using Robust.Shared.Timing;
using Robust.Shared.Utility;
-
namespace Content.Server.Voting.Managers
{
public sealed partial class VoteManager : IVoteManager
[Dependency] private readonly IGameMapManager _gameMapManager = default!;
[Dependency] private readonly IEntityManager _entityManager = default!;
[Dependency] private readonly IAdminLogManager _adminLogger = default!;
- [Dependency] private readonly ISharedPlaytimeManager _playtimeManager = default!;
+ [Dependency] private readonly ISharedPlaytimeManager _playtimeManager = default!;
private int _nextVoteId = 1;
}
// Admin always see the vote count, even if the vote is set to hide it.
- if (_adminMgr.HasAdminFlag(player, AdminFlags.Moderator))
+ if (v.DisplayVotes || _adminMgr.HasAdminFlag(player, AdminFlags.Moderator))
{
msg.DisplayVotes = true;
}