]> git.smokeofanarchy.ru Git - space-station-14.git/commitdiff
Remove empty damage values from health analyzer UI (#20366)
authorWhisper <121047731+QuietlyWhisper@users.noreply.github.com>
Tue, 26 Sep 2023 04:37:22 +0000 (00:37 -0400)
committerGitHub <noreply@github.com>
Tue, 26 Sep 2023 04:37:22 +0000 (20:37 -0800)
Content.Client/HealthAnalyzer/UI/HealthAnalyzerWindow.xaml.cs

index a2f1a4dc5ac9f43e33aa2dc2c1591646de1bdf8c..1c5a3373e152f8d3ed27fdf30ce1d0a737b1bfd8 100644 (file)
@@ -38,17 +38,17 @@ namespace Content.Client.HealthAnalyzer.UI
                 IReadOnlyDictionary<string, FixedPoint2> damagePerGroup = damageable.DamagePerGroup;
                 IReadOnlyDictionary<string, FixedPoint2> damagePerType = damageable.Damage.DamageDict;
 
-                text.Append($"{Loc.GetString("health-analyzer-window-entity-health-text", ("entityName", entityName))}\n");
+                text.Append($"{Loc.GetString("health-analyzer-window-entity-health-text", ("entityName", entityName))}\n\n");
 
 
                 text.Append($"{Loc.GetString("health-analyzer-window-entity-temperature-text", ("temperature", float.IsNaN(msg.Temperature) ? "N/A" : $"{msg.Temperature - 273f:F1} °C"))}\n");
 
 
-                text.Append($"{Loc.GetString("health-analyzer-window-entity-blood-level-text", ("bloodLevel", float.IsNaN(msg.BloodLevel) ? "N/A" : $"{msg.BloodLevel * 100:F1} %"))}\n");
+                text.Append($"{Loc.GetString("health-analyzer-window-entity-blood-level-text", ("bloodLevel", float.IsNaN(msg.BloodLevel) ? "N/A" : $"{msg.BloodLevel * 100:F1} %"))}\n\n");
 
 
                 // Damage
-                text.Append($"\n{Loc.GetString("health-analyzer-window-entity-damage-total-text", ("amount", damageable.TotalDamage))}\n");
+                text.Append($"{Loc.GetString("health-analyzer-window-entity-damage-total-text", ("amount", damageable.TotalDamage))}\n");
 
                 HashSet<string> shownTypes = new();
 
@@ -57,15 +57,20 @@ namespace Content.Client.HealthAnalyzer.UI
                 // Show the total damage and type breakdown for each damage group.
                 foreach (var (damageGroupId, damageAmount) in damagePerGroup)
                 {
+                    if (damageAmount == 0)
+                    {
+                        continue;
+                    }
                     text.Append($"\n{Loc.GetString("health-analyzer-window-damage-group-text", ("damageGroup", Loc.GetString("health-analyzer-window-damage-group-" + damageGroupId)), ("amount", damageAmount))}");
+
                     // Show the damage for each type in that group.
                     var group = protos.Index<DamageGroupPrototype>(damageGroupId);
                     foreach (var type in group.DamageTypes)
                     {
-                        if (damagePerType.TryGetValue(type, out var typeAmount))
+                        if (damagePerType.TryGetValue(type, out var typeAmount) )
                         {
                             // If damage types are allowed to belong to more than one damage group, they may appear twice here. Mark them as duplicate.
-                            if (!shownTypes.Contains(type))
+                            if (!shownTypes.Contains(type) && typeAmount > 0)
                             {
                                 shownTypes.Add(type);
                                 text.Append($"\n- {Loc.GetString("health-analyzer-window-damage-type-text", ("damageType", Loc.GetString("health-analyzer-window-damage-type-" + type)), ("amount", typeAmount))}");