[Dependency] private readonly SharedTransformSystem _transformSystem = default!;
[Dependency] private readonly SuperBonkSystem _superBonkSystem = default!;
[Dependency] private readonly SlipperySystem _slipperySystem = default!;
- [Dependency] private readonly OutfitSystem _outfitSystem = default!;
// All smite verbs have names so invokeverb works.
private void AddSmiteVerbs(GetVerbsEvent<Verb> args)
Icon = new SpriteSpecifier.Rsi(new ("/Textures/Clothing/Uniforms/Jumpskirt/janimaid.rsi"), "icon"),
Act = () =>
{
- _outfitSystem.SetOutfit(args.Target, "JanitorMaidGear", (_, clothing) =>
+ _outfit.SetOutfit(args.Target, "JanitorMaidGear", (_, clothing) =>
{
if (HasComp<ClothingComponent>(clothing))
EnsureComp<UnremoveableComponent>(clothing);