("victim", Identity.Entity(victim, EntityManager))),
victim, Filter.PvsExcept(victim), true, PopupType.LargeCaution);
- if (_entityStorage.CanInsert(uid))
+ if (_entityStorage.CanInsert(victim, uid))
{
_entityStorage.CloseStorage(uid);
_standing.Down(victim, false);
using Content.Server.StationEvents.Components;
using Content.Server.Storage.Components;
using Content.Server.Storage.EntitySystems;
+using Robust.Shared.Map;
using Robust.Shared.Random;
namespace Content.Server.StationEvents.Events;
if (!TryGetRandomStation(out var station))
return;
- var validLockers = new List<(EntityUid, EntityStorageComponent, TransformComponent)>();
+ var validLockers = new List<(EntityUid, EntityStorageComponent)>();
+ var spawn = Spawn(comp.Prototype, MapCoordinates.Nullspace);
var query = EntityQueryEnumerator<EntityStorageComponent, TransformComponent>();
while (query.MoveNext(out var ent, out var storage, out var xform))
if (StationSystem.GetOwningStation(ent, xform) != station)
continue;
- if (!_entityStorage.CanInsert(ent, storage) || storage.Open)
+ if (!_entityStorage.CanInsert(spawn, ent, storage))
continue;
- validLockers.Add((ent, storage, xform));
+ validLockers.Add((ent, storage));
}
if (validLockers.Count == 0)
+ {
+ Del(spawn);
return;
+ }
- var (locker, storageComp, xformComp) = RobustRandom.Pick(validLockers);
- var spawn = Spawn(comp.Prototype, xformComp.Coordinates);
+ var (locker, storageComp) = RobustRandom.Pick(validLockers);
if (!_entityStorage.Insert(spawn, locker, storageComp))
{
Del(spawn);
private TileRef? GetOffsetTileRef(EntityUid uid, EntityStorageComponent component)
{
- var targetCoordinates = new EntityCoordinates(uid, component.EnteringOffset).ToMap(EntityManager);
+ var targetCoordinates = new EntityCoordinates(uid, component.EnteringOffset).ToMap(EntityManager, TransformSystem);
if (_map.TryFindGridAt(targetCoordinates, out _, out var grid))
{
/// <summary>
/// Collision masks that were removed from ANY layer when the storage was opened;
/// </summary>
- [DataField("removedMasks")]
+ [DataField]
public int RemovedMasks;
/// <summary>
/// The total amount of items that can fit in one entitystorage
/// </summary>
- [DataField("capacity")]
+ [DataField, ViewVariables(VVAccess.ReadWrite)]
public int Capacity = 30;
/// <summary>
/// Whether or not the entity still has collision when open
/// </summary>
- [DataField("isCollidableWhenOpen")]
+ [DataField, ViewVariables(VVAccess.ReadWrite)]
public bool IsCollidableWhenOpen;
/// <summary>
/// If false, it prevents the storage from opening when the entity inside of it moves.
/// This is for objects that you want the player to move while inside, like large cardboard boxes, without opening the storage.
/// </summary>
- [ViewVariables(VVAccess.ReadWrite)]
- [DataField("openOnMove")]
+ [DataField, ViewVariables(VVAccess.ReadWrite)]
public bool OpenOnMove = true;
//The offset for where items are emptied/vacuumed for the EntityStorage.
- [DataField("enteringOffset")]
+ [DataField, ViewVariables(VVAccess.ReadWrite)]
public Vector2 EnteringOffset = new(0, 0);
//The collision groups checked, so that items are depositied or grabbed from inside walls.
- [DataField("enteringOffsetCollisionFlags")]
+ [DataField, ViewVariables(VVAccess.ReadWrite)]
public CollisionGroup EnteringOffsetCollisionFlags = CollisionGroup.Impassable | CollisionGroup.MidImpassable;
/// <summary>
/// How close you have to be to the "entering" spot to be able to enter
/// </summary>
- [DataField("enteringRange")]
+ [DataField, ViewVariables(VVAccess.ReadWrite)]
public float EnteringRange = 0.18f;
/// <summary>
/// Whether or not to show the contents when the storage is closed
/// </summary>
- [DataField("showContents")]
+ [DataField, ViewVariables(VVAccess.ReadWrite)]
public bool ShowContents;
/// <summary>
/// Whether or not light is occluded by the storage
/// </summary>
- [DataField("occludesLight")]
+ [DataField, ViewVariables(VVAccess.ReadWrite)]
public bool OccludesLight = true;
/// <summary>
/// Whether or not all the contents stored should be deleted with the entitystorage
/// </summary>
- [DataField("deleteContentsOnDestruction"), ViewVariables(VVAccess.ReadWrite)]
+ [DataField, ViewVariables(VVAccess.ReadWrite)]
public bool DeleteContentsOnDestruction;
/// <summary>
/// Whether or not the container is sealed and traps air inside of it
/// </summary>
- [DataField("airtight"), ViewVariables(VVAccess.ReadWrite)]
+ [DataField, ViewVariables(VVAccess.ReadWrite)]
public bool Airtight = true;
/// <summary>
/// Whether or not the entitystorage is open or closed
/// </summary>
- [DataField("open")]
+ [DataField]
public bool Open;
/// <summary>
/// The sound made when closed
/// </summary>
- [DataField("closeSound")]
+ [DataField]
public SoundSpecifier CloseSound = new SoundPathSpecifier("/Audio/Effects/closetclose.ogg");
/// <summary>
/// The sound made when open
/// </summary>
- [DataField("openSound")]
+ [DataField]
public SoundSpecifier OpenSound = new SoundPathSpecifier("/Audio/Effects/closetopen.ogg");
/// <summary>
/// Whitelist for what entities are allowed to be inserted into this container. If this is not null, the
/// standard requirement that the entity must be an item or mob is waived.
/// </summary>
- [DataField("whitelist")]
+ [DataField]
public EntityWhitelist? Whitelist;
/// <summary>
using Content.Shared.Tools.Systems;
using Content.Shared.Verbs;
using Content.Shared.Wall;
-using Content.Shared.Whitelist;
using Robust.Shared.Containers;
using Robust.Shared.GameStates;
using Robust.Shared.Map;
[Dependency] private readonly SharedJointSystem _joints = default!;
[Dependency] private readonly SharedPhysicsSystem _physics = default!;
[Dependency] protected readonly SharedPopupSystem Popup = default!;
- [Dependency] private readonly SharedTransformSystem _transform = default!;
+ [Dependency] protected readonly SharedTransformSystem TransformSystem = default!;
[Dependency] private readonly WeldableSystem _weldable = default!;
public const string ContainerName = "entity_storage";
protected void OnDestruction(EntityUid uid, SharedEntityStorageComponent component, DestructionEventArgs args)
{
component.Open = true;
- Dirty(component);
+ Dirty(uid, component);
if (!component.DeleteContentsOnDestruction)
{
EmptyContents(uid, component);
var beforeev = new StorageBeforeOpenEvent();
RaiseLocalEvent(uid, ref beforeev);
component.Open = true;
- Dirty(component);
+ Dirty(uid, component);
EmptyContents(uid, component);
ModifyComponents(uid, component);
if (_net.IsClient && _timing.IsFirstTimePredicted)
return;
component.Open = false;
- Dirty(component);
+ Dirty(uid, component);
var targetCoordinates = new EntityCoordinates(uid, component.EnteringOffset);
{
if (!ev.BypassChecks.Contains(entity))
{
- if (!CanFit(entity, uid, component.Whitelist))
+ if (!CanInsert(entity, uid, component))
continue;
}
if (component.Open)
{
- _transform.SetWorldPosition(toInsert, _transform.GetWorldPosition(container));
+ TransformSystem.SetWorldPosition(toInsert, TransformSystem.GetWorldPosition(container));
return true;
}
RemComp<InsideEntityStorageComponent>(toRemove);
component.Contents.Remove(toRemove, EntityManager);
- var pos = _transform.GetWorldPosition(xform) + _transform.GetWorldRotation(xform).RotateVec(component.EnteringOffset);
- _transform.SetWorldPosition(toRemove, pos);
+ var pos = TransformSystem.GetWorldPosition(xform) + TransformSystem.GetWorldRotation(xform).RotateVec(component.EnteringOffset);
+ TransformSystem.SetWorldPosition(toRemove, pos);
return true;
}
- public bool CanInsert(EntityUid container, SharedEntityStorageComponent? component = null)
+ public bool CanInsert(EntityUid toInsert, EntityUid container, SharedEntityStorageComponent? component = null)
{
if (!ResolveStorage(container, ref component))
return false;
if (component.Contents.ContainedEntities.Count >= component.Capacity)
return false;
- return true;
+ return CanFit(toInsert, container, component);
}
public bool TryOpenStorage(EntityUid user, EntityUid target, bool silent = false)
return Insert(toAdd, container, component);
}
- public bool CanFit(EntityUid toInsert, EntityUid container, EntityWhitelist? whitelist)
+ private bool CanFit(EntityUid toInsert, EntityUid container, SharedEntityStorageComponent? component = null)
{
+ if (!Resolve(container, ref component))
+ return false;
+
// conditions are complicated because of pizzabox-related issues, so follow this guide
// 0. Accomplish your goals at all costs.
// 1. AddToContents can block anything
var targetIsMob = HasComp<BodyComponent>(toInsert);
var storageIsItem = HasComp<ItemComponent>(container);
- var allowedToEat = whitelist?.IsValid(toInsert) ?? HasComp<ItemComponent>(toInsert);
+ var allowedToEat = component.Whitelist?.IsValid(toInsert) ?? HasComp<ItemComponent>(toInsert);
// BEFORE REPLACING THIS WITH, I.E. A PROPERTY:
// Make absolutely 100% sure you have worked out how to stop people ending up in backpacks.