- type: entity
parent: CentcomIDCard
id: ERTLeaderIDCard
- name: ERT ID card
+ name: ERT leader ID card
components:
- type: Sprite
layers:
- state: gold
- - state: ert_commander # we have the sprites but don't need individual ID entities for now.
+ - state: ert_commander
+ - type: IdCard
+ jobTitle: ERT Company Commander
- type: Item
heldPrefix: gold
+- type: entity
+ parent: ERTLeaderIDCard
+ id: ERTChaplainIDCard
+ name: ERT Chaplain ID card
+ components:
+ - type: Sprite
+ layers:
+ - state: gold
+ - state: ert_chaplain # we have the sprite for the id but dont have chaplain ERT equipment for now.
+ - type: IdCard
+ jobTitle: ERT Soul Officer
+ - type: Item
+ heldPrefix: blue
+
+- type: entity
+ parent: ERTChaplainIDCard
+ id: ERTEngineerIDCard
+ name: ERT Engineer ID card
+ components:
+ - type: Sprite
+ layers:
+ - state: gold
+ - state: ert_engineer
+ - type: IdCard
+ jobTitle: ERT Field Engineer
+
+- type: entity
+ parent: ERTChaplainIDCard
+ id: ERTJanitorIDCard
+ name: ERT Janitor ID card
+ components:
+ - type: Sprite
+ layers:
+ - state: gold
+ - state: ert_janitor
+ - type: IdCard
+ jobTitle: ERT Custodian
+
+- type: entity
+ parent: ERTChaplainIDCard
+ id: ERTMedicIDCard
+ name: ERT Medic ID card
+ components:
+ - type: Sprite
+ layers:
+ - state: gold
+ - state: ert_medic
+ - type: IdCard
+ jobTitle: ERT Medical Doctor
+
+- type: entity
+ parent: ERTChaplainIDCard
+ id: ERTSecurityIDCard
+ name: ERT Security ID card
+ components:
+ - type: Sprite
+ layers:
+ - state: gold
+ - state: ert_security
+ - type: IdCard
+ jobTitle: ERT Field Officer
+
- type: entity
parent: IDCardStandard
id: CentcomIDCardSyndie
parent: CentcomIDCard
id: CBURNIDcard
name: CBURN ID card
+ suffix: CBURN
components:
- type: Sprite
layers:
- - state: gold
- - state: idcentcom
+ - state: centcom
- type: Item
- heldPrefix: gold
-
+ heldPrefix: blue
+ - type: IdCard
+ jobTitle: Centcom Quarantine Officer
- type: entity
parent: IDCardStandard
eyes: ClothingEyesGlassesMeson
gloves: ClothingHandsGlovesCombat
outerClothing: ClothingOuterArmorBasicSlim
- id: ERTLeaderPDA
+ id: ERTEngineerPDA
ears: ClothingHeadsetAltCentCom
belt: ClothingBeltChiefEngineerFilled
pocket1: Flare
gloves: ClothingHandsGlovesCombat
outerClothing: ClothingOuterHardsuitERTEngineer
suitstorage: AirTankFilled
- id: ERTLeaderPDA
+ id: ERTEngineerPDA
ears: ClothingHeadsetAltCentCom
belt: ClothingBeltChiefEngineerFilled
pocket1: Flare
eyes: ClothingEyesGlassesSecurity
gloves: ClothingHandsGlovesCombat
outerClothing: ClothingOuterArmorBasicSlim
- id: ERTLeaderPDA
+ id: ERTSecurityPDA
ears: ClothingHeadsetAltCentCom
belt: ClothingBeltSecurityFilled
pocket1: WeaponPistolMk58Nonlethal
gloves: ClothingHandsGlovesCombat
outerClothing: ClothingOuterHardsuitERTSecurity
suitstorage: AirTankFilled
- id: ERTLeaderPDA
+ id: ERTSecurityPDA
ears: ClothingHeadsetAltCentCom
belt: ClothingBeltSecurityFilled
pocket1: WeaponPistolMk58Nonlethal
gloves: ClothingHandsGlovesCombat
outerClothing: ClothingOuterHardsuitERTSecurity
suitstorage: WeaponRifleLecter
- id: ERTLeaderPDA
+ id: ERTSecurityPDA
ears: ClothingHeadsetAltCentCom
belt: ClothingBeltSecurityFilled
pocket1: MagazineRifle
eyes: ClothingEyesHudMedical
gloves: ClothingHandsGlovesNitrile
outerClothing: ClothingOuterArmorBasicSlim
- id: ERTLeaderPDA
+ id: ERTMedicPDA
ears: ClothingHeadsetAltCentCom
belt: ClothingBeltMedicalFilled
pocket1: HandheldHealthAnalyzer
gloves: ClothingHandsGlovesNitrile
outerClothing: ClothingOuterHardsuitERTMedical
suitstorage: AirTankFilled
- id: ERTLeaderPDA
+ id: ERTMedicPDA
ears: ClothingHeadsetAltCentCom
belt: ClothingBeltMedicalFilled
pocket1: HandheldHealthAnalyzer
head: ClothingHeadHelmetERTJanitor
gloves: ClothingHandsGlovesColorPurple
outerClothing: ClothingOuterArmorBasicSlim
- id: ERTLeaderPDA
+ id: ERTJanitorPDA
ears: ClothingHeadsetAltCentCom
belt: ClothingBeltJanitorFilled
pocket1: Flare
gloves: ClothingHandsGlovesColorPurple
outerClothing: ClothingOuterHardsuitERTJanitor
suitstorage: AirTankFilled
- id: ERTLeaderPDA
+ id: ERTJanitorPDA
ears: ClothingHeadsetAltCentCom
belt: ClothingBeltJanitorFilled
pocket1: Flare