using Content.Shared.Examine;
using Content.Shared.Hands.EntitySystems;
using Content.Shared.Interaction;
+using Content.Shared.Item;
using Content.Shared.Storage.Components;
using Content.Shared.Verbs;
using Robust.Shared.Containers;
-using Robust.Shared.Map;
using Robust.Shared.Network;
-using Robust.Shared.Timing;
namespace Content.Shared.Storage.EntitySystems;
/// </summary>
public sealed class BinSystem : EntitySystem
{
- [Dependency] private readonly IGameTiming _timing = default!;
[Dependency] private readonly INetManager _net = default!;
[Dependency] private readonly ISharedAdminLogManager _admin = default!;
[Dependency] private readonly SharedContainerSystem _container = default!;
SubscribeLocalEvent<BinComponent, ComponentStartup>(OnStartup);
SubscribeLocalEvent<BinComponent, MapInitEvent>(OnMapInit);
SubscribeLocalEvent<BinComponent, EntRemovedFromContainerMessage>(OnEntRemoved);
- SubscribeLocalEvent<BinComponent, InteractHandEvent>(OnInteractHand);
+ SubscribeLocalEvent<BinComponent, InteractHandEvent>(OnInteractHand, before: new[] { typeof(SharedItemSystem) });
SubscribeLocalEvent<BinComponent, AfterInteractUsingEvent>(OnAfterInteractUsing);
SubscribeLocalEvent<BinComponent, GetVerbsEvent<AlternativeVerb>>(OnAltInteractHand);
SubscribeLocalEvent<BinComponent, ExaminedEvent>(OnExamined);
private void OnInteractHand(EntityUid uid, BinComponent component, InteractHandEvent args)
{
- if (args.Handled || !_timing.IsFirstTimePredicted)
+ if (args.Handled)
return;
EntityUid? toGrab = component.Items.LastOrDefault();
if (handled || !canReach)
return;
- if (!_timing.IsFirstTimePredicted)
- return;
-
if (!TryInsertIntoBin(target, itemInHand, component))
return;