shader: unshaded
- state: panel_open
map: ["enum.WiresVisualLayers.MaintenancePanel"]
+ - state: electrified
+ sprite: Interface/Misc/ai_hud.rsi
+ shader: unshaded
+ visible: false
+ map: ["enum.ElectrifiedLayers.HUD"]
- type: AnimationPlayer
- type: Physics
- type: Fixtures
containerAccessProvider: board
- type: Appearance
- type: WiresVisuals
+ - type: ElectrocutionHUDVisuals
- type: ApcPowerReceiver
powerLoad: 20
- type: ExtensionCableReceiver
map: ["enum.DoorVisualLayers.BaseEmergencyAccess"]
- state: panel_open
map: ["enum.WiresVisualLayers.MaintenancePanel"]
+ - state: electrified
+ sprite: Interface/Misc/ai_hud.rsi
+ shader: unshaded
+ visible: false
+ map: ["enum.ElectrifiedLayers.HUD"]
- type: AnimationPlayer
- type: ApcPowerReceiver
- type: ExtensionCableReceiver
type: WiresBoundUserInterface
- type: Appearance
- type: WiresVisuals
+ - type: ElectrocutionHUDVisuals
- type: Airtight
noAirWhenFullyAirBlocked: false
airBlockedDirection:
- state: panel_open
map: [ "enum.WiresVisualLayers.MaintenancePanel" ]
visible: false
+ - state: electrified
+ sprite: Interface/Misc/ai_hud.rsi
+ shader: unshaded
+ visible: false
+ map: [ "enum.ElectrifiedLayers.HUD" ]
- type: Damageable
damageModifierSet: RGlass
- type: Destructible
- state: panel_open
map: [ "enum.WiresVisualLayers.MaintenancePanel" ]
visible: false
+ - state: electrified
+ sprite: Interface/Misc/ai_hud.rsi
+ shader: unshaded
+ visible: false
+ map: [ "enum.ElectrifiedLayers.HUD" ]
- type: Destructible
thresholds:
- trigger:
- state: panel_open
map: [ "enum.WiresVisualLayers.MaintenancePanel" ]
visible: false
+ - state: electrified
+ sprite: Interface/Misc/ai_hud.rsi
+ shader: unshaded
+ visible: false
+ map: ["enum.ElectrifiedLayers.HUD"]
- type: Destructible
thresholds:
- trigger:
- state: panel_open
map: [ "enum.WiresVisualLayers.MaintenancePanel" ]
visible: false
+ - state: electrified
+ sprite: Interface/Misc/ai_hud.rsi
+ shader: unshaded
+ visible: false
+ map: [ "enum.ElectrifiedLayers.HUD" ]
- type: Destructible
thresholds:
- trigger:
- state: panel_open
map: [ "enum.WiresVisualLayers.MaintenancePanel" ]
visible: false
+ - state: electrified
+ sprite: Interface/Misc/ai_hud.rsi
+ shader: unshaded
+ visible: false
+ map: [ "enum.ElectrifiedLayers.HUD" ]
- type: Destructible
thresholds:
- trigger: