
nameSegments:
- NamesOperationPrefix
- NamesOperationSuffix
+ nameFormat: name-format-nuclear-operation
- type: NukeopsRule
- type: RuleGrids
- type: AntagSelection
- type: NukeOperative
- type: RandomMetadata
nameSegments:
- - NamesNukieFirstCommander
- NamesSyndicateElite
+ nameFormat: name-format-nukie-commander
- type: NpcFactionMember
factions:
- Syndicate
- type: NukeOperative
- type: RandomMetadata
nameSegments:
- - NamesNukieFirstAgent
- NamesSyndicateNormal
+ nameFormat: name-format-nukie-agent
- type: NpcFactionMember
factions:
- Syndicate
- type: NukeOperative
- type: RandomMetadata
nameSegments:
- - NamesNukieFirstOperator
- NamesSyndicateNormal
+ nameFormat: name-format-nukie-operator
- type: NpcFactionMember
factions:
- Syndicate
nameSegments:
- NamesWizardFirst
- NamesWizardLast
+ nameFormat: name-format-wizard
mindRoles:
- MindRoleWizard
nameSegments:
- NamesWizardFirst
- NamesWizardLast
+ nameFormat: name-format-wizard
mindRoles:
- MindRoleWizard